Games You Played Today: 13 Going On 30

oh yeah! I knew this, but forgot. watching the episodes they did about the game is what nudged me to try the game out in the first place, way back when.

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A Dream Course sequel would sell me a Nintendo console I tell ya what

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Same 100%

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think I’m gonna wait a bit to play more Pathologic 3 while they iron some of the issues out but it really does make me lol that Bachelor Dankovsky is the kinda guy who needs to microdose morphine to calm down or he’ll die of a heart attack after a particularly stressful conversation

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yeah, he’s a pretty funny, often pathetic, character. i lol’d at the kicking dumpsters thing to let out some mania. ā€œwhy so jittery dankovskyā€

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Started up New Super Mario Bros 2 and Tembo the Badass Elephant. Not much of note for Mario, but Tembo is a game I’ve meant to play since it came out. It’s very Wario Land-like, but funnily I’d actually say it’s closer to something like Pizza Tower. Notably it’s also one of the rare non-Pokemon Gamefreak games.

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Various Double Dragon games were on sale recently, so I bought the collection with the NES I, II, and III, as well as Super, and IV, so I could have points of comparison when replaying Advance, which I’d bought when it first came out.

Double Dragon: Not quite as I remembered it, with suggests this was not the version I watched other people play, as a kid. And yet, I don’t actually remember experiencing it in arcades. ETA: I think I’m remembering the Master System version–especially since that was the system to watch other people play, growing up.

Double Dragon II: Easily my favorite of the NES games. I like the amount of moves you can get with only two buttons–even if the controls feel fiddly–and I actually quite like the directional button setup.

Double Dragon III: What the fuck why is this so difficult.

Super Double Dragon: I’m a bit surprised at how much Advance gets from this game, moveset wise; this feels like a game that should be forgotten–it’s badly in need of editing.

Double Dragon Advance: Now that I have some proper context, I feel like I could argue that this is actually one of the best videogame remakes ever. It looks good, it feels great, and it’s got all the good things about previous games. Now, if only the River City Girls people had managed to travel back in time to convince Million to include that version of Marian, it’d be an all-timer–as is, it is merely the best Double Dragon.

Double Dragon IV: Looks and plays nice enough, but the stages feel uninspired, and the game has too much story for something that doesn’t have Skullmageddon on it.

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I’ve said this before but the jumping knee attack in this game, while definitely fiddly as heck to pull off, is one of the most satisfying attacks in video games. It sends people flying so ridiculously far!

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I got a very cheap copy of PS5 Fantasian in some recent holiday sale and I’ve been playing it over the past week. I’d always been curious about its diorama-style look, but I didn’t know Uematsu did the music. I like both of those aspects of the game, but I wish the characters and story were not so generic JRPG.

It’s kind of a comfortable warm blanket kind of game. Even though what’s going in would be serious in real life, the presentation makes it feel like a sleepy low-stakes experience. I turned off the voices early on.

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honestly i can’t describe it adequately but it feels like a perfect evolution of pathologic to have the main character have to start punching shit because he talked to a strange child for 7 seconds. I like that autistic man. The Tumblr girlies who already love daniil are going to go fucking crazy

I also really love the time travel mechanic i guess i should have taken the pathologic 2 dlc more seriously and assumed they were going to do what they told me they were going to do lol. that’s on me! i shoulda kept the faith in IPL!!

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Very excited to see where Silent Hill f goes!!

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this is also the version of the game i grew up with, though that was a lot less common in the USA. my older half-brother just decided that Sega looked cooler, i guess. i think it was the best port of the arcade version at the time, though over the years, the NES one grew on me as its own thing.

they really should have just given the player lives or at least some more continues and the game would be about 60% more enjoyable.

i have a real soft spot for this one, but maybe check out the JP version as it has some improvements. but it’s also missing some minor stuff from the US version lol.

