Coming up with ideas influenced by half-understood screenshots from video game magazines was, as the kids today say, “a mood.”
When I was little, I would design platformer video games on paper, in a series called Powerball and then Ultraball. A lot of them looked like Mega Man. The designs looked like Nintendo Power strategy guides, with maps of the levels. I made a lot of these. Also did this for some strategy games and adventure games, but never finished those like I did the platformer ones.
A cousin came up to visit us in 1995 and he introduced me to Magic the Gathering. I never got into Magic, but I did create a whole competitive collectible card game based on characters I created. Dozens, maybe hundreds of them. I never played it with anyone though.
At some point I “had” a QBASIC “company” called Moore-Tech 2000. I had this sign on my bedroom door and tried to charge my sisters pennies for their own copies:
A while (i.e., a decade
) ago I wrote up a blog post detailing the Moore-Tech 2000 nonsense as well as a bunch of other stuff about games I made up or actually made in the 90s: [Blog] Moore-Tech 2000 in 1996 | Whatnot Studios
The check marks denote the games that were actually finished. I didn’t finish most of the games listed, though I did finish a few that aren’t on here, including some sort of weird Christmas “comedy” game called “Reindeer Riots.” Sadly, I threw out my 486 in 2011 without making a backup of these and all but “My House” (a basic text parser exploration of, uh, my house) are lost.
There was also “UFO Invasion,” a short QBASIC adventure a friend and I wrote and uploaded to an AOL games channel in 1996 or 1997. It was the most completely game-like game I made before I started doing stuff with ZZT in the summer of 1997. I really wish I had it.
Uh I made a bunch of ZZT games in middle/high school. Those are out there. I got really into trying to make platformers and games like Lemmings.
A cousin and I spent a lot of our middle/high school years developing a Zork-like adventure game. It was originally going to be a text adventure, and my cousin was doing most of the programming and I was going to do a lot of the writing, but he rewrote the text parser too many times, then we were going to do it as a Return to Zork-like graphic adventure, but I think we both underestimated the amount of stuff we’d have to produce to make it. At one point, I had posted something online about looking for voice actors. I still have all the notes and dozens of pages of character drawings. For funsies, this game is canonically in the same world as my 2018 game Temple of the Wumpus.