My Gascoigne strategy after dying a few times was to ignore him and run around the map until I got the lay if the land. I then beat him by using elevation and grave placement to trap him and make his attacks less effective. Its not too bad if you get the hang of his pathing and attack timing. You just have to keep an obstruction nearby and side step it between you and the attack.
cleric beast was significantly harder for me than cascoigne for whatever reason, that was the wall that drove me away from the game for a long time. when I came back and got past him I didnât really have any trouble with the rest of the game until the very late chalice dungeons. I think cascoigne is the best boss fight in the game, but I was too overleveled for the DLC to judge those fights fairly
I thought the final boss of the non-DLC true ending (Gerhman+Moon Presence) was the best fight in the game. A nice pleasant duel with a cool dude, followed by a horrible monster. Come to think of it, it kinda follows the same template as the Gascoigne fight
thereâs a big gravestone you can put between you and gascoigne that causes all his blunderbuss shots to miss. with the saw cleaver you can still easily hit him through the geometry but his shots always miss and sometimes he gets stuck on it and canât pursue you as quickly
ha ha yeah suck it! those non-wiegraf demons are oddly susceptible to geomancy petrification, despite it only having a flat 19% hit rate. only lost one monk that was about to be revived anyways.
rumors circulating amongst the common rabble of ivalice suggest that ramza has the nickname of âthe bitch boy annihilator.â
all of this advice is lovely BUT
the chillest way to start is the background with high strength and vit then you take the hunter axe. it has the highest Regain stat of all the starters, causing it to leech more health back when you attack after being hit. this is a mechanic that is unique to Bloodborne and tremendously useful when you are learning the game because if you can train yourself to react to your mistakes by getting more aggressive instead of fleeing you can really hang in there with bosses and tank hits from little guys before knocking them over with a transformed axe R1 and getting the health back. unlike the cane which takes acclimation and the saw which never excels at anything, the axe is both accessible and holds a unique role (leech king) all the way to endgame
also imo take the pistol, the blunderbuss is a newbie trap because youâd think the wide shot would help but it doesnât make much difference. in exchange itâs slower to fire and has a shorter range so itâs harder to react with
get your vitality and endurance to 20 immediately, 25 vit if you want more cushion. you do not need stats for damage in the first third of the game because of how the math works, upgrading weapons is how you do more damage at first
now i really wanna play bloodborne
Well I appreciate all the advice folks but Iâve uninstalled it again. Making good progress and getting murked by random beasts and losing a ton of blood echoes (all before gaining the ability to level up at all), and having to fight (or juke and jive past) all the same mobs again? I do not like it. I could maybe get a little better at this if I really bang my head up against it but instead I could just play something else and actually enjoy myself.
This may be where I just acknowledge that Fromsoftâs ouvre is incompatible with me (or I with it).
murked by random beasts
it was the werewolves, wasnât it?
The fucking werewolves! I guess I got past them 10 years ago but they got me this time. And then I tried running past everyone to get back there and reclaim my loot but I got stuck in a stairwell with a bunch of dogs and hunters (they were more fanned out in the preceding courtyard the last time I was there, I guess I beat them there since I hoofed it so quick). I was disgusted. With myself, mostly, but also a little with the game.
Yeah I think people give Bloodborne a ton of love because it probably has the best aesthetic/world of the From games, but the earliest chunks of it are probably the worst balanced thing theyâve released since they became the Souls guys. Early mobs are much more dangerous, they put the âwallâ boss way too early in the proceedings, once you get closer to the middle it does pick up but I think that early stretch has legit issues.
if bloodborne didnât have that fully realized halloween aesthetic, I would treat it as a transitional title; a chimera of rpg and character action that isnât quite confident in either approach, with resultant balance and pacing that would make a western rpg dev from the year 2000 blush. It has a lot of brilliant moments but it is too reflex-oriented versus their earlier titles but not as polished a pure action game as Sekiro or AC6 so my desire to revisit the new england cobblestones of yharnam is rare.
i feel for you (since it reflects my experience with From Games to a T), and if it is any consolation, when two friends helped me along the first few areas, i managed to screencap one of the ragdoll werewolves giving a thumbs-up pose, vindication for the bullying⌠iâll post that later today
If itâs of interest, there is a chalice dungeon that can be reached with a code that generates a large amount of blood echoes very quickly. Basically the layout spawns a very powerful enemy right next to a trap such that they immediately die granting something like 80000 echoes each initial visit. You can just quit out and in over and over. It is the closest the game has to an easy mode.
Improbably, the code is cummmfpk. Bloodborne's Best Chalice Dungeon For Fastest XP Farming Discovered
Early Bloodborne is p miserable imo and the game really loves forcing you to grind for healing items and has very limited weapon options such that the most fun and interesting stuff is backloaded too much for me.
cummmfpk ![]()
9 hours into Pokemon Sword. 3 badges now. Fire rabbit canât learn fire type TMs for some reason, which is upsetting. Found out about the sword and shield in the game Pokemon Sword and Shield.
Doing some research by playing the NoPrgress translation of Dragon Quest VI. This translation added bugs where the game will freeze if you navigate menus incorrectly. Itâll also show strings of random values sometimes. Still, it feels viable for a complete playthrough at the moment. There are many dazzling Super Famicom visuals. Iâm really enjoying the little plots that Iâm bouncing around. I just faced up against a boss that wrecked me in a way that was almost SMT-like and I still only have two party members.
my big red woman stumbled into some kind of weekly metal slime bonanza and went up like 30 levels in 10 minutes
Canât wait to play Bloodborne again on the PS6 then never buy an actual PS6 game.
just discovered this, hell yeah

