games and eroge you played today 12 times the fun and the excitement!

Why didn’t you warn me about thissssssssssss

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shrugs

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After feeling more confident and competent at Mario’s Picross, the last two rows of puzzles in the Star Course are really puttin’ me through it.

Anyway, I’ll spoiler these just in case anyone has eidetic memory and is worried about being able to solve these instantly, but here’s some literal screenshots I took.

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Yes! I’m a bit behind you–just finished the fourth row–and it’s been satisfying being able to solve the puzzles without marking empty spots. But at this point, I think I’m running into puzzles where one is forced to intuit the correct spaces instead of using logic to ensure they’re correct. I’m thinking specifically of the Spiny, where I had three spaces left to fill and I could easily intuit where each was, but couldn’t confirm it using the process of elimination.

(This is also where I got stuck in Super Picross).

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For reasons that escape even myself (depression?) I picked up a super cheap copy of Killzone 2. Yes Killzone 2. I’ve complete two levels and it made my PS3 sound like a jet engine so stopped for the night. What’s funny is it keeps implying “big battle scene like movie Saving Private Ryan” and then is immediately shoves you into a corridor. Look we know what we can’t do.

The only other remarkable thing is the big scary evil troopers are implied to be scared idiot kids just defending their homeplanet under a fascist regime being invaded by America. So I am considering the humanity before I shoot them 20 times. That’s more than I expected in a messed up way.


Keep the bad times War train moving. On my PS5 and my PS4 I got some weird Sega Playstation bundle years ago that gave me the 4 version of Valkyria Chronicles. I played more than half-way through when I knew very little Japanese. This one is in English and am mostly comparing the Japanese dub and the localization. They did a good job of capturing the spirit and not making them sound like morons with direct translations.

Anyways game seems fantastic but normal place invaded by Superpower for resources is too close to reality and bummed me out. I want to play more (why???) I am clearly very sad after playing it and thinking about The Real World.

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i’ve been playing a lot of Vampire Survivors on my PS5

game sucks!

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tears of the kingdom is so impossibly great as a toy, it’s fascinating how terrible it can be as a game

it does have glints of brilliance in a few things beyond the moment-to-moment (out-of-menu) experience and the impeccable macro contours of the world design — but so much of the presentation and organization of your interface with the world feels archaic and simultaneously too fussy/complicated and too simplified. the UI is astonishingly bad at times, especially given some of what else is going on here. why is cooking such a chore? why is weapon management so miserly? combat tuning?

the arrow fusion interface is bonkers. i almost can’t believe how terrible it is.

and still, i think it’s one of the most fascinating things i’ve ever played, and i’m deeply compelled by it in a lot of ways. it’s got sparks of imagination most games can’t sniff at, and even in its ramshackle nature it still charms frequently. it reminds me of minecraft a bit - utterly brilliant as a toy, so-so as a game.

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I got to the part of Vice City where you get hypnotized by Miss Cleo and games were kinda racist in the 2000s, huh … who could have guessed!!!

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The honeymoon period with Nightshade (PS2) is over. I can’t stand its desire for endless bottomless pits that restart the level. I can’t be that person. Where the previous level I finished ended with a giant staircase precariously dangling over a huge pit, the next begins with the same pit. You have to do the Metroid-style ‘run back through the whole level while the base explodes’, but now there’s a highly punishing skill-check at the start of a giant maze. Hope you don’t ever fucking fall.

I looked up the rest of the game in a faq and every level description after is some variation of ‘pit’ or ‘don’t touch the floor’ or ‘dang, I ain’t gonna lie, this level is rough’. They repeat the floor is lava while you jump from vehicle to vehicle segment again and too much of the rest sounds a slog. It’s a shame but I’m glad I can just quit this kinda shit now. 20-something me would’ve persevered through and hated it. I’m coming away with mostly good feelings.

Hibana’s visual design seems to be what they bank on heavily for continuing more Shinobi on PS2. It works for me since I think the character design though very gaze-y, codifies a personal preference for characters who are clad head to toe in an elaborate bodysuit. For some reason I dig playing as characters that wear form-fitting suits except the face. This ain’t just a sex thing either, I think characters are just more fun to control like this. I can’t explain it. It might be a simplification of having a basic colour scheme applied to a person or just the removal of the skin organ (a fraught domain) from the equation. Super Zentai. I think I just like when characters are abstracted to a pure human form. I get a similar vibe from things like Power Rangers, Rez, Megaman Legends, PN03, Metal Gear Rising, or certain racing uniforms (F-zero and Wipeout spring to mind). There’s something comfy about being tucked into the second skin. Not bottomless pits.

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I am really liking Metaphor Re Fantazio. Took a while to get into, but I am like 10 hours in, and feel like I am “in it”. Just climbing up the necromancer dungeon, taking some time to return to town and get improvements and chat with people. Love how snappy the UI is.

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After a mentally taxing game and a tricky book I needed something impossible to mess up, so I’m currently working my way through 1000xResist since it made so many best indie lists last year and seemingly asks little of me beyond listening to people talk.

It’s basically an overly ambitious VN, very snazzy presentation given what feels like a tight budget (beyond your walk cycle there is very few things in the game world that are animated and the voice work certainly doesn’t feel pricey), interesting set-up… that’s about all I got. Like I said, wanted a more brain off experience so not gonna examine it too closely.

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Enjoying Ace Attorney trilogy. Im only a few cases in, playing real slow. Its comfortable!

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More Capcom Fighting Collection focusing on the Darkstalkers series

I didn’t like the roster of the first game and we quickly moved on.

The second game makes some improvements and introduces my favourite character Hsien Ko. It is also relatively slow but was neat seeing the series change from game to game.


The third game really turns up the speed and the developers seem to realise that the lasting legacy of the series really needs ‘the babes’ that eventually make it a cosplay and fanart staple. Kinda fun how ‘EX’ moves are just supers and you can see them figuring out the idea of ‘super’ versions of moves early on in the series and through to this game. Also lots of non-standard movement which is fun. 3 is best imo.

Hsien-Ko and Q-Bee are my favourites and the creepiness bordering on body horror feels like a value that would make it difficult to make mainstream today (?). Or maybe the gore factor in RE Engine for RE and DMC was kinda a benefit? Actually why not, it could probably work. Likely not worth the dev budget.

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Back on my bullshit

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Beautiful, but what is it?

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God’s One True Videogame

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has E.Y.E always had co-op?

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yes. its always had like ridiculous 64 player coop

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