Games You Played Today: 13 Going On 30

I must have known at some point that Shadow of the Tomb Raider wasn’t done by Crystal Dynamics, but instead Eidos Montreal while CD did important work on, let’s see, Avengers…well, fuck.

Anyway. Playing this again, but so close in proximity to Rise of the Tomb Raider, you definitely feel it. CD apparently assisted, but their hand is definitely missing. So much of the shit in Shadow feels off. Combat? Off. Platforming? Off. Puzzles? Those actually kinda rule, they did good there. Level design? Off.

Just feels like a death by a thousand cuts, the biggest gaping wound that story.

I’m pretty sure I’m close to the end (if I remember right, there’s at least one more distinct open area I go to before the end), so I’m gonna see it through, but goddamn, kind of a stinker.

At least those tombs are pretty good…but y’know…maybe not as good as some in Rise…

Edit: at least Eidos Montreal would redeem themselves for me with Guardians of the Galaxy, a game with an excellent story and, well, uh, dog shit combat. Bad enough you oughta just play the game on Easy to experience the story.

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i played some of saints row 2022 and then i played some saints row 3. i think saints row 2022 is ok now. i think the complete vibe departure volition started taking after 3 is actually very honest of them. no one at volition was ever in a gang. no one playing saints row 2022 is in a gang. no one angry about saints row 2022 was in a gang. what the fuck ever… my biggest problem with saints row 2022 is that i can’t be hairier and my boobs can’t be bigger. and maybe i want my character to have 3 boobs. john waters should have directed a saints row game

i played some of the english translation of slayers on snes. the only observation i had was that mel brooks wrote sooo much anime in the 90s

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freeware or remake?

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remake, love to support devs

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inclusion of boss fights has made the UDX version of Aqua Kitty a bit more tough than the original. Still think it’s funny that the Original Mode just has power up dropping from enemies while the Arcade Mode has a shop

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Oh shit. Posted in wrong thread, Sorry folks. moving it myself. Meant to post in mental health

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“Oh nice, a tomb, can’t wait to-” guttural primitive monster people sound rings out “-ah goddamnit.”

“Oh, nice, a tomb, can’t wait to-” pings the area, sees eels and piranhas and grass you have to hide in underwater to do another goddamn fucking underwater stealth section “-ah goddamnit.”

Narratively, Lara has once again used her powerful white British brain to decipher clues that have been around these people she just met for thousands of years, gotten their true leader and a kid’s mother killed, and has once again been told that only she, the white British woman, can stave off the Mayan/Incan apocalypse.

God what a fuckin’ whiff this game is. Didn’t even mention the whole bit where she and her buddy get separated and she assumes (and is then told, to be fair) that he’s dead, so she ridiculously Rambos her way through like 30 guys with just a knife and later a machine gun.

She doesn’t even kill the dude who’s mocking her on the radio, she just brutalizes a terrified guy trying to scramble away from her.

Dumb game. Bad.

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Worse, they even copied the entire pacing and shot editing of this segment from the Now I Have A Grenade Launcher sequence of the first game in the trilogy. I’m starting to develop a theory that it’s Ok to start trilogies, but you should never finish trilogies.

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I really wish I had captured footage of the glitch I repeatedly ran into on that grenade launcher bit, where the guy she pops with it on the balcony kept just t-pose sliding down off it directly towards her.

Ready to be done with this trilogy…whatever they’re cookin’ with Amazon, I sure hope it’s better than this, because goddamn.

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got the national dex, removed team rocket from the sevii islands, caught all the legendary pokemon, and easily won the rematch against the elite four and bitch boy gary oak. outside of completely filling the national dex, which will take a long time and require me to finish every other gba pokemon, i’ve done all there is to do in fire red.




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Honestly shocked the game ends in a curse.

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… the thai word for cat is “maiu”? :neutral_face::thinking::relieved:

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SECRET AGENT

SHORT VERSION: Double OOOHHHH YEAH! One of the better DOS shareware platformers, this game does a lot with little, making you feel like a little spy infiltrating challenge filled lairs with fun, cartoony visuals.

LONG VERSION: This feels a bit like a spiritual successor to Crystal Caves, as it plays very similarly. I mean, it obviously uses the same engine, so I guess it shouldn’t be any surprise.

There are quite a few differences, though! For one, in Crystal Caves you had to collect all the crystals before you could exit a level. In Secret Agent, you have to destroy a satellite dish, find some dynamite, then use said dynamite to blow up the exit and leave.

Crystal Caves tended to focus on gimmicks on each level, such as reverse gravity or whatnot, whereas Secret Agent focuses on strong level design built around core mechanics.

And what level design it has! This game was a blast. They manage to make most of the levels feel different and fresh despite the limited mechanics and goals, and they all have such a wonderful sense of place… sometimes you’re in a castle, sometimes a high-tech lair, sometimes an office of death.

It does a great job in general with the spy theme… fighting ninjas, soldiers, and robots, jumping over shark infested pools, grabbing special glasses to let you see hidden platforms, hacking computers with floppy disks to turn off lasers, plus feeling like you’re on a mission thanks to the previously mentioned sense of infiltrating a place and the objectives.

There are a lot of levels that do the thing where you go back and forth for keys and the associated doors, but I didn’t mind here because 1) the levels aren’t huge 2) the levels are fun to traverse and 3) the levels have good flow so you’ll often find your way back through a new path. It’s not like Duke 2 where they just stick keys and their doors on opposite sides of levels and just throw a random assortment of platforms between them. It kinda feels like good boomer shooter design.

