I’m really sorry if, I think it was idiot? but someone else posted about raidou remastered and I didn’t read it cuz I was about to play. oh yeah so I’m sorry if I’m repeating shit that’s alrwady been posted
I can’t believe how well they overhauled the battle system in raidou remastered. the orignal was great, the tight arena, the elemental bullets
now you can have TWO demons out
now the HIDE YOUR DEMON button has meaning cuz bosses go into modes where you have to use your new jump and double jump to dodge their lasers and ffxiv area of effect attacks
the dodge lets you dodge into enemies and then behind them for COOLER ATTACKS. you can do a cool jump plunge attack. there’s so much flashy shit just to feel cool. and it’s fast. no slow plodding thinky battles. I hate thinking I hate patience I want to attack NOW NOW NOW
oh yeah the gun overhaul. so MP isn’t normal, it gets recharged with bullets and light hits and crits. so there’s this constant push and pull of OH MY GOD MY DEMONS KEEP CASTING SPELLS (unless you hit the shut up button, which is different than the hide button) so you gotta shoot and hit and recharge your MP to keep up. and this works thematically becayse they’re DEMONS SUCKING YOUR LIFE FORCE even though they’re fighting on your side. I think that’s cool
never having to restock my bullets at the store rules actually, and raidou now has three magic buttons thst he can switch out elemental or special attacks on (I only have one elemental attack equipped at a time cuz you can change them out during battles, the penalty for that is the cool down immediately going off.
OH and you have a cool QTE attack that you can only do for a split second when your cat yells at you. it took me a few fights to get used to but I’m able to hit it every time now. this and all the other special attacks charge up your huge ‘kill everything now’ button that charges up slow enough to not feel broken. I’m playing on the second highest difficulty but I might pump it up because these battle systems are so bad ass
how does no one play devil summoner like i havent found a single non sb smt liker who’s played it
this is kind of a gripe but steam showing your friends “hours played recently” of games just makes me feel inadequate. I have people in my friends that do 50+ hours of Arc Raiders in the last 2 weeks, or 20+ in Deadlock, and I can maybe do five hours a week before I feel burned out. Really just feels like you’re behind all the time even in whatever play time you have.
dude you are not the problem here nobody should be playing 50 hours of arc raiders in two weeks. I cannot blame you for not wanting to spend your valuable time playing an extraction shooter or an insanely toxic moba. Wasn’t deadlock driving you like literally insane anyway
Agreed with veronica. You are basically guilting yourself into feeling inadequate that you don’t expose yourself to as many hours of sustained psychic trauma, akin to gooning, on the same level as your friends. These kinds of games aren’t good for people. Consider yourself lucky you aren’t more into them than you are, I say.
this is one of my favorite ever CS papers and it’s interesting that it seems to undergird a lot of dark patterns that make people feel bad https://dl.acm.org/doi/10.1145/344949.345004
as someone who often falls into multi-dozen hour holes, no, you only, only playing 5 or so hours of a thing over a couple of weeks is fine. you aren’t the problem.
they’re video games. it’s for fun. they aren’t jobs. if you’re not having fun, walk away, they ain’t going anywhere (except for all the games that will one day die and hit end of service and destroy untold millions or billions of investment)
It doesn’t help that all press outlets can’t stop going gaga over proximity voice chat and are sucked into the ‘something new happens every match’ discourse. Game seems to have a mad echo chamber.
I haven’t played the FF7 Remakes yet, but between these two posts I’m imagining the ending is somehow Aerith doesn’t die but Cloud decides to chuck her into the water anyway.
I think the situation in Arc Raiders can be summed up by this interaction on the subreddit:
POST: I enjoy loading into games with a ton of healing and just helping people!
REPLY: Do you also have a chair in the corner of your bedroom?
Aside from the usual internet idiocy of asking somebody who is doing something they enjoy if they also enjoy doing something that people do because they really enjoy it (because somehow a fundamental misunderstanding of how human intimacy works is always fairly reliable as a GOTTEM in this society of ours), the issue is you can’t make a PvPvE game that doesn’t immediately devolve into the lowest form of PvP* as the foundation of all interactions unless you want to heavily disincentivize it, which Embark doesn’t seem particularly inclined to do so far (they are after all too busy training AI off of actual voice actors so they can put that output in the game).
* - That is, basic-ass Prisoner’s Dilemma shit where you have to assume that everybody is as venal as possible just because a certain percentage of the population will be just because not only are there no real consequences for doing so, they are also the kind of people who find griefing a plus.
Games that segregate their PvP and PvE communities seem to manage it just fine. For all its various other faults, from everything I’ve heard, WoW seems to function to fine with this as an approach. Embark could even resolve it through matchmaking in that it could just match player-killers with each other, and put pacifists all on the same instances. That would assume that they don’t view Kill On Sight or Betrayals (hey, I’ll help you, then murder you when we’re done and heading to extract) as desired play states, which I think we have to assume they do.
aside from all the other stuff Embark are one of the most pro-Gen AI game devs out there. all their games are voiced by people who sign off the rights to their recordings for AI training explicitly so the devs never have to hire them back for updates or what not. both The Finals and ARC Raiders are full of this shit
This experience is very rare in any cooperative game, even with randos, even when per-player performance matters (so you could theoretically get mad at your co-players for being bad). Competition in this context is poison for the soul
here’s the thing: extraction shooters are a genre where you exist as a faceless atomized asshole looking to hoard trinkets and make numbers go up in a hellhole death world populated by other interchangeable faceless agents (gee does that sound familiar, I wonder why they’re popular). they are ideologically bankrupt. you can ‘engage’ with that ideological bankruptcy by expressing agency in the only way that is available to you: choosing your answer to the prisoner’s dilemma. the point of the prisoner’s dilemma is if you find yourself in it you’ve already lost. externally moralizing about your answer to the prisoner’s dilemma in an ideologically bankrupt hell world that you chose to enter is pure virtue signaling. the answer to the dilemma is not the point, the hellhole death world is the point. the actual answer is to not play, because the scenario is deliberately nihilistic. the genre is poison, it exists as an outlet to normalize the poison that everyone can already see around them plain as day.