another tegpost incoming
ikaruga
i don’t think i need to explain this to anyone. i still love the intro where you shoot enemies that just float there and go in patterns and if you master the pattern you can get an exact chain of 22 and then the music swells and you feel like such a badass and then you completely eat shit because it’s the MOST memorization of the older shmups and you’ve long since forgotten those weeks of daily practice but you remember just enough to almost full chain the first level and feel nice about yourself. ahem.
probably my favorite treasure game. i know it’s a normie opinion to have but damnit i’m exactly the type of sucker this game is for and i have legit cried (not with frustration, but with powerful emotion) at it.
battlefleet gothic armada 2
these guys have a free-to-play spaceship broadside game called “stellar impact” that i reviewed once when i was on the MMO beat as a game journalist. this game is the same thing but with a 40k skin on top.
it’s basically one of those naval games where you try to maneuver your ships around to maximize gun coverage, and then you blow enemies to pieces. there’s some boarding action, capture ship stuff, fancy number crunching, but in the end it all comes down to how thick your armor is, how quick you turn, and how fast you can run.
synthetik
i am sick of rogue-likes and yet this one completely sucked me in.
it’s a twin-stick, fake-isometric shooter where you play an android perpetually attempting to destroy the heart of not-skynet. there’s a lot of finicky, tactical mechanics like headshots and active reloads, on top of RPG stats that are simultaneously inscrutable and super helpful. attempt to forge a build that can take you to the heart and, eventually, on the next loop.
i think the “build” aspect of this game is what makes it shine above other roguelikes. you don’t get too much choice in weapons - you’ll find, on average, maybe 6 weapons per run, only 2 of which you can keep at any one time - but you get four attachment slots to customize them. on top of this, every weapon is unique and has specific perks that are ALWAYS associated with them, and then have “variants” that alter their core characteristics. you get tons of choices to make in every run, and learning how to pick the best for your class is how you eventually master the game.
there’s a ton here to dig in to and it’s mostly impenetrable so i think most people bounce out pretty quick, but i might sink 100+ hours into this game and not regret it at all. i’m already up to 30-ish.
however it has a global chat that is by default always visible - you have to turn it off every time you load up. i think it just connects to a discord server. anyway, as a chat for a game for gunfucking losers, the chat alternates between:
- genuine game mechanic discussion and build advice - 50%
- horny weeb shit like “femboys” - 20%
- 4chan-adjacent loser incel talk - 30%
i keep it around for build advice and also because i find these sorts of chats fascinating in their repulsiveness, but it’s definitely a major stain on a first impression.
tesla vs lovecraft
another twin-stick shooter by the crimsonlands guys. it’s basically crimsonlands with more defined levels. there’s some RPG-like mechanics about upgrading damage to specific enemy types by killing them and unlocking stuff, but i’m basically just playing every level in order and it’s working out fine.
perfectly serviceable, like jydge. i like the little dagon fishmen wearing suits. enjoying it well enough but will probably forget it exists immediately after finishing my time with it.
afterlife
i was talking to @ellaguro on discord about pc gamer and she brought up baldies which reminded me of this game. found out it got a steam release and scooped it up for a few bucks.
it’s basically sim city but your sims are super finicky and operate according to the rules of the afterlife. that is, they go to their respective plane (heaven or hell), are processed for their actions (virtues or vices), and then move on (reincarnate, settle in the afterlife, join angels/demons, or fade away). as such you have to track your demographics more closely and learn what all the acronyms mean.
there’s a planet view to see what world you’re the god of, lots of fun graphs and map views, and - best of all - every time something happens in the game it plays a poorly-sampled audio sting at max volume, sometimes multiple times a second, completely overwhelming all your senses.
also there’s some cartoons making jokes. mid-90s lucasarts humor. passable.