Again like in CC, you have limited ammo, BUT AGAIN LIKE IN CC, you carry it over between levels and the game throws plenty at you, thankfully.

I said Crystal Caves felt like an action-focused puzzle platformer, well this is the same except even heavier into the action. It’s still possible to soft lock yourself if you go the wrong way or do the wrong thing, but as in CC, you have infinite lives so can just retry, and in most cases you can avoid getting stuck if you think ahead.

Well, until the third episode… AGAIN like CC, this is where it gets a little tedious and unfair, requiring you to go back and forth over insta-kill hazards (usually you have three hits), and they hide more information from you which makes it harder to plan ahead. It never got as bad as CC did, but it was definitely the weakest episode due to how tedious some of the levels felt… I had to replay some of them quite a lot and I almost quit the game all together (but I was also tired). They also love to hide blue keys with blue backgrounds in this ep.

It also has some of the problems CC had such as collision boxes taking up entire grid spaces (making insta-kill mines very annoying if you don’t jump over them quite right), moving platforms are annoyingly small, the scrolling and controls are a little clunky, and enemies only move if they’re onscreen which I found annoying… I wanted to camp them!

And while it has cartoony graphics with fun enemy designs and locations (and great faux lighting), it lacks the cutscenes of CC which gave that game a lot of humour and personality. This one feels quite dry in comparison, like a martini.

BUT overall I think this is definitely one of the better DOS platformers. I had a great time with it until the third episode, and even then I don’t think that was terrible, just much more tedious than the first two.


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i always really liked this one as a kid - so much so that this is one of the small handful of games where i had my parents send in a mail order to Apogee so we could get the full version. it’s up there with BioMenace in the “good” tier of DOS platformers i put slightly below the top tier of Jill of the Jungle and Commander Keen. the enemies who transform into other lower tier enemies when you shoot them are really funny and i liked that you had a specific set of objectives you had to complete before beating each level. the 2022 re-release also has an extra episode and i think a level editor? i played through the extra episode for that and enjoyed it a lot.

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Of the many games in my GOG account, Secret Agent is the one I’ve spent the most time playing.

(I also played it when I was young. It was the only game on a friend’s family computer for some reason and I eventually got my own copy.)

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I also loved Secret Agent as a kid, fantastic game. The overworld level selection made my mind fill with possibilities (even as now I understand its structure well that the magic is lost).

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I am flabbergasted by the BF6 beta

It’s like they skipped all the bad parts of the cycle and went straight to “the game is in a good spot after years of patches” part. They could reasonably ship the game in its current state tomorrow and you would think it a done, complete game

The usual modern BF caveats apply: 3D spotting is in full effect, the game feels bad if your team is stupid and doesn’t play objective, air vehicles can feel oppressive (good. Stop sniping and go engy) and time to kill can feel like a suggestion sometimes. But it’s good!

All they had to do was invoke the gameplay of 12-15 year old games and

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I got to play Switch 2 Banana Monkey at an electronics store. I hit the wrong button a lot in 10 minutes. I think I am the opposite of everyone in that I want boring walking around instead of Monkey Smash.

Seeing 4K Monkey was impressive. I’m still on my reasonable 1080p 40" and will be until it croaks.

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I solved the daily Clues by Sam (Aug 8th 2025) in 04:49
:green_square::green_square::green_square::green_square:
:green_square::green_square::green_square::green_square:
:green_square::green_square::green_square::green_square:
:green_square::green_square::green_square::green_square:
:green_square::green_square::green_square::green_square:

This thing finally added difficulty ratings to each puzzle… Though, I don’t exactly feel this one was too “Tricky” as reported…

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I swear I’ll stop writing about Tomb Raider…eventually…once I finish it.

I am at the “point of no return” with a handful of side quests available to me. At least one had the quest giver tell me “hey, come back after you avert the apocalypse” so, post-game for that, then.

I’m genuinely pleased but also upset with the “Grand Caiman” DLC tomb. The first part is basic and boring, running around opening doors so you can turn on a generator to open a gate.

The second part, though! Where was this the entire fucking game?! A huge sprawling traversal puzzle area, with multiple potential routes to get around hazards, some false but some genuinely navigable.

It’s fun and exciting and genuinely enjoyable while minimal on bullshit. More of the game should have been like this!

The third part sucks, though. Combat encounter with some guys shooting at you from across a lava filled ravine, sometimes zip lining over to mess with you. The combat in this game just has zero weight, no impact, even fully upgraded your guns all suck.

I’m also, all these years later, still utterly baffled by what I guess is the final big puzzle in the game (unless I’m forgetting one), where you have to…pick two “Stations of the Cross.” Which ones? No fucking clue. Lara brings up a pamphlet Jonah hands her that is apocryphal or incomplete, and I guess you’re…picking the two that are missing? Good luck trying to find the pamphlet in your inventory - the game prompts you to look at it if you’re stuck, but it’s randomly tossed in with the dozens (hundred plus?) files and doodads you’ve acquired the entire game. For a game that never shuts up about what you need to do to solve a puzzle, it’s weirdly mum on this one. Anyway, you pick one of three choices on one side and one of three on the other, so, y’know. Trial and error (Lara getting trapped and brutally impaled through the neck) wins the day.

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