games and eroge you played today 12 times the fun and the excitement!

Yeah, I had a glance at the job tree before and I don’t think I’m reeally gonna go out of my way to get any of the classes that require multiple jobs learned, tho I did just go through the effort of getting oracle on atleast two dudes because the premise of being able to talk atleast one enemy to join my team was very attractive. Oh and he uses a gun! Can’t forget that!

CHAPTER 2
Lessons learned: The gun is Good, Summoners are strong, and sometimes choosing tanky knights is better than having mostly ranged units like Wizards and Chemists Archers.
Oh yea and the unique units that join your party are pretty great, I just forgot about using them because I was already attached to the generic units I started the game with.

I am starting to notice a pattern where most of the story fights start you off at low ground… wish I could just plink away with an archer squatting ontop of a peak…

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Gnollhack

A free modified NetHack with surprisingly nice graphics and sound. The UI is all over the place though and control definitely seems designed for mouse input which my crusty ol’ joint quickly reminded me is a bad idea for me. Fortunately my dwarf knight–not even an option in regular NetHack as far as I could tell from struggling with alt.org - Public NetHack Server for a bit–was blinded by something or other on dungeon level 2, which apparently was incurable with anything at her disposal at that point, so, eh, I kind of had to stop anyway. ; )

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Don’t forget this point. It sounds like you’re on Chapter 3 now, and I think the final fight in the Riovanes Castle chain is where me and a friend got softlocked playing on a PS1 in the 1990s. It offers to save after the earlier battles in the sequence without any warning you are already past a point of no return and can’t go out to grind any further if you need to.

Very unpleasant experience especially because we were kids who hadn’t learned when to admit defeat, and we clung to a forlorn hope that RNG might work in our favor if we retried the fight hundreds of times. I recall we even turned the PS1 back on the next day and spent the entire next afternoon doing more attempts.

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Oh yea I realized that in chapter 1 when I was fighting in the forest, got beaten, and then found out that the game just resets, and since I didn’t get a prompt to save, had to start from the beginning

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Sounds like there are multiple kind of issues. In Chapter 3 the problem is that you do get a prompt to save after winning a battle, but at this point you may already be softlocked without knowing.

I found what the prompt looks like in a Let’s Play for what it’s worth. It looks like it shouldn’t be a problem to answer “yes” to the initial question, just don’t button-mash after that but carefully select a different save slot.

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You mean its different from the fights at the end of chapter 2?

I meant to imply that rotating saves was kind of a natural thing for me to do after learning that I should save often, atleast so that I don’t screw myself by spending money on gear for classes who might not be that useful for the next fight.

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My memory is pretty dim but I think it’s the same pattern as in Chapter 2. The main difference is that the battles are much more difficult in Chapter 3 (except for the first battle in the chain), so that’s where the most people get burned in practice. You should be fine then.

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Sorta on a whim I’ve been playing Carrion, a game I messed with on Switch when it came out and dropped pretty quickly.

Going by Steam achievements I’m probably pretty close to the end, though I could probably backtrack to all these taletell glowing square doors and get optional upgrades.

I…might just, if backtracking doesn’t take too long (or if I don’t get fucking lost - having no map whatsoever makes getting around confusing). I got frustrated the first time I played with how fragile the monster is, but the secret is you just gotta play like a coward. Grab someone through a duct and run away. Retreat to save points and heal, pick off enemies one at a time if you can, save in-between. It doesn’t work all the time (a lotta later scenarios block you from making a retreat), but when it works, it works.

Anyway I love the wooshy nasty noises the tendrils make as you slither around, and the way it gets louder/more dense the bigger the thing gets.

I’m stuck at a puzzle involving lowering and raising water…I got stuck at a similar puzzle earlier, but it was pretty clear what you were meant to do. This one, not so much.

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Void Stranger: loop the second is much harsher than the first, died in the first few floors, decided to restart, having never chosen that before I found out I have a ton of unlocked emblem things, activated them all which gave me infinite lives, pondered what happened when you used infinity of them in exchange for warping and skipped 170+ floors, found out that those black statues warp you back to the start, died again, restarted again, found out that infinite warp exchange thing just sends you to a random floor and I had gotten lucky, died restarted again, just kept all the lives as it struck me the story is different now so I should see what happens.

In theory I should play these levels “fair” the first time… but screw that :slight_smile:

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Finished! Ends on a nice note. Made my heart feel whole. Big ups for the post-game developer commentary, I like when developers make the process more visible to normies. Excellent game.

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I loved this game, it’s the Metroid 2 style metroidvabia where it’s all split up in sections so there is little backtracking. Also just loved being this big tentacle monster skulking around killing puny humans while also solving puzzles because I’m a smart collection of tentacles. I would call it a stealth puzzle game I think

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I keep forgetting the middle form power of “cover yourself in a shitload of keratin spikes and ram into everyone” as an effective room-clearing method, as long as you don’t run out of energy or those jerks with shields don’t start shooting.

(The shield jerks are the bane of my existence, the Uncharted 2 armored shotgun guys of this game. Can’t hit them because of the shield…their guns hurt more…can’t eat them because I guess their suits are special)

I really like some of the puzzles where you possess a guy to run some little tasks on a gross tentacle extension cord. Those are usually pretty clever.

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I’m going to stop short of calling Highwater good, but it managed to suck me in. Imagine a poor man’s Kentucky Route Zero, about a kid in a post apocalyptic flood zone scheming to catch a rocket to Mars with the wealthy people from Alphaville, because survival is becoming impossible on earth. Graft onto that a fairly rudimentary tactics battle game and you have most of it.

Between battles you pilot your dinghy around and listen to broadcasts from HPR (yes, an NPR parody) and also the quirky (but pretty sweet) soundtrack.

The illusion of exploration is less than paper thin, you just follow radar dots from island to island and get gently scolded when you try to veer too far off course. But poking around will reveal more groan-worthy worldbuilding.

There are cool moments though, like these dudes who are rocking out on a raft because the world has ended so why not

So yeah, this game is honestly not great, but I’m motivated to see where it goes.

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Elder Scrolls 2 Oblivion is bakc baby by which I mean I found a copy at st. vinny’s for $1!
That also means my favourite mod from 2009 is back too (warning unbelievably loud)

it adds the entire DMC3 combat system to the game, spread across the whole keyboard on random keybinds for every individual move

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gave baldr sky a shot until an ending and got a tragic one then learned the hard way that trying a different route means you have to start over and while you can skip text you’ve read before you do have to do all the battles again

not doing that. not with this. also the sex scene was boring

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Feel like I accidentally stumbled onto the ending of Carrion. Fun little game. The ending winds up being sort of a cathartic breeze, going back to where you started and just going wild.

Started the included DLC and…it’s probably super short but I think I’m good.

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The Carrion DLC is short. I played it about a year after I played the base game and it was fun but just more of the same (only at Christmas time).

I probably mentioned it before but one thing that made the experience more immersive for me was turning off the HUD. You can’t really do that until you become pretty familiar with the controls, though.

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Lost 80+ floors of progress in Void Stranger because of the statue that can warp you back if you enter a staircase next to it, I am rather cross right now.

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In the castle of RE4 Remake Ada no longer says “kiss and tell.” She says “work and tell.” I’m indignant. I’m burning with rage. THAT’S NOT EVEN THE FUCKING EXPRESSION!! What the FUCK is wrong with the people who made this!!!

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‘public display of affection and tell’

[to Leon] ‘hey conventionally attractive’

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