modded tony hawk’s Underground Pro on the PC goes hard. you can play online multiplayer and every single person is completely cracked at the game, pulling off 12 minute long combos and shit.
But also in my experience they’re mega chillers and everyone just talks about like taco bell orders half the time it’s great
Finally fired up Black Myth Wukong, which is hobbled a bit by my running Linux, but that just means I gotta skip ray tracing (whatever, Nanite looks fine) and DLSS frame gen (quirk of CachyOS not allowing HAGS I guess?). Still fighting the sorta pouty “but I wanna run at maxed settings uwaugh” new-to-PC thing, a bit, but again, whatever, game looks good!
Anyway, game seems alright. I love how gross and gnarly some of the enemies are. I mean, I don’t love that the ginseng demon poisoned the shit out of me, but that was a good surprise for having been trained up to that point to collect resources everywhere.
Mostly wanted to dabble and see if it runs alright, come back later, and so far, yeah, not bad.
First try, which is weird. I don’t know how many hours it took. Maybe 26? I will edit after the credits finish rolling.
26:05 to finish. Which I’m pretty happy about because apparently the average is 33.
one day me and my friends spent like 6 hours talking and skating around marseille in thugpro it kicked so much ass
I changed the color and emblem of my AC in AC1. I also added a couple more optional parts and upgraded the head.
I think your post pushed me to start up the Director’s Cut version again. I was in the middle of a replay at the time that came out, but was getting five starts with every prepper and delivery spot I could get, and kind of burned out in the mountains. But I jumped back in the other night and fell astonishingly, lavishly right back into the groove. It amazes me how quick you can find yourself in a situation in this game that draws attention to how much fun and engaging it makes the act of simply walking around on different surfaces. I practically just walked out the door 10 minutes after booting it up and remembering some of the controls, and was already like woah… easy now!! wait wait wait!!! with a backpack full of sperm and eggs in need of urgent delivering.
played cucchi cuz veronica took a bunch of pretty screenshots of it. the game is really neat. you can turn off the enemies and it has clever ways of telling you youre going the right direction without a map (north star kijnda stuff, or like a box that frames you tighter the close you are to the exit), except for the last level, which needs help navigating the MOST so i went from this really chill beautiful experience to a frustrating one INCREDIBLY fast and it was just a huge letdown. i didnt even get to see half of the screenshots that veronica took in game because i kept getting lost and the second i (actually veronica found it. i couldnt figure out which way to go at all) found the exit i went through otherwise i would have gotten myself lost for 15 more minutes! the last level of your game doesn’t have to be arbitrarily challenging! also i guess PERSONALLY the disappointment was all these clever mechanics for guided traversal had to be excised for the last level because… its the last level i guess! boss battle! i just wish they had SOME kind of guidance for people with bad senses of direction in fake 3d space. seeing my footprints doesnt matter if my footprints are everywhere becuase ive been lost, it also took me like two levels to figure out my footprints were my footprints and not another path haha. im so bad at games. im just bummed how my joy dropped out through the floor at the end there. but if you have a good sense of 1st person 3d traversal go for it!
the music is fucking great though, downloading everything i can by skinless lizard
I walked around the last level for like 20 minutes before I found all the eyeballs. As far as I can tell it’s just a huge circle with the carousels scattered around but the way it looks and the way they become like closed pocket dimensions when you are in the center makes it absurdly easy to lose your bearings and walk in circles.
There’s at least a second set of levels I haven’t played yet either but I’m looking forwards to it
I brought my 3DS on vacation again. I guess I just get tickled when I see TSA recognize the iconic clamshell electronic. I didn’t load it with anything before heading out so I’m stuck with whatever I thought would be fun one year ago.
Let’s see, I have Rhythm Tengoku. I completed all the challenges this time. The last time i tried to play it, that was much harder. You see, I was emulating on a desktop and using a keyboard back then. The input lag had been atrocious in those days. I still have many of the songs in my deep memory so I wasn’t caught off guard whenever the songs decided to zag. Vignettes in this one aren’t as cute and perfect as later games. I think the Wii release is still top dog in that arena. You just can’t beat the monkey watch.
