Equip a Chameleon Robe if you have one. Good luck
thereās quite a few ways to do it but if itās your first time through you probably wonāt have learned any of them by now
easiest is to just get ramza to ninja so he can outdamage wiegraf
āSkin Deep is so goodā I mutter to myself as I set an explosive deodorant trap for a hapless space pirate. The game has given itās obligatory 0451 gag. Itās very fun to just blow things up and then see what breaks, although thatās when the Doom 3 engine seems to grind to a halt when a million things happen at once. Also popped for the Manitoba Bug Beast mention
I think the harder level is the Radio station one, where there was a deficit of radios I could find to turn off the alarm, so killbots just kept spawning and I couldnāt heal or save, and it just kind of went like that forever until I could find one. It was super stressful! Radios also can randomly have check-ins with the crew and depending on how many you dispatched you might not have enough for one. I forgot that the autopistol has auto-aim so every shot with it up until then felt like I was getting insanely lucky.
If you have enough TNT you can just blow up the entire boarding crew in one go and then you have to fish through a sea of floating heads for the boarding ship key.
The story levels are very Blendo in terms of visual gags and storytelling. The convention got a few laughs out of me.
Overall i canāt believe the game exists, works, and is as good as it is. Exceeding my expectations.
I was thinking about similar things recently too while playing the new Lunar remaster, wondering why we need to keep trying to make old games look like they were released yesterday, but with the result always being this weird half-measure where they just apply some blur and bloom over the original graphics and use some dodgy AI upscale to make it all a smeary mess.
Also been thinking about that time my friend said he tried to play OoT on the Switch N64 app, and was grumbling about how they hadnāt updated the camera controls to be fully manual with the right stick like every other game.
I tried to explain why they donāt do that sort of major overhaul with emulated games, and he started saying they should just fully remake the game using the BOTW engine, using that gameās art style and map and just superimpose the OoT story and dungeons etc. I was like āuhhhā¦ā
I believe Miyazaki is on record stating that Ico and Shadow of the Colossus were both big inspirations for him, so this tracks.
Check-ins only happen when the pirates get suspicious I think, usually because they heard or saw something funny. A classic case is throwing something as a distraction, but destroyed fixtures, radio (music) noise, etc will all do it. Thereās actually a few ways to deal with this and combat alerts in general (spoilered for the people who want to figure this stuff out on their own).
- You can use the microphone on the bridge, which has infinite uses and will be repaired if destroyed by errant fighting.
- You can let the check-in fail, and then radio in after. This uses only one walkie charge instead of however many guards youāve eliminated, at the cost of triggering an alert for a moment.
- You can climb into a vent in front of a guard to trigger a purge, and then leave out the other side. This will make them assume youāre dead and cancel the alert. Same for airlocks.
- You can simply not deactivate the combat alert. This continues to spawn Swordfish, which can be lured into walls to give you a good throwing item (most damage in the game!) or if youāre lucky an enemy, which will usually instagib them. When a swordfish hits a wall, and you walk up to it and press e to dismantle, itāll actually fling it at the nearest guard in eyesight, which is a funny way to kill them.
You can tell Skin Deep is one of the best to ever do it because even though Iāve beaten the game and Iām just doing completionist stuff now, Iām still finding new funny interactions. Itās deeply emergent in a way that basically every other stealth or imsim game wishes they could be. God tier stuff honestly.
hit a point in my life where iām applying a subtle crt filter to my playstation roms. held off on doing it for so long out of spite to both sonic 2 waterfall truthers on twitter and youtube essayists born in 2003 acting like they know more about the 90s than i do. maybe we werenāt actually meant to see āhigh definitionā after all.
Add me to the pile of āSkin Deep is so goodā posts
A perfect looney tunes slapstick space nakatomi plaza simulator. Eating a banana and slipping on my own banana peel, highly flammable soap, skateboarding cats, combat alert because I sneezed from vent dust, sending pirates out an airlock.
Great video game toilets, too
Finished (as much as Iām gonna, thereās like four final Wario mini games I canāt get to pop up) WarioWare last night.
