Playing more AoE4 and it’s funny how different it feels in campaign and skirmish modes. The former tends to involve armies that are way bigger than the latter, and it gets really hard to do any graceful micro at the scale of like 50v50 guys running into one another. I think early on in the English campaign they try to encourage maneuvering tactics while they teach you the general rock-paper-scissors counters of the game and I kept thinking I have to keep that up into missions like defending Paris against 80 supply armies but it turns out most of these missions end up being just about printing as many guys per second as possible. Not that I hate it - it’s meditative to make a million guys and A-click them onto the mission objective - it’s just interesting to have to readjust to my expectations of the game based on early tutorials and watching pro streams.
i set up amiga emulation on my 3ds and now all i want to do is play wicked. the amiga might have a ton of terrible games but wicked makes up for most of them on its own.
sucks that it never got ported to any consoles, and that it’ll probably never get any kind of official modern port
I am currently 15 minutes into the (first) credits roll of Returnal. This really is a AAA game. Congrats to Housemarque for surviving this far?
The next three titles :
This joke will never die, Warioware. Thank you
I wonder what this was in Japanese. I suspect not using a literal translation of “mortal” (“mere mortal” is not an idiom in Japanese that I’m aware of) but perhaps a different underwhelming word. Great localization choice here whatever it was
51 posts were merged into an existing topic: ¡forza horizon 5¡
Here’s the level 6 rank in Japanese!
I can’t read any of it
Sugoku gambatta hito, person who tried super hard. It sounds like the shared word is probably “gambaru” (try hard) which you may be familiar with especially from the encouraging pep phrase “gambatte!”. If it follows the same pattern, Level 1 was probably something like “at least you tried hard”
recently finished copy kitty. also played through the extra chapter and some of the infinite mode today.
definitely treasure-inspired but way more than the sum of those inspirations. it’s great.
Got around to playing DYA GAMES’ Evil Tonight tonight. I started on Switch, just to see if it clicked, and liked what I saw, so I…switched over to PC so I can look at it on a CRT. It runs at 384x216. Can’t argue with results.
I’ve only logged a little over an hour, but: What a treat to see and to play.
My friend, when you are right you are right. I love all the dynamic shadows and lighting flashes through the spencer mansion windows. I’m loving the slow plodding movement, the very crisp and snappy actions and text/menu animations/confirmations, the highly-lethal Mana feel. The anime portraits + high-spec low-res graphics + CD Quality music and sound effects give it a pleasing CD-Rom2 Showcase vibe. I died like 10 times. I even like the funny dialog.
i beat Metroid Dread last night. overall, i really liked this game, a whole lot more than i thought i would. sad that it’s over, but not necessarily ready to do a second run just yet.
have decided i’m going to be the kind of person who only calls these games “search action” from now on
anyway, i finally tried the demo of Voice of Cards. did anyone talk about that game much, here? i dig it! i…wish maybe it was a real physical board and card game instead of a videogame, but feels nice to play
I think I and a couple of others bounced off it but interested to know what the appeal is. I would like to get into it because of the character art and staff prestige but found it very slow.
got metroid dread, quite good, but i kinda wanna beat ys 8 first
Half the enemies in FFVII are floating fish. I wanna make Yuffie work but she is making it hard.
It is actually extremely eeire that I would get a wrist injury (RSI? Carpal?) right before I was going to play Paprium.
The KS is now double it’s intial goal.
for context i’ve been playing Ogre Battle on SNES over the past month or so, so my patience for slow is probably at an all-time high right now.
i kind of like that it feels really leisurely. it doesn’t want you to even really read the text too quickly, or at all; just look at the art, and listen. it’s like a tabletop spa or something, idk.
but it also might be really hollow, idk. the demo was only like an hour, so i didn’t feel like i saw its limits
I’m at the final boss (or probably the final boss?) of Guardians of the Galaxy and am struggling with it, but I wanna see it through.
Can’t think of the last time I played a game where I actively did not enjoy the actual moment to moment gameplay, but the entire, uh, everything else about it more than makes up for that.*
The heart-to-heart moments are genuinely some of the best I’ve seen in a game, and better than any of the MCU stuff (not that that’s a hard feat, just saying!).
Just a shame you play the game as the guy with the most boring abilities!
In other final boss news, I can get through phase one of Metroid Dread’s final boss easily enough, but keep eating shit at phase two. Just gotta keep chipping away, learn those patterns.
*Realizing now I said as much about Super Metroid a few months ago. Though I found that more engaging than this, at least as “pushing buttons to do things” goes.
Playing the GTA 3 remaster/remake. I don’t know which it is, remaster or remake. If they rebuilt the game in unreal then that’s a remake. But it feels almost exactly like the original, physics-wise. Actually I guess it feels like those GTA IV mods that use the GTA IV engine as a base to drop in all the PS2 GTA games’ art assets and stuff. Probably exactly how the development for this started.
It crashed back to the xbox dashboard once while doing vigilante missions. I guess I was just playing too well. Those police cruisers go really fast you know, the game probably couldn’t keep up with how awesome I was.
This is such a weird experience with these graphics. And the other two, while I haven’t played them yet, look very similar to 3. It’s like they took three kind of visually distinct games and smushed them all together and made them look like one game. Like there are no “trails” effects like on the PS2 games. Everything is too sharp and crystal clear, except when it’s rainy and stormy and then it’s too dark and muddy. I hope there is still an orange haze in San Andreas but I won’t be surprised if there isn’t.
They updated the shooting controls but they still feel jank as hell lol. Also whenever you aim the gun at someone they get outlined with this really bright, white highlight effect. And it lingers a bit after you stop targeting them and takes a second to start fading. It’s really distracting! And I don’t think there’s a way to turn it off. The options menu is a little sparse on that front. I like that there are options for classic controls and modern controls but you can’t mix and match so that you can have classic driving controls but modern on foot aiming and shooting controls. It’s either all or nothing.
Also stuff like money and health and armor pick ups auto float into you when you get close enough to them instead of you having to walk directly into them to pick them up. Lots of things like that. Everything is like immediately familiar feeling but also completely defamiliarized in some way, simultaneously.
I like being able to see to the other side of the city.
The rain effect is so weird too. When it rains it’s like there’s a few different raindrops-splashing-on-the-ground patterns that play interlaced on top of each other.
The whole game really feels like even more of a cartoon than it already was.