I mean halo 1 deservedly gets flak for copy pasting its levels like mad. There’s not a lot of variety going from one identically laid out arena to another identically laid out arena or sitting in a room while monsters pour in from monster closets in slightly different groupings.
Halo 1 had exactly one good level, Silent Cartographer
i like the eponymous level and assault on the control room too…the real problem with a lot of the indoor areas, which have very classic bungie design, is that theyre married to the shittiest enemies in the game
yeah all the forerunner structures just felt like a more effective way of disorienting the player than marathon’s method of “make the level a fucking maze!” i really like the library as a level conceptually because it feels very marathon, and the way progress is basically impossible to gauge is offputting and weird
well, maybe you’re a scrub, or maybe you just want different things from your FPSes. i guess we’ll never know because one thing must definitely be better than other things!
There’s something very, idk, comfy? about the offices, abandoned apartments and industrial complexes set in western and midwestern America that so many shooters of the 90s and 00s did. I guess it started with Half Life.
Yeah FEAR is only good as a pure shooter. The horror trappings are the worst kind of “is this popular now?” and the aesthetics are utterly boring. Aside from the absolutely radical Woo-esque environmental destruction you really wouldn’t lose anything by making everything out of flat shaded cubes.
My dream future for Call of Duty is you control a warzone photographer following a combat unit, bonding with squad members between missions, and you have to take action shots. Pokemon Snap meets Full Metal Jacket.