games and eroge you played today 12 times the fun and the excitement!

It’s 2025 and I have finally tried Snake Pass. I admire it from afar, the idea is interesting but I find it a bit boring after a while. Also I don’t think I am good at its harder challenges… But I cannot really be bothered to improve

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Basically a greatest hits collection but noteworthy for how talkative they made Wario in it:

Feels like they knew Charles Martinet wouldn’t be coming back for future roles so just let him go wild with it…

D’you reckon it’d be worth going back to? Never had it at the time, but I’ve a hacked 3ds lying around that would make playing it pretty easy…

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i mean if you have a desire to create levels in DIY i think its worth it. when i say ‘you had to be there’ i just mean for when it was actually working online. you dont LITERALLY have to be there, it was just so active and there were hilarious gems being created constantly

i havent played with this. i dont think DIY is trash now i just liked the flash of wild creativity around it on release

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Ooh, I think this definitely makes it worth looking into at least! Excited to see what people cooked up!!

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Going back to Gato Roboto and getting mad again. The controls are so dang squirrely, and having to mash through boss dialogue every single time is irritating.

I’ve gotten pretty close to beating this lava rat a few times so I’ll keep trying. Just feels super easy to fuck up and launch yourself into the lava and lose a ton of health.

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b8_escape1
b8_escape2

DS3: An invader lost me when they knocked me into the Demon Prince boss fight as I stood on the lip of the pit waiting to see where they’d show up. ; ) I wonder if they did it out of frustration when they noticed I’d summoned the two NPCs whose summon signs appear there. Seems like a silly place to invade people. ^ _^

b9_d_prince

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I’m pretty sure Last Guardian uses the same camera system, where if you let go of the stick it sort of tries to frame the character using rule of thirds, but of course it was roundly criticised for not being more ‘modern’.
I always felt the film grain effects they use in these games felt out of place, but with the attempt at capturing a more filmic presentation, maybe it’s not.

I can’t remember if the SotC remake ‘fixed’ the camera to make it work like everything else.

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I remember reading an article long ago that said the Ico camera is custom-programmed for every room on a virtual track.

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I would be interested in seeing a comparison between this and, like, peripetia. im sim as they were vs as they are imagined to have been, idk

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ueda’s cameras are designed to be pretty, austere, sublime, he doesn’t give a shit about you, you’re along for the ride. it is sometimes annoying, but what are you gonna do, give up the whole thing in favor of whatever? know who you are, not a lot of that in games these days

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peripeteia is way more vibes based like it doesn’t have the interactions between shit like skin deep. it’s an immersive sim in the sense that you can walk climb and crawl around really big eye divine cybermancy levels looking for weird shit and talking to people. there’s no looking at the environment and going “yeah I can use this” the same way at all. Just the stuff with strategically making guys sneeze or trip or the alarm phases tegiminis was posting earlier is way beyond anything going on in peri. There are things I like about it (the aforementioned vibes, the art of the main artist on it, some of the art in the game) but it is more like…I don’t know. It has that problem a lot of indie games that I end up trying out anyway do where it’s more like a presentation of the intersection of their specific interests than it is like doing anything particularly interesting with games. Like 4chan taste charts of videogames lol. Peripeteia could be an art gallery you walk through and I do not think it would lose much, especially in its current state where it feels like basic gameplay shit isn’t even implemented. Your weapons don’t even carry over between levels.

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Finding out Asura’s Wrath is an early Sad Dad game where his wrath is the inability to stop the cries of his infant daughter and the memories of unable to do more to make her happy.

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Damn I sure did beat Lufia I tonight.

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I’ve mostly been playing the Lunar remaster in Classic mode, but whenever I decide to switch to the new version I just find the weird blur effect at the top and bottom of the screen really distracting.
I think it’s supposed to roughly approximate the depth of field effect of other HD 2D games, but without the actual 3D perspective it doesn’t really work.
Luckily you can turn it off, except in the battles where it is baked into the artwork, and from what I saw in the forest near the start, looks kinda bad.
I’m not sure how close the translation is to the Working Designs version, but it still seems full of somewhat dated references, only without directly naming any of them.

Weird remastering choices aside, I’m enjoying it as a nice easy breezy JRPG. I never played the original outside of a few minutes of the MegaCD version before it mysteriously disappeared off my computer. It reminds me a bit of Phantasy Star IV in some respects, not least of all the way you automatically move around things when you walk into, eg. a corner. It’s pretty aggressive in this game and is a bit annoying.

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I’m really savoring the experience of Skin Deep. Only doing 2-3 levels per session because I don’t want the game to end too soon. Really love that smelliness is a status effect you gain from using garbage chutes to navigate the levels, so funny getting found out because I stink

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Skin Deep is legit funny, it’s fucked up how rare it is for a video game to be funny, it’s a great medium for comedy. It’s nice to play a game starring an adult, made by adults, for adults, with no superheroes or anime girls. I like the cats. Pretty great, pretty great.

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I really liked slam dunking pirate heads through a basketball hoop in zero g (because I bashed the window open with a basketball)

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just working on 100%ing the henry stickmin collection for some reason, didn’t realize this was the same guy who later worked on among us! i like it a lot, flash games forever

Beyond their most popular title Among Us, indie company InnerSloth has worked on other games, including The Henry Stickmin Collection. The six-game collection bundles all of the all the original choose-your-own-path games from the 2008 Stickpage/Newgrounds series created by InnerSloth’s own Marcus “Puffballs United” Bromander. The bundle includes both remastered games, which have been updated to widescreen and feature more realistic graphics, as well as a new title called Completing The Mission.

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I considered grabbing Warioware: Move it! But the Wario Dance Company is such a downgrade from the original Smooth Moves version it borders on blasphemy IMO. Dealbreaker

OG

New

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