games and eroge you played today 12 times the fun and the excitement!

Equip a Chameleon Robe if you have one. Good luck

2 Likes

there’s quite a few ways to do it but if it’s your first time through you probably won’t have learned any of them by now

easiest is to just get ramza to ninja so he can outdamage wiegraf

2 Likes

ā€œSkin Deep is so goodā€ I mutter to myself as I set an explosive deodorant trap for a hapless space pirate. The game has given it’s obligatory 0451 gag. It’s very fun to just blow things up and then see what breaks, although that’s when the Doom 3 engine seems to grind to a halt when a million things happen at once. Also popped for the Manitoba Bug Beast mention

I think the harder level is the Radio station one, where there was a deficit of radios I could find to turn off the alarm, so killbots just kept spawning and I couldn’t heal or save, and it just kind of went like that forever until I could find one. It was super stressful! Radios also can randomly have check-ins with the crew and depending on how many you dispatched you might not have enough for one. I forgot that the autopistol has auto-aim so every shot with it up until then felt like I was getting insanely lucky.

If you have enough TNT you can just blow up the entire boarding crew in one go and then you have to fish through a sea of floating heads for the boarding ship key.

The story levels are very Blendo in terms of visual gags and storytelling. The convention got a few laughs out of me.

Overall i can’t believe the game exists, works, and is as good as it is. Exceeding my expectations.

13 Likes

I was thinking about similar things recently too while playing the new Lunar remaster, wondering why we need to keep trying to make old games look like they were released yesterday, but with the result always being this weird half-measure where they just apply some blur and bloom over the original graphics and use some dodgy AI upscale to make it all a smeary mess.

Also been thinking about that time my friend said he tried to play OoT on the Switch N64 app, and was grumbling about how they hadn’t updated the camera controls to be fully manual with the right stick like every other game.
I tried to explain why they don’t do that sort of major overhaul with emulated games, and he started saying they should just fully remake the game using the BOTW engine, using that game’s art style and map and just superimpose the OoT story and dungeons etc. I was like ā€˜uhhh…’

5 Likes

I believe Miyazaki is on record stating that Ico and Shadow of the Colossus were both big inspirations for him, so this tracks.

6 Likes

Check-ins only happen when the pirates get suspicious I think, usually because they heard or saw something funny. A classic case is throwing something as a distraction, but destroyed fixtures, radio (music) noise, etc will all do it. There’s actually a few ways to deal with this and combat alerts in general (spoilered for the people who want to figure this stuff out on their own).

  • You can use the microphone on the bridge, which has infinite uses and will be repaired if destroyed by errant fighting.
  • You can let the check-in fail, and then radio in after. This uses only one walkie charge instead of however many guards you’ve eliminated, at the cost of triggering an alert for a moment.
  • You can climb into a vent in front of a guard to trigger a purge, and then leave out the other side. This will make them assume you’re dead and cancel the alert. Same for airlocks.
  • You can simply not deactivate the combat alert. This continues to spawn Swordfish, which can be lured into walls to give you a good throwing item (most damage in the game!) or if you’re lucky an enemy, which will usually instagib them. When a swordfish hits a wall, and you walk up to it and press e to dismantle, it’ll actually fling it at the nearest guard in eyesight, which is a funny way to kill them.

You can tell Skin Deep is one of the best to ever do it because even though I’ve beaten the game and I’m just doing completionist stuff now, I’m still finding new funny interactions. It’s deeply emergent in a way that basically every other stealth or imsim game wishes they could be. God tier stuff honestly.

6 Likes

hit a point in my life where i’m applying a subtle crt filter to my playstation roms. held off on doing it for so long out of spite to both sonic 2 waterfall truthers on twitter and youtube essayists born in 2003 acting like they know more about the 90s than i do. maybe we weren’t actually meant to see ā€œhigh definitionā€ after all.




19 Likes

Add me to the pile of ā€œSkin Deep is so goodā€ posts

A perfect looney tunes slapstick space nakatomi plaza simulator. Eating a banana and slipping on my own banana peel, highly flammable soap, skateboarding cats, combat alert because I sneezed from vent dust, sending pirates out an airlock.

Great video game toilets, too

8 Likes

Finished (as much as I’m gonna, there’s like four final Wario mini games I can’t get to pop up) WarioWare last night.

