games you played today 12 times the fun and the excitement!

Haste fucking rocks

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I played over maybe two weeks deliberately. I think like Her Story the real game is in your head and what The Player thinks is happening and then receiving new information to change your mind. That’s why I found both games so effective because not the game/experience itself but my judgments of what was happening changed 4 or 5 times based off new information and I found that a fresh and exciting experience.

I also make a point with any detective game to play in short sessions seperated by days because thinking about the mystery is so enjoyable. Playing (thinking) about the game when you aren’t.

like okay yeah young girl in hollywood gets chewed up and spit out, well a lot of this acting is wooden, woah okay…THAT JUMP SCARE! Maybe this is saying more than I expected. I should rewatch the stuff I saw at the beginning.

I rolled credits maybe 60% through the footage and stopped because it felt good to not have seen everything but maybe just enough.

The narrative of the player obsessively reviewing the footage for some new clue was also very good.

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I GOT KOI KOI HANAFUDA JAPANESE CARD GAME ON STEAM AND IT ROCKS.

I love Koi Koi. There’s like no one else playing so very easy to play this 10 year old game with Butts. Koi Koi.

For 17 more cents you can get disturbing anime bonus koi koi.

Any card game with gambling is good.

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I played this game yesterday because it looked interesting from the video and… yeah… its so fucking coool…

The controls are simple but there is still some bit finesse required to control the ship properly and hit your targets because main gun has recoil so its sometimes better to hold fire to close the gap, the enemies get pushed away when you shoot at them and they can get bounced off the walls (and so can you) and it creates this fun scenario where you are trying to keep your aim on the boss and also be in range for your bullets to hit and you kinda ping pong him off the back walls to the other side of the arena so you try to get close to him again whilst also trying not to get hit by projectiles… I wanna play now…

I would recommend it even to people who don’t play shmups because I sure don’t and I found to have a very great time

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15 posts were split to a new topic: sayin ā€˜schmupin’ ain’t EZ

well played lots of PS2 stuff over the past few days, so i’ll share some quick thoughts:

OutRun 2 SP - feel like there isn’t much that is needed to be said about this one, but it’s great. i only ever had the XBox Live Arcade version of this game, which i don’t think had all the tracks and cars that this version has. it’s really kind of a perfect game; you can play for 10 minutes and be satisfied, or you could play for hours and not get bored. shame about the whole stealing Heart Attack Mode from some French people, thing

The Nightmare of Druaga - Druaga is a series i came to late in life, and so this game would not really have been on my ā€œmust buyā€ list when it came out. it’s a competent Shiren-like (which makes sense because it was made by Chunsoft), but to be honest, i feel like the whole appeal of Druaga is that it isn’t turn based and is, in fact, an arcade game? the game is still neat, but it mostly just feels like any other roguelike dungeon crawl thing, which maybe at the time was novel, but perhaps unpredictably, we have too many of these kinds of games now lol.

Evergrace - i remember in screenshots before the PS2 came out, this game looked so cool to me. but then it came out and everyone said it was Not Good, so i avoided it. years later, i realized it was a Fromsoft game, and years later still, people were like ā€œwhy does the soundtrack sound like 21st ce. experimental electronic music?ā€, so that piqued my interest in it again. i played only for 10 minutes and the game does seem kind of unpolished, but it’s kind of cool. i feel like PS2 is one of the last eras where we have this 8-bit design philosophy underlining state-of-the-art 3D graphics. Evergrace feels like it could be a Famicom game from 1985. again, perhaps part of this feeling comes from the specter of ā€œgood game designā€ that has plagued the last 15 years. everything feels ā€œgoodā€ when you press a button but very few things feel ā€œdistinct.ā€ the sword slash in Evergrace is one of the worst i’ve ever seen in any videogame; it’s beautiful

The Bouncer - similar to Evergrace, The Bouncer was another game i was hyped for that gaming magazines at the time got me to stay away from. i played through the first few levels and it does, indeed, seem to not be a very fun game to play. you can really see what they were going for with the game, but it just doesn’t really come together. i hear they utilize pressure sensitivity for something in the game, but since i don’t have a manual, i have no idea what they use it for, and it wasn’t clear to me in the time i was playing it. i will do a little more research and then replay this one because i’m secretly hoping it’s a Tobal-like

PaRappa 2 - i feel like people talk about PaRappa (1) and Lammy a lot, but no one really mentions this game. i never played it before, and so i played through the first level. it’s kind of cute how it’s basically a burger version of ā€œKick, Punch, etc.ā€ from the first game, but this also means it didn’t really make a distinct impression. so far it seems like ā€œmore PaRappaā€ which is…fine.

