Playing more Kill Knight. Its kind of a top-down Devil Daggers with different weapons, a gears of war -style active reload and gear to select to build towards different playstyles. Appreciate the challenges tied to unlockables encouraging you to utilize different mechanics and weapons – getting good in other words. Derivative, but pretty stellar gameplay wise. I love me top down, twin stick shooters, aracdey games. If people knew of games like this, I’d love to try em out. They’re like my depowering game after a rough day or lots of work.
100% agree with this, they should have gone down this route
What do you mean by this? I know I’ve beaten that worm boss at least twice in my life.
If I remember correctly you just had to sit there and grind for an hour.
I have always scoffed at the little story interludes in Lost Odyssey. I tried to be a good boy and go "sure I’ll try one last night and this confronted me:
everyone either gets stuck on the worm or has no idea how to get past it cuz they did it so long ago
Tempest 4000 (PS4): was not aware until recently that you can press Triangle at the level select to alternate between the soundtracks of Tempest 4000, Tempest 2000, and TxK (!)
still can’t get past level 24 (“Black Widow”) without dying at least once
Messed around with PS1 Namco Museum Games today.
Impeccable eerie vibes wandering the halls in it. They need to make one with an actual museum again.
I wanted something actiony to break up Flower, Sun, and Rain and Final Fantasy Legend II. I went with Getting Over It. It’s kind of a perfect choice because the pacing is like old arcade games. I can only play five minutes before I feel like I’m at my wit’s end. I was having a very difficult time getting through one passage. I even thought that my cheap, wireless logitech mouse was not going to take me to the end of the game. Then I read that I could turn mouse acceleration off, and now things feel much more approachable.
I simply adore what Bennett Foddy did with this.
I’ve been trying to rememeber ANYTHING about txk since you asked because I played it and got farther than most other Jeff minter games and rememeber being so hype for it but I can only remember how i felt not the actual game
gridrunner ++ is the one I got the most out of re:making me smile, but I kinda also have beef with jeff minter for making the barrier of entry for most of these games so fucking high because he’s obviously making the game for him to play and he’s been playing his games for 40 years
I robot makes no sense!!! even having played hours and hours and hours of the original I can’t make heads or tails of some of the goals in this game. space giraffe was hard and against me too but at least I knew how to play! I just want to know what max star means
I get the gist of the game. pacman eats up all the square dots but not during a pulse where the eye is staring and other deadly things happen, but theres so much other shit testing my damn patience!!
the tes iv oblivion hype got me interested in trying openmw and playing morrowind again, this time less about finishing the story and taking in the world and side-quests and mechanisms instead. i also got a spanish language translation mod, which I applied to help me practice my spanish
Oooh, that sounds nice. I might want to replicate this experience if it goes well for you.
GAMES I HAVE BEEN PLAYING
Blue Prince: just finished my 29th day, on which I earned my second trophy (for filling in every room of the house; first trophy was obviously for reaching room 46 for the first time). Based on the UI, I think I have all but one of the permanent exterior upgrades, but there are at least two passageways outside I haven’t gained access to yet. (An uninteractible doorway—this might contain the admin terminal to submit a couple possible admin keys on, I think? And the hallway filled with boxes.) My main projects inside the house are buying all the books and souvenirs, trying to visit all the classrooms whenever circumstances permit, and everybody’s favorite: trying to get the boiler room in a spot where it can connect to the laboratory and/or the pump room . Considering how much time I wasted on rare drops on WoW and its more unrewarding reputation grinds, I don’t have any concerns about my ability to finish this game properly.
Vampire Survivors: Emerald Diorama: it’s a free update that adds characters, weapons, music, and a new stage based on the SaGa franchise, apparently! I’ve only played SaGa Frontier II, though, so I don’t really recognize anything yet. Considering how incredible the Ode to Castlevania expansion was, anything new is likely to feel like a step backwards, but I do enjoy the new “glimmer” based weapon enhancements. The difficulty level has been ratcheted up pretty far, but it’s still trivial to break the game if you have enough unlocks and arcana.
Final Fantasy XIV: the excitement of Cosmic Exploration was enough to get me to finally get all my crafting and gathering jobs up to level 10, but I haven’t found the time to actually go to the moon for more than five minutes. I wish there were something comparable for the combat classes. I cannot bring myself to care about Duty Finder beyond, like, AAC Cruiserweight wing 4 once a week.
GAMES I HAVE NOT BEEN PLAYING
Tears of the Kingdom: this one guy who calls me every week is apparently obsessed with the idea of Zelda games despite not playing any of them for 30 years, as he asks after my progress in this every time we talk. Unfortunately, since I got my new job at the end of March, my new schedule means that I no longer have a morning off while @familyjules is at work, so the likelihood that I’ll get back to this anytime soon is basically zero.
if you wanna mitigate the rng of this as much as possible: try to place the boiler room first because it gives a higher chance of drawing other rooms with power ducts, and make an electromagnet in the workshop which, besides its more obvious feature, also increases the odds of drawing mechanical rooms
I played like two rounds of the new mode, and my appraisal was “I feel no more engaged than playing the normal mode, but now I have 3 more distracting things to worry about in between the few parts of this game I actually enjoy.”
recently finished two games dealing with various unsettling elements of horror:
parasite eve is still awesome, even if it has aged poorly for reasons completely out of its control (specifically, richard dawkins science being debunked). i’m a sucker for body horror, which this game does well. i also appreciated the times when things got a little ambiguous with aya’s personality, implying that she might not be that different from eve after all.
also:
the other horror title i played through was mcdonalds treasure land adventure. personally, i think it’s a little fucked up and a bit sinister that treasure made a fun, gorgeous looking, gorgeous sounding platform game based on fucking mcdonalds, a fast food place that prides itself on selling processed crap to overworked moms who don’t have time to cook tonight. also strange to see how many mechanics and ideas would go on to get reused in dynamite headdy.
why is there so much imagination in what should be half-hearted licensed trash
In the Japanese version this is handled when the doctor is speaking “English” it is in phonetic katakana.
Tried to finally continue my playthrough of Fire emblem 4. I think I stopped at Chapter 7 because it involves two groups of separated units in very precarious situations and trying to keep everyone alive frustrated me to no end. I managed to save Leif and Shannan and didn’t want to repeat this chapter any more. Made me wonder if having the rescue mechanic in this game would have actually had any negative effects on gameplay, because it would be very nice for my unmounted units to hitch a ride instead of taking five turns to jog half way across the continent to join up with the fighting force at the last castle
Booted up Gran Turismo 5. I can play Cape Ring, which has a really cool circular track element that loops over itself, and a big jump.
I remember a big complaint about GT5 is it recycled a ton of cars from GT4 and…yeah these sure are PS2 looking cars. There’s tons of them though. Who else is going to make an uprezed model of an AE111?
Mainly wanted this game to play old tracks that aren’t in the new Gran Turismos anymore. Like Special Stage Route 15 and such. Also it has the track creator, something sorely lacking from the new ones that feels like a weird “eh, do it yourself” kind of thing, but also didn’t really give you much control over map layout.
This will at most be a curiosity until I can find some better PS3 games. I also got MGS4 but won’t break into that until after I finish MGS3 (if I ever, uh), everything else I could find either has a PC version (making it sorta redundant) or an Xbox 360 version.
I guess it’s true…the PS3…has no games
been saying this!! i’m a nasu stan for a decade-plus now, trying to get digs to reread fate stay night with me