I’ve been climbing the weekly challenge ranks in Warioware Get it Together. It’s been fun, memorization and character choice play a bigger role than usual which is refreshing. I may keep coming back every week until they run out
I’ve gone from :
To :
I hope these titles stay unimpressive all the way and I end up as a « very nice mortal » or something
Yeah, and aside from the arcade/roguelike flow, one of the most interesting ideas in L4D only really came out on Expert. That is, the game design seems to expect you to possess multiple personalities as a player and flip on a dime between them. From one second to another you’re supposed to turn from “coward literally hiding in a closet” to “circle-strafing action hero”, and it has to be based on what is currently happening in the game (horde or tank), not on “who I am as a player” or “my mood this evening”.
I’ve since noticed certain other & better games (fighting games, Sekiro, and the better roguelikes) make this demand too, but for me it was the first game that forced me to develop this psychological muscle.
Speaking of dev maps vs forge, I was thinking just the other week how in retrospect I didn’t think I ever played a “real” match of Tribes 2. I literally only ever played on modded servers with wacky weapons or custom maps.
What the heck was vanilla Tribes 2 like? My memory of that game is lobbing giant blue or green balls of fire halfway across maps and causing giant explosions.
I think what a lot of other coop games get wrong is they see the skeleton, the bare elements, the giant hordes/disabling enemies forcing light teamwork/3 strikes mechanics and think that’s it without putting the right meat on the bones or proper brain in the skull. even something as blatant a copy as World War Z (which is coop only, as are a number of similar games in the wake of L4D2) doesn’t quite get the flow right
I think it’s going to be hilarious seeing Back 4 Blood and The Anacrusis come out within a month or so of each other, seeing as the former has the actual L4D devs but not the writers and the latter has the one of the narrative leads heading up the developer but the feel and flow of the game are largely question marks at this point
In an effort to not die young I started playing Ring Fit after sitting on it for a while and it’s actually pretty good! My only quibble so far is that the jumping during the non battle jogging in place stuff is hard to time
Surprising myself by finding all the goofy enthusiasm endearing rather than cloying
I’m interested to see how they use the rpg mechanics (attack power stats and stuff) to further fitness goals. If it’s just a numbers go up just to keep you coming back thing that’ll be pretty disappointing. Yellow enemies are weak to ab exercises and levels have recommended moves/exercises to equip to they’re working up to something…
I liked Ring Fit a lot, but like 1/4th into the campaign I moved from a basement apartment to a higher floor one, and now I feel bad stomping and jumping around on somebody else’s ceiling
I did it the whole time and did pretty well with it. Impact stuff like the jogging was bad for my feet anyway so I tried it and got a lot of thigh work out of it. Good luck
beat skyward sword. it was very mid, but it wasnt too bad. i did almost no bonus stuff, amd i played with button controls. I dont think im gonna replay this one.
every time fi sang the face she made was super uncanny valley
Been playing Dark Souls III with an old one-eyed cleric named Erik the Younger.
Its funny how my first file on Dark Souls (the first) to gain traction was a severely fucked-up thief who was so poorly built she’s consistently 1-shot on ng+. It took me some 120 hours to beat that and I had started several files before.
And I never finished Bloodborne but played 40hrs and somehow Im only at the forbidden woods.
Well, I never played much Dark Souls II to speak of but my little brother has been going thru it and it’s definitely, uh… unique. Kind of a puzzling game in how it is lacking. That’s why I decided to play III in earnest .
This time, and for the first time, Im barreling thru it. It’s a good feeling! I cant parry very well in this game, unfortunately.
gave the PS4 version of Grand Theft Auto V a second chance earlier today- I’d originally dropped it like a hot brick inside of the first couple missions- and found myself immediately and completely regretting my generosity before the tutorial was finished.
two deaths in the bank robbery flashback, another couple of failures in the “follow the leader” sequence with the repo’ed cars- by the time the police arrived, I’d had enough.
I’m about two post-tutorial loops into Deathloop and I’m really enjoying it, though I feel like I must be the most boring and paranoid Colt though given I got the “kill literally everyone in an area” achievement in my first loop lol
It’s very funny to me how this game completely justifies the weird video game thing (well, several of them, but) of there being a whole load of food just sitting around everywhere given the whole event takes place over the course of a single, forever looping day, nobody needs to worry about it going bad out there lmao
The little details about this fucked up little community are so good