Mega Man X: Command Mission - i own the Gamecube version of this game, but my Gamecube is in storage and i don’t really feel like taking it out for three games (PN03, this one, and like, i guess F-Zero GX but i’d have to buy that one). for reasons i can’t remember, the GCN version of this game was supposed to be mildly superior to the PS2 version; turns out, this is incredibly difficult information to find on the internet in 2025. anyway, the PS2 version has an undub, so i grabbed it and started playing. this game originally came out in my college years, which was the time in my life where i was buying games but not really playing them if they were too long, so i never played this game very much. the battle system is pretty good, and if i recall, the Dragon Quarter team worked on this game? so yeah, neat game so far, but with stuff like Death Stranding 2 and Raidou Remastered out right now, i am probably not going to play this much until i beat those

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then you should definitely play crimson tears

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Been trying for years to get someone to play the Not Good Secret Sequel to Dragon Quarter.

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https://www.reddit.com/r/Megaman/comments/hgkdgh/mega_man_x_command_mission_gamecube_vs/

gamecube is 60FPS with faster loading, PS2 is 30FPS with slower loads. that’s the most important difference.

gamecube definitely supports progressive 480p. ps2 might be limited to 480i on hardware.

ps2 has some bonus stuff (a demo, some memory card easter eggs), but nothing too exciting (ā€œCut Man fightā€ i guess could be cool)

there’s speculation about a difference in encounter rate (GCN > PS2), but unconfirmed

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Much like the OG Druaga this one has secrets on every floor and the Japanese version had hint text for each one but they totally cut that for the US release cuz this came out during that window where Namco was just excising huge chunks from their localizations.

I do not know if their inclusion would make the game stand out from the pack in this day and age but there’s more Druaga DNA in it than it initially seems and I am still upset the hints were cut!!

I think there’s a FAQ for them and maybe that’s closer to the spirit of an arcade notebook but fuck that, it shoulda been in the game!!

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Should I play Raidou Remastered on the Switch or on the PS4? Decisions, decisions!

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so 2 things,

  1. i finished fire emblem awakening after getting burnt out on it for like 6 months because i was farming supports for all the child units, (still did it though and im very glad i did), game has a lot of flaws but overall it is still very good. solid 8/10
  2. been playing (really suffering through) uma mususme, this probably counts as an illegal method of torture in 50 countries
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I would kill for my horse girls

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Played some Steam demos

Am I Nima kinda reminded me of reverse-Growing My Grandpa! where you play as a child in a supernatural care situation except you are the possible eldritch horror? I think others have talked here about how the situation just has you restrained talking to your probably abusive mother as you try to find out more information about each other based on your missing memories. You can combine words to form a vocabulary in your head which really just unlock dialogue options to prod and what your mother does or doesn’t know while trying to keep your own story consistent. I think the word combining mechanic feels a bit weird since it is relegated to a very small portion of the screen. The words very quickly breed, and the little brain icon gets cluttered. I worry it might have the same problem as Echoes of Wisdom where the more you unlock the more you have to scroll. I like Nima’s animations and the general art style, but I think this game really hinges on how long it is. Three hours would be the max for me.


It was nice to finally see what Baby Steps’ control scheme felt like. It’s just left analogue stick to shift bodyweight with left and right buttons to lift your feet. It is very easy to get into a walking rhythm which feels very unlike Getting Over It or a QWOP. Because of my setup I basically just alternate walking my fingers (index, middle finger on right hand) which properly makes it a lot easier but it’s also much easier to do precision steps since as long as one leg is standing you have all the time in the world to make more precise manoeuvres. I feel like the final game must eventually try to get you to do acrobatics or something like that, since just getting up very narrow steps feels like it would be relatively easy. I’m not sure what Foddy is going for if I’m honest. I like what the music is doing with sound, where all the background noise gets fixed to a pit-a-pat rhythm. I’m just not really compelled by the narrative or environment or promise of mechanical/execution depth. It’s also a bit tiring to play so I might check out if it evolves much nearer release, but I think my curiosity is fully satisfied.


