I played the first one on DS ages ago wishing I could just play expanded versions of an existing minigame
Yeah that might have been why I bounced off of it years ago. Instinctively realizing all I could do is steal and murder everyone and that was really all they were there for.
no, thereās another one, but you might be too early in the main quest to see it (plus it is technically optional)
this just remound me that thereās a dnd fighting game on ps1 (not by capcom though)
Another one featured at kusoge, Iron and Blood: Warriors of Ravenloft
the kind of game that makes you think that Star Wars: Masters of Teras Kasi isnāt that bad.
Hooked my CSL DD wheel up to the PS2 and played some GT4, some Need for Speed: Most Wanted, and some Enthusia. I think the profile might need some tuning, as the force feedback can be pretty harsh at times - which totally makes sense given these games were built for a cog-driven force feedback system with far less torque available.
This was also where I discovered that Gran Turismo 4 only accepts wheel input for single player from the top USB port - the second port will work fine in the options menu, as it seems to be designated for player 2, but not in the main menu or anywhere else intended for player 1. This quirk doesnāt seem to be documented by Logitech, or by Polyphony in either the PAL or NTSC-U manuals - and itās not like the PS2ās USB ports are numbered or aligned with the controller ports to denote this. Really odd!
I was fascinated to discover Enthusiaās āDriving Revolutionā mode, which seems to be some mix of Bemani influence and Gran Turismo licenses; you have to drive your car meeting speed, acceleration, and braking requirements, through a series of targets. Honestly pretty interesting so far, consisting of lots of little driving exercises, and plays well with a wheel where you can get precise with the throttle.
I still canāt believe I didnāt hear about this game sooner, it seems so neat, what held it back?
It came out a few months after GT4 so no one paid attention to it at the time. I am also playing Enthusia right now and loving it!
thatās really a shame! Iām enjoying some of the deep cut car choices (what other game has a Toyota FunCargo ever appeared in?) and despite the surface level similarity it definitely seeks to differentiate itself in how the game is structured and how it expects you to behave
There was a lot of Enthusia talk around here back when it was relatively new and during subsequent Fuckin Konami Weeks. Itās such a good game.
Barely played the game but Enthusia has one of the best video game soundtracks.
Iām disappointed that Bemani never got any Enthusia crossovers⦠we got Rumble Roses and Winning Eleven, what gives?
After 67 hours ingame time⦠I finally beat Ys 8.
now you know the dark secret of evolution
This RE7 game is pretty fun yeah
Something I find massively satisfying relative to older survival horrors and which I donāt see talked about much is how thereās a small cast of main baddies which act as recurring challenges that culminate in a boss fight and might pop up at any time; but meanwhile the fodder mooks are only in designated Enemy Areas and can therefore afford to be individually more challenging than your average RE zombie; and therefore big chunks of the game can afford to be relatively safe exploration/adventure segments without constantly having to worry about dodging one stupid zombie per room when youāre just trying to get someplace to use a new key or whatever. Extremely good flow
I donāt think the game actually lets you join them, but thereās an abolitionist group called the Twin Lamps. I always play an Argonian and make it a point to free every Argonian and Khajit slave I can find.
I think the game has plenty of opportunities for role-playing, they just arenāt always recognized or systematized by the game itself. Like you can just find a house to put your stuff in without it having to be one of the gameās official āplayer housesā. The presence of illegal drugs mentioned above is also interesting without being systematized. I personally kinda like this!
I think most of Morrowindās interaction with the world lies in discovery rather than building relationships. What the player discovers then deepens their attachment to the world, should they choose to let it.
100% this, I almost posted some similar sentiment earlier, but I couldnāt find the right phrasing.
And you are right that you canāt join the Twin Lamps, but one member will give you a lot of rewards if youāve freed enough slaves in your adventures (iirc its like twenty five or so) and you also do some pro Twin Lamps quests if you join House Hlaalu.
Thanks for filling in the gaps in my memory. It has been quite a while since Iāve played Morrowind!
The only game thatās give me Morrowind feelings has been Kenshi, and on the surface itās because of a very similar weird-fantasy art style.
But underneath itās got similar links between player action and meaning. While what the player can do and say to NPCs is restricted, the game has deeply integrated those actions into its world and built meaning around them. Trading with a wandering caravan, stealing a foodcube from a fellow traveler because itās that or starve, dragging the unconscious victim of bandits ten clicks, nursing them back to health, and accepting them as a party member, uncovering hidden cult figures and ancient warlords ā none of it is emphasized or given any extra significance except that it gradually builds into a web of meaning and context filled in by tens of hours.
And just like Morrowind, Iāve exhausted it so much I canāt go home again
Do the elder scrolls games let you set up your own market stall to sell things to non-merchant NPCs or do you always have to go through a middleman