this is something that crosses my mind particularly often especially at work when I have nothing to think about besides that I Hate Rich People
one of my first thoughts about Videogames as a medium was about like, the action game genre. I remembered a lot about how Shadow of the Colossus was pretty much universally acclaimed everywhere. everyone had all these brilliant ways the game succeeded in doing things other games had tried to pull off in regards to mechanics and atmosphere and storytelling and stuff.
it is the game that when I acquired a poster for it and hung it up above my desk in highschool my art teacher repeatedly asked what book/film it was from because she’d never heard of it before and wanted to read/watch it
it is also the thing that I don’t think any developers actually took from afterwards. if you looked at the slate of action games that came out afterwards really the only trends the games set is that developers figured that after shadow of the colossus, people wanted to climb things and fight Large Bosses They Also Climbed.
maybe this is because of the insular nature of game development. its not like Ueda published a book afterwards on how his development technique created a hit for his studio. most people probably just (especially publishers? maybe??) thought there was a specific geist of nerd that wanted what SotC offered and only in the most superficial of ways