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i dont think i’m familiar enough with the series enough to know exactly what you mean (only played thru path2 once and the original for about 30 mins) but i appreciate the insight on it bc it makes me want to play the original even more to see how it changed/whats been expanded on etc! pathologic rules imo because all the dialectic stuff, that like sarcastic slavic morose sense of humor, impossible architecture, and its kind of optimistic fatalism- if that makes any sense. also just love the world and way they tell its story. i appreesh when creators just drop you in and trust you to figure it out on your own terms. i can see how the 4th walll breaking stuff vodselbt was talking about before could be annoying, but i didn’t feel like it was pedantic or eyebrow waggly. i think that it felt diegetic and added to the experience in an interesting way, like the time travel stuff in this one.

i agreee, the time travel stuff is really (not derogatory) clever and a neat way to unfold events. i really like that it still does the thing of questioning the parameters of fate while opening up different perspectives on the goings on and people in the town. like in path2, i was kinda turned off by eva as burakh bc i went all in on reclaiming my steppe heritage and dismissed her as some new age-y tourist. but now i love talking with her at the end of the days and having her tell me about looking at stars and stuff, real dreamy dreamboat. or like seeing how a lot of people love bad grief bc of his theft fueled mutual aid efforts

my partner calls danil a trust fund emo baby and i think both descriptions are good and accurate. i get that wild swing and thin line between apathy and mania. it’s a pretty accurate reflection of my average mental state in the given climate

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deeper into Bahamut Lagoon now and the game hasn’t stopped being fun or cool. sometimes older games hit you with some bullshit out of nowhere that makes you feel like you no longer understand how to play the game (i found this with Treasure Hunter G, for example), but so far the game has been steadily increasing the difficulty without making me feel like i’m an idiot. definitely on a couple maps, i almost restarted because i know i could have done a battle more efficiently.

the lack of permadeath is nicely forgiving, though, so even if one of my precious dragon babies happens to eat it during a battle, they aren’t gone for good.

i like how the dragons’ appearances changes as you evolve and feed them over time. i am assuming they can have some different looks depending on how you’re leveling their stats. i’m not using a guide to feed them and just going on instinct, so hopefully i am not screwing myself over for the late game.

the way characters move in battles in this game, you can tell they were trying to take the FF6 look further, and it has this sort of marionette thing going on. it’s interesting - i’m not sure that i love it, but i love the effort.

i also like how Sendak’s, the old wizard’s, sprite makes him sort of look like a sexy lady.

i’m in Chapter 6 now, and i’m enjoying the way the game develops the characters. they all seem to just-barely get along, which is kind of funny.

also, after reading wikipedia, i discovered that the game’s working title was Final Fantasy Tactics lol, which uh, makes sense.

i wonder how long the development time for the game that ultimately became FFT was. Bahamut Lagoon was released in 96, and FFT in 97, and i can’t believe FFT was developed in under a year, so i wonder what it was before that…?

anyway Bahamut Lagoon is a cool game and more people should probably play it and they should probably re-release it somewhere at some time.

and RIP to Near

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Something I have found really interesting is how during the interrogation sequences, you switch roles between the interrogator and Danil. It’s a very strange psychological effect and offers an alternative to the way games typically allow you to author your character.

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I played more Uncharted: The Lost Legacy, and it continues to be pretty good. Although it’s funny, even as the game appears to be much shorter than mainline entries, it is still managing to do the thing where the last third of the game is too long lol. Also I have reached the point where the bullet sponge armored enemies are showing up and I sigh with exasperation

I’m not sure anybody does a better breathtaking vista of a lost city though. Treats for the eye abound.

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Yeah this is very cool. Sort of like a small playful GTA platformer with a great absurdist tone

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Small thing but you do have to notice there’s a phone in the inventory, and you do have to remember this guy’s phone number. If you want to call him. You don’t have to
I like how the sense of exploration is in every aspect of the game that way. There’s also seemingly no purpose to the plot until you eventually stumble upon it in a very cool moment

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iirc Sendak is written as an okama stereotype so you’re not imagining this. there’s a recurring gag where he falls into Byuu’s arms princess-style when he’s scared then hits on him afterwards. took square a while to figure out the whole gay representation thing lol

other than that bahamut lagoon whips ass tho i’m glad you’re enjoying it!

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the old wizard character in blades of vengeance on mega drive wears thigh high fishnets under his robe

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the pathologic 2 dlc is a time loop, so that’s what I was referring to. its a short little thing where you play as bachelor on one of the final days of p2, I liked it

and yeah you absolutely should play the first one it rocks. you played 2 so it should be no big deal. the 4th wall breaking is literally foundational to the series, you’ll see it again in the first game, the town has always been a stage and its inhabitants the players. there’s an explicit reference to the first games opening cutscene in 3 too but it’s kind of an easter egg

Lol you are not the first person I’ve talked to who’s said this. I once saw a russian guy talking about how pathologic is the most real game because it teaches you actual life skills like managing the swirling pit of despair inside you and every year that goes by I understand what he means more and more

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