That’s just every AAA game. there’s a million people in the credits, they go on for like 3 hours. nothing about any of this is sustainable
yeah, we should only have women shooters from now on
hence, gun girl
I’ve heard a lot of people including some friends talking up that roguelike Elin but nowhere on the store page or in the reviews does anyone mention that theres like breeding and milking mechanics…you can like get people drunk to fuck them while theyre messed up…or like the roaming succubi that fuck you in your sleep? One of them is the teacher at the local orphanage…and being a child in that game is like a class of creature not unlike a dog or a cat rather than being tied to age so…
its a little weird to say the least. you think it would come up at all when people are saying like this games really cool you should try it. it is kind of funny that the one steam thread i found alluding to this stuff after playing the game for a bit is full of people being like yeah so i kept a child in a cage and whipped her until she laid eggs or talking about their edible panty empire where all the NPCs line up to buy them until they sell out.
is this like a porno roguelike or what and WHY DID NO ONE TELL ME IT WAS!!! this is NOT one of the first screens I want to see in a game!!!
It’s great the way it is though because if there was one thing you’d think an undercover good guy would be useful for it’s stopping people from mowing down like hundreds of civilians but you let it happen just to keep your cover and at the end the bad guy is like “we knew you were CIA the whole time idiot” and he shoots you in the head and you let all that terrorism happen for absolutely nothing. MW2 rocks
Viewfinder: a Portal-like. It’s like… fine. It has audio logs. It has people with what passes for personalities. They clash. It has a kind of mealymouthed message about climate change or whatever. The reality-bending mechanic is cool and underutilized. This is like the ultimate 2.5/5 game, just completely average on every metric, in 10 days it will be erased from my memory.
You forgot to mention that this is all the plot of the American bad-guy who gave you the job in the first place because they needed an American body at the massacre to implicate America so Russia / America would start a war with each other and further his political ambitions. This is all found out by the super good guy black ops hero team that’s been following them around trying to stop the deep state to preserve the international world order, of course.
And at the end you pull a knife out of your own chest and throw it through his head.
I’m not finding anything to dislike yet.
Hoorah! Thank goodness for the good guys!
i think what i find most disgusting about cods is the lurid “execution” animations you do on enemies and how they get gristlier and gristlier with each passing installment.
Wolf got stuck.
I BEG YOU
the thing that always sticks out to me about the politics of black ops 2, outside of having oliver north consult & the uss barack obama, is that the first mission starts out as racistly as humanly possible, with you taking the side of Apartheid South Africa in Angola, massacring a bunch of people running at you with machetes (a weapon that doesnt appear anywhere else in the game) in a flat, featureless desert environment .
im not even like, against sympathetic readings because considering size of game (ubisoft disclaimer) i can imagine that theres a validity to that, but for me, that really sours the whole thing.
it’s funny because the leader of UNITA’s kids were really mad that the game portrayed him as an evil psycho who just wanted to kill everyone and it’s like damn maybe your dad shouldnt have been a leading anti communist who was in bed with south africa lol. you literally play as those guys and they were like hey!! don’t be mean!!!
Activision said that Jonas Savimbi was a “good guy who comes to help the heroes” and the case was thrown out of court because obviously the only issue Savimbi’s kids had was the game didn’t bootlick enough
the noriega thing was good too because he basically got mad that the game has the CIA version of history (he was an asset and Highly Perfidious) and not reality (he was an asset and America hung him out to dry). i bet these guys feel real stupid trusting us now that they’ve been bullied publicly in call of duty
I eventually figured this out on my own as I remembered I played Counterhero Chapter 1 and… well let’s just say that sometimes different people come up with identical ideas.
I am sorta pondering walking away from Void Stranger as while I finally was gently nudged towards a thread I eventually figured out I’ve mostly just been playing the same levels in the same way for most of my past 90 or so minutes with the game and now that I have a rough idea how the game wants me to examine thing… I don’t think it is gonna change.
I’m gonna give it another session or two, but if at least the first run took 4ish hours and people saying the whole thing will take at minimum 25-30 hours and much of that is just playing those same puzzles over and over again trying to find spots where something different can happen I’m just not sold on that being a good gaming deal. I could play multiple puzzle games of entirely fresh content in that time.
I beat Armored Core 1 entirely on the 3DS. That makes the third game I have beaten on the 3DS, the other two being Snake Eater and Pokemon Pearl.
Final Build
Started Ocarina of Time 3D because I never beat it before and because it will continue my curse of playing only non 3DS exclusives on the 3DS
Done with Marathon (1994), Vidmaster’s Oath style. Out of all the 2.5D sprite-based Doom successors, this one is probably my favorite, and not being designed around save anywhere is probably one of the key reasons why. I really enjoy how the static save points and health stations alter your relationship with these spaces and change up the rhythm of exploration. It’s one kind of game when you set out on strategic expeditions with a simple route to the safe spot and it’s a completely different thing when you’re navigating blindly, trying to locate a pattern buffer and/or a recharging device. In general, the levels are rather fun, capital-D Dungeons, alternating between mazelike corridors and cavernous chambers with clear evolving themes (although I did look up an easy way to set up the main chamber in Colony Ship For Sale, Cheap since, yeah, no). These are the kinds of spaces worth dreaming about, possibly the perfect degree of 3D abstraction in this regard.
Happy about how many situational quirks each weapon has, happy about the enemy variety and infighting mechanics, happy about how each difficulty has a different approach to Ninja Gaiden-style color-coded enemy ranks and ammo limits and so on (even though only Total Carnage exists). Amazed at how everything has a LUDONARRATIVE justification: floaty controls, cruel disregard for Bobs’ lives, the player being a respawning one-man army, almost anything I could think of. The terminal writing with its lovely formatting, although it’s a bit too objective focused as it is, embarrasses nearly all contemporary videogame writing, if only in terms of reaching for a memorable, apt turn of phrase: “the candles burn out for you”, “freedom is being the mason”, “do you feel free”, or the Gheritt White story. Sometimes it feels like all of successful videogame storytelling is about things happening elsewhere, out of your reach and control, and Marathon is great at making you feel like something really important is happening right behind the outer walls of the level.
I don’t know if I’d appreciate it the way I did without Aleph One modernizations, the game’s demands and oppressive vibe still got to me from time to time, but I’m much happier with it than I am with anything new I played this year. Onwards to Durandal, hope all the water doesn’t get to me.