Dispatch was a bit of a surprise. It feels weird to play a game which makes you nostalgic for Telltale of all things. The conceit is that you are a dispatch caller for superheroes, but your unit is built up of super villains who are being repurposed to deal with problems around a city district. You yourself are an ex-Mecha based hero. The main gameplay is just a city map with little incident icons that you then click and send a team to deal with. It gives you clues on who would be best at dealing with situations through keywords that relate to a pentagonal ability chart. So some heroes are better at conversation, strength, agility et cetera. When you send someone to an event, the events have their own pentagonal chart which the game then overlays on top of the hero’s and sends a little puck ricocheting in the overlap area and if it ends up outside of the overlap you fail and if it’s inside then it’s a success. I’m not sure if any game has ever done this system for rolling a success check? It feels good and makes a very basic resource allocation challenge satisfying to pull off. I felt very relaxed playing it.

The conversations feel similar to Telltale but are a lot quicker and punchier. It doesn’t feel like its loading dialogue scenes half the time and you’re really just watching a show. It has the framework of a sitcom, but I wouldn’t say it’s that jokey as much as it is just full of naturalistic dialogue from characters who aren’t really taking their situation that seriously. In a way that makes the fabric of the world feel a bit more like a dysfunctional workplace. It sort of avoids being Whedonesque but I don’t think it can fully get away from it. There’s a scene in a men’s bathroom with an extended debate about how hygienic it would be to brofist someone else at a urinal.

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This game is still great

To this day I think about my precious freon canister all the time

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I have finished Marathon 2. The game that makes you swim through lava.

I think the best part of that game (gameplay wise) is the dual shotguns. you don’t get em very often as shotgun ammo is kind of metered out differently, but when you do, it’s very fun to just be blasting enemies left and right.

Right at the very end an enemy teleported behind me as I’m reading the final terminal and I kept tabbing through the final screens too quickly to read them.

I did find the story interesting. There is a part in the middle of the game that’s very hard, so I used cheats! and I kept using cheats! to get past the hard parts. I’m a fake gamer, but it made it a much less frustrating experience.

I’m going to wait a while before starting Infinity.

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Enjoyed the demo to Tenebris Somnia, a Clocktower/Resident Evil-style puzzle game with great little live-action cutscenes with practical effects:

Would recommend it if you’re interested in horror games of this nature.

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I like to hope that someday there will be enough Jane Campion references in videogames to necessitate a Galaxy Oddity thread

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Look at this guy. Nothing could get him down

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HERETIC

This game has a reputation of just being fantasy Doom, probably because it’s basically fantasy Doom.

Well, it has a few additions like being able to look up and down, water currents, the ability to ā€œflyā€, and the most remembered addition of an inventory which allows you to carry all sorts of wacky power-ups.

First episode feels like a fantasy medieval town, second a dark fantasy world (with lots of open areas), and the third is mostly water-themed dungeons (don’t worry, there’s no swimming).

There are a few standouts, like a level that starts on top of a frozen over volcano with a town hidden behind a dam, but overall the level design is much weaker than Doom. Very boxy, often basic, relies on symmetry far too much… they aren’t bad and have good flow, but they lack the mystique, imagination, and creativity of the ones in Doom, and can feel a bit bland.

It’s worse than Doom in other major ways, too! Enemies aren’t as varied, nor do they compliment each other’s attack as well. They also take much more damage than Doom, resulting in many drawn out combat encounters just fighting a group of the same enemy type. Oh, and 80% of the time you’re just fighting those little flying imp dudes.

Again, it’s not bad, and I still had fun playing through it… but I can definitely see why I didn’t play a billion Heretic user maps like I did with Doom… the core just isn’t as nearly as good. But it’s still a solid 90s FPS.

Gotta play the two expansion episodes next!

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