my mental state is so paper thin these days that i was just playing “is this seat taken?” and was getting grumbly about the double standards of some cute lil shapes in a puzzle game. so what if the wiggly shape wearing a big hat doesn’t recognize the hypocrisy of not wanting to sit behind another wiggly shape wearing a big hat! it’s okay!
Ok, I watched and deleted Everything Everywhere All at Once. Tonight’s additions to the 3DS are going to be Ever Oasis, The Princess Bride, Princess Mononoke, and Clerks the Animated Series.
Ok, I did that. I also deleted a redundant copy with bad sound of Spirited Away. Now I have 1.3 GB of space left, which can be used for music or roms but not an official 3DS game because it takes both the space to store it and the space to install it to and I don’t think any games are under 0.65GB. Though in principle I could also delete Grandia from here if I decided to play it on Steam Deck instead. Or Final Fantasy IX, for that matter, or VII. Both of those run with glitches on the 3DS and both of those I have both the isos for and the steam rereleases. But whatever. But I am getting pretty close to exhausting anything new I can do with this.
Edit: Screw it. Put Diddy Kong Racing on there too. I’ve had fun playing two minutes at a time of Wave Race 64, so revisiting the N64 racing games isn’t out of the question as something I might actually do. And there are a lot of weirdly chunky console games from this generation that go well on a handheld in that way. That’s one of the things that made Armored Core so perfect on here.
EditEdit: I found two large redundant files and deleted them, and now have 7.3 GB free. But am going to reinstall one, which will leave 5.8 GB free.
Edit: Added Tomodatchi life, Monster Hunter 4 Ultimate, Tales of the Abyss, Super Mario 3D Land, New Super Mario Bros 2 and now I hvae 2.2 GB left. Not really enough to add anything but I also can’t really think of much else to put on here. Maybe some Virtual Boy games? If I can justify it I might put The Boy and the Heron on here. And then I genuinely can’t think of anything else. But then I keep saying that and keep finding new things.
Hell yes
Gonna say I beat about as much of Super Mario Galaxy as I can stand to (102 stars or so). Whoever thought those levels were you roll on a ball were good…they weren’t, sorry, they’re bad.
The Bullet Bill section of the final level was gettin’ me pretty bad, but nothing got the blood pressure up like doing that dumb Daredevil challenge for the lava spire level. That level is just long enough that you get complacent and make a mistake like 90% of the way through.
Anyway, in conclusion: eh. I dunno. It’s OK. Didn’t really like it too much but it’s fine.
That VTMB sequel does not look good. I assume Chinese Room was contractually obligated by Paradox to carry the burden that was this game over the finish line. But on what condition, I am not yet certain. It really looks like a budget game from ten years ago. And I know in some senses that sounds like it could be good, but that is not an endearing trait for me personally. I expected nothing good, but was hoping that Chinese Room could maybe do something interesting in that setting or with a more conventional adventure rpg framework. And maybe they do with the plot or writing or presentation, but I’ve seen enough footage of the game to know I do not want to put the time in or spend the money to play it.
I know @Felix was excited for this. Did you get to playing any of it yet?
The chinese room have long ago abandoned their experimental roots (as flawed as their early games were) in favor of being a jobs program for britain’s hackiest writers (one of the leads on vtmb2 worked on that hogwarts game)
I think that is definitely true generally. But last year’s Still Wakes the Deep was pretty good actually. So I had optimism. And there was definitely a sense of intrigue building when I thought about what a strange choice of studio it was to select CR to make VTMB2. Alas…
Correct. Also the Mario floating in a bubble stuff I always felt was kinda weak and I dreaded it
The sigh of relief I let out when I saw Super Mario Galaxy 2 has a world map. I don’t think I could do another game of having to run around a hub like that.
Anyway the motion controls strike again, sorta, because waggling the pointer with a controller probably isn’t as dead-on as the Wiimote was, so a lot of this Yoshi stuff feels sloppy.
no and I probably won’t from the sounds of it, my backlog is too long rn as is
I bought my friend’s Xbox in 2003 (he’d played Obiwan, figured the Xbox wasn’t going to have anything else that good, and he didn’t need to hold on to it) specifically to play JSRF. I still distinctly remember when I bought Skies of Arcadia at an EB Games, and mentioning that Jet Grind Radio 2 was going to be the last game I bought for the dreamcast, and the cashier said it had been cancelled, and then I realised that Skies of Arcadia would be the last game I bought for the dreamcast.
I still don’t like JSRF’s soundtrack; it just doesn’t have a cohesive energy to it. It’s all b-sides. As much as I disliked the paint motions in JSR removing them entirely just made the entire game a checklist. I think JSRF is where I first got the inclination that open worlds are not inherently good, sometimes you should only make the good parts of the game.
forgot how funny mulbruk’s introduction is in la-mulana 2. tries to impress on lumisa how strong and reliable and cool she is, putting on a pair of sunglasses while giving her parting words, only to jump so high she knocks her head against the ceiling and passes out in front of you
oh yeah, sure, now the consensus swings back to what I’ve always known
JSR is this right little arcade game and you can tell the mechanics and design are stretched thin by the end when they forcibly expand the scope of the levels by making you do whole wards at a time, the 15+ minute timer being your warning
JSRF is that, the weakest part of its predecessor, extended out into infinity (infinity is 8-15 hours)
but also
let’s not say things we can’t take back now
(although the game mix of The Answer sucks shit compared to the original, that song’s wild)
Played the first 2/8 episodes of Dispatch. Two more unlock every week from today. There’s not a huge amount more to say that I didn’t already about the demo. I guess surprised at how much actual nudity and sexual tension they want to inject into it. It definitely feels like the core game is just wrapped in a streaming service original series. There are QTEs in cut scenes but I just turned them off and I am essentially just watching a show when not dispatching agents. I think some people might get turned off by the smarmy, comeback-heavy nature of the dialogue. The fact that it lacks the tell-tale ‘…’ dialogue option gives you an indication of how chatty they expect things to be. I still really like how they do skill checks, feels like something that could work in a more fleshed out game system.
Most of all the game is very cosy
I’ve finally had an opportunity to sit down and play a videogame. So how many of you think this russian game I’m about to play is going to live up to the hype in the manual? Frankly it seems irresponsible to describe your game as “space battles and pipe laying” when we all very well know there is not going to be nearly as much pipe laying as that implies.
Speaking of, @tacotaskforce the games that I couldn’t remember while we were driving back down were the Space Ranger games.
I woulda told you it was space ranger had I left with you two
I’ve only played Space Rangers 2, but there’s a dude at the beginning who explains the plot of Space Rangers 1 to you and it sounds absolutely hilarious. I remember it being a fun game.
I remember liking how it would suddenly turn into text adventures if you ended up in prison and various other situations, it ruled
where everything sometime only depends from right choice
Compelling!


