Been playing some stuff from the Steam sale, I guess.
Spider-Man 2: Ugh I’m weak, I know what I’m doing here, I know I’m gonna throw like 20-30 hours into an extremely expensive looking “OK” game. But here I am ![]()
Not sure my PC is fully up to task for running this thing at PS5 levels (my insistence on using Linux means I gotta use FSR frame gen instead of DLSS, so it looks kinda grainy), especially when it comes to ray tracing, but it looks nice enough? It also maybe doesn’t look that much better than the last two games.
The writing is…not as cloyingly “twisting my finger in my dimple, nobody ever actually talks like this” artificially sweet as SM/SM:MM were, but it’s still really fucking corny.
The groan I let loose when Peter reunites with a character and they start playing the fucking Shins. You cannot do that, in 2025 (or 2023 or whenever this originally came out). I don’t think people have The Shins nostalgia. People still make fun of that scene in Garden State about them.
Anyway, actual substantial complaint - they’ve made the controls way too fucking complicated. They opted to do away with the gadget wheel from the prior games for “hold the webbing button and press a face button,” and it just never feels right. The old way was clunky but at least in the heat of the moment I could pull up the wheel (which slowed combat) and select what I needed. I just kinda feel like I’m flailing, looking at the super tiny iconography and trying to remember what is what, what is assigned to what button, etc.
Same goes for abilities, which are tacked as a layer onto the new parry ability I always forget to use because they spent two games (and 15 or so general years of Batman combat) teaching you that B/O will let you flip or dodge when needed.
I dunno, I’m gonna keep playing it. I’m already in for it.
The Rogue Prince of Persia: That, uh, roguelike-like Prince of Persia, from the Dead Cells team. It’s not bad! I forgot they did away with the Prince being purple, which seemed like a cool artistic choice when they announced this thing, but I guess people pissed and moaned and he’s not purple anymore. Lame.
It feels like a more simplified and streamlined Dead Cells, which isn’t a bad thing, with a heavier emphasis on traversal. The combat feels pretty good, though some of the enemies are real bastards. The second boss I’ve managed to get to is a real pain in the ass, with some screen-spanning attacks and some little intermission segments where you have to scramble up the level to avoid a sort of rising corruption gunk. I mean, I got him down to about 1/4th health my first try, but dang…