I also loaded up Circle of the Moon. This game is really stiff at first and your character has a really tall jump that doesn’t move very far to the left or right. Most of the early upgrades help you move with more swag. The lock and key design is pretty obnoxious in this one. I got to one area where I could sequence break but that would mean deftly hopping over poisonous water while dodging freezing lances from ice knights.
Fired up Dead Cells on the ol’ Steam Deck, after it had been years since I messed with the Switch and PS4 versions before, and I’m confused. Did they…make it easier? Am I better at games? My very first attempt I breezed through the first boss and nearly made it to the second, which is better than I can say of all my prior attempts.
People saying the Castlevania stuff is “as good as a new Castlevania game” are outta their minds, though. It’s just a Castlevania skin (and some OK remixes) stretched over the Dead Cells bones. It’s alright, but let’s not get out of hand here.
death stranding 2 having a bacharach / david song as one of its main musical motifs is funny to me in light of that mgs2 dev diary where kojima hideo talks about the sophisticated humor of austin powers which can only be understood once youre in your 30s…
been playing three fold somewhat as follows:
death stranding directors cut - this game good the second time, too. wish i was playing 2 tho, but at least the dc stuff is new to me. i really love this one! but im in no hurry with it. still admire certain decisions like how you can only listen to music while staying still unless the game decides for you its low roar time. i miss the motion control i had on ps4 when im soothing bb
tomba! - started this last night. played this lots as a child. wow the movement feels advanced! and everything is so charming. idk where tf to go tho even tho i think i can mostly go one way i still feel confused, haha. its cool tho i love these vibes and the nostalgic feeling
slitterhead - this game is cream corn.
Behold, my probable final team for Pokemon X. It’s going to be a Braixen, a Butterfree, a Pidgeot, whatever the fuck the pansage evolves into, a raichu, and a much uglier rabbit pokemon called diggersby
Edit: Apparently you get a Lucario later in the game, so I might swap out the pansage or the diggersby for the Lucario, because Lucario is a cooler pokemon, I will get it no matter what, it will probably be equally leveled at the point I get it, and apparently fighting type pokemon are extra useful in Pokemon X.
reminds me of my ex-gf
I beat Final Fantasy Origins: Strangers in Paradise. Really fun use of 10 hours, and despite how much of a mess the setting seemed in the first few hours, boy did they stick the landing. Last few boss fights were exceptionally fun. Que Sid Vicious my way.
I’m now onto Cave Story +. I got the coward ending as a 14 year old because I was getting very frustrated one summer holidays and wanted to get back to tanking my socialisation on league of legends. Now, as an older, wiser, more Kero Blaster pilled man, I’m heartily enjoying playing it on the fight stick I built for GG accent core. I’m wondering if I was just really bad at games at 14 or if I’m about to feel a come-uppance because it hasn’t been too hard so far at all. Only time (the next 3 or 4 days) will tell.
what makes this interaction even more wild is that they chose to challenge me—and to do this, they had to see how shitty my connection was at the time, and decide to put that aside because they really wanted to fight me even with a shitty connection, more than they didn’t enjoy those conditions.
so it’s like.
this is entirely a you problem, my man. i didn’t force you into anything. i have no power over how your day is going.
still they felt it very important to tell me that my potentially being poor was bringing down the whole tone of the place.
because yeah, that’s it. i am your misery.
sometimes people’s connections can suck, my man
i don’t control the bandwidth of coaxial cable on a sunday night
I love how the rest of the public chat is just totally chill and having a good time ggs-ing each other. Always ‘fun’ when you encounter these people in the battle hub.
is deltarune a completed product now? anyway, started it
having to counteract the automatic violence of a party member feels innovative