I think, maybe, after playing it once every few years for the last twenty odd yearsā¦maybe the magic has worn off. Maybe some of these little mini games just arenāt fun. Maybe Iām just old and jaded. Maybe itās just a little bit of all of those things.
Iāve also decided that I kinda just hate the cutscene art. The character designs, the weird clashing look of some of it. Donāt care for it.
My heart will always go out for the mini game where you shake the dogās hand, and the snot girlā¦that will never changeā¦
As someone who only played the first warioware after a bunch of the other ones, there is something about it that feels a bit odd in comparison. A bit like watching a pilot episode youāve never seen for a show youāve watched a bunch, everythingās a bit different/rougher and there feels like some key parts of it are missingā¦
I recommend trying twisted and seeing if you feel the same way, although I will say the novelty of the whole series does start to wear off a bit the more youāre exposed to it. I will always enjoy the minigame from the Wii one where you have to slap your ass in rhythm with a bunch of other ass-slappers thoughā¦
I havenāt played Twisted in foreverā¦I should dig out my copy and my SP (or I guess my DSLite) and give it a whirl. That or maybe my RG Cube has gyro support, maybe that could work.
I remember liking Twisted a lot though. And I played a little of the newest one on Switch and found it pretty good, I just need more actually physical room to play it, motion controls and all.
yeah this was one of my āwe should have driverās licenses but for game enginesā games cos i enjoyed what i played of both the citadels but unreal seems specially made to allow hapless indies to set my computer on fire
i havenāt played this game in a long time and revisiting it on the cathode ray tube is like a dream⦠itās way too beautiful, painterly control of color palettes and tonality of light and shadow, amazing looking curtains blowing in the wind, shafts of light coming through windows⦠amazingly bright green grass, chiaroscuro in every room
i also really like the way the 3d camera works in this, you can push it around but it recenters on ico once you let go of the stick, it feels like a camera on a crane, the zoom and telephoto shots look and feel like real zoom and telephoto lenses
i often think that exploring / jumping and climbing around a single location made of geometric shapes is one of the concepts that real-time 3d graphics excel at, i love the cinematic platformers like prince of persia / out of this world / nosferatu and this is a really nice adaptation of that vibe to 3d, maybe even the best idk. thereās a part where you climb a windmill and then you can jump off the top into a beautiful reflective pool of water below⦠itās amazing how good this game looks, team ico was working emotion engine magicā¦
ico and yorda waking up on the couch together like it was a bad dream after a game over⦠i could go on and on this is a game that gets better as it ages idk
one of the legendary save point themes imo
twisted is so good it is like truly i think one of the best games ever i mourn my gameboy micro my parents sold at a garage sale along with my copy of twisted basically every day, i donāt have quite enough experience with the rest of the series to make like a worthwhile judgment on this but there is probably a strong case for it being the essential warioware
warioware twisted was one of the videogames that the videohate livejournal community rejected my application for. they said it was a stupid minigame collection and all wariowares are the same shovel ware, not realizing how hard they were showing their asses for not understanding the MAGIC of warioware twisted
I think youāre honestly probably right about this! I have a bit of bias towards smooth moves because it was my first one and has stuff like this, but twisted has none of the annoying sensor-bar-not-recognising-your-wiimote stuff and is also on a way cheaper handheld console, so I think it wins for those reasonsā¦
Iāve only played the original Warioware and hold it fondly in my heart, I guess I shouuuuld get to the other ones huh.
Your post inspired me to try and get it working on my RG Cubeā¦it works, but the gyro is way too sensitive. Even so, I think youāre right. They do some really inventive stuff with the tilt controls. And I totally forgot about the little gacha prizes with goofy toys you can unlock. Did they need to make a cheese grater that grinds an SUV to dust? Probably not, but Iām glad they did, because they could.
twisted is the best
original is a classic. I think the amateur ass looking cutscenes are cute. no game could get away with that goofy art ever again
the wii one and the DS one are novel but too easy, especially the DS one
gold is cool
DIY was fucking goated but itās more of a āyou had to be thereā kind of thing