I think, maybe, after playing it once every few years for the last twenty odd years…maybe the magic has worn off. Maybe some of these little mini games just aren’t fun. Maybe I’m just old and jaded. Maybe it’s just a little bit of all of those things.

I’ve also decided that I kinda just hate the cutscene art. The character designs, the weird clashing look of some of it. Don’t care for it.

My heart will always go out for the mini game where you shake the dog’s hand, and the snot girl…that will never change…

8 Likes

As someone who only played the first warioware after a bunch of the other ones, there is something about it that feels a bit odd in comparison. A bit like watching a pilot episode you’ve never seen for a show you’ve watched a bunch, everything’s a bit different/rougher and there feels like some key parts of it are missing…

I recommend trying twisted and seeing if you feel the same way, although I will say the novelty of the whole series does start to wear off a bit the more you’re exposed to it. I will always enjoy the minigame from the Wii one where you have to slap your ass in rhythm with a bunch of other ass-slappers though…

8 Likes

https://x.com/helpesser_x/status/1918880687853097325

I want a koei game that looks like this

9 Likes

I haven’t played Twisted in forever…I should dig out my copy and my SP (or I guess my DSLite) and give it a whirl. That or maybe my RG Cube has gyro support, maybe that could work.

I remember liking Twisted a lot though. And I played a little of the newest one on Switch and found it pretty good, I just need more actually physical room to play it, motion controls and all.

3 Likes

yeah this was one of my ā€œwe should have driver’s licenses but for game enginesā€ games cos i enjoyed what i played of both the citadels but unreal seems specially made to allow hapless indies to set my computer on fire

5 Likes

i haven’t played this game in a long time and revisiting it on the cathode ray tube is like a dream… it’s way too beautiful, painterly control of color palettes and tonality of light and shadow, amazing looking curtains blowing in the wind, shafts of light coming through windows… amazingly bright green grass, chiaroscuro in every room

i also really like the way the 3d camera works in this, you can push it around but it recenters on ico once you let go of the stick, it feels like a camera on a crane, the zoom and telephoto shots look and feel like real zoom and telephoto lenses

i often think that exploring / jumping and climbing around a single location made of geometric shapes is one of the concepts that real-time 3d graphics excel at, i love the cinematic platformers like prince of persia / out of this world / nosferatu and this is a really nice adaptation of that vibe to 3d, maybe even the best idk. there’s a part where you climb a windmill and then you can jump off the top into a beautiful reflective pool of water below… it’s amazing how good this game looks, team ico was working emotion engine magic…

ico and yorda waking up on the couch together like it was a bad dream after a game over… i could go on and on this is a game that gets better as it ages idk

one of the legendary save point themes imo

27 Likes

twisted is so good it is like truly i think one of the best games ever i mourn my gameboy micro my parents sold at a garage sale along with my copy of twisted basically every day, i don’t have quite enough experience with the rest of the series to make like a worthwhile judgment on this but there is probably a strong case for it being the essential warioware

13 Likes

warioware twisted was one of the videogames that the videohate livejournal community rejected my application for. they said it was a stupid minigame collection and all wariowares are the same shovel ware, not realizing how hard they were showing their asses for not understanding the MAGIC of warioware twisted

16 Likes

I think you’re honestly probably right about this! I have a bit of bias towards smooth moves because it was my first one and has stuff like this, but twisted has none of the annoying sensor-bar-not-recognising-your-wiimote stuff and is also on a way cheaper handheld console, so I think it wins for those reasons…

5 Likes

I’ve only played the original Warioware and hold it fondly in my heart, I guess I shouuuuld get to the other ones huh.

2 Likes

Your post inspired me to try and get it working on my RG Cube…it works, but the gyro is way too sensitive. Even so, I think you’re right. They do some really inventive stuff with the tilt controls. And I totally forgot about the little gacha prizes with goofy toys you can unlock. Did they need to make a cheese grater that grinds an SUV to dust? Probably not, but I’m glad they did, because they could.

5 Likes

twisted is the best
original is a classic. I think the amateur ass looking cutscenes are cute. no game could get away with that goofy art ever again

the wii one and the DS one are novel but too easy, especially the DS one

gold is cool

DIY was fucking goated but it’s more of a ā€˜you had to be there’ kind of thing

9 Likes