Scout = Brujah
Pyro = Malkavian
Spy = Nosferatu
Engineer = Tremere
Heavy = Toreador
Sniper = Gangrel
Medic = Ventrue
not so sure about Demo or Soldier, i guess Brujah and Malkavian again?
Scout = Brujah
Pyro = Malkavian
Spy = Nosferatu
Engineer = Tremere
Heavy = Toreador
Sniper = Gangrel
Medic = Ventrue
not so sure about Demo or Soldier, i guess Brujah and Malkavian again?
Picturing which G String level they are each most physically revolted by.
The medic is obviously Tzimisce broaden your horizons
Heavy = Gangrel
Sniper = Banu Haqim
look i was going off old sourcebook .PDFs and an unfinished playthrough of Bloodlines from like a decade ago, im surprised i could even pull the Camerilla clans. (and i still had to look up how to spell half of them)
Scout = Gangrel
Pyro = Tremere
Spy = Ravnos
Engineer = ??? Ventrue Antitribu ??? some sort of Ghoul
Heavy = Gangrel Antitribu (City)
Sniper = Assamite
Medic = Tzimisce
Soldier = Ventrue Antitribu
Demo = Toreador
Weāre finally starting to get somewhere
Been slowly getting through the Half Life 1 remake Black Mesa when my RSI allows. This rocks, I miss playing this particular vintage of FPS. Iām the psycho whose first source engine FPS was G String, so Iām like āhm, this is pretty easy and breezyā.
God, G String is so good⦠I need to go back and finish that.
I genuinely really enjoyed it up until Xen, which I hated compared to the original because they made it longer and filled it with identical puzzles lol
Oh boy, Iām about to get to that part, lol. Too bad because the idea of going to another dimension or whatever after all these offices and industrial corridors sounds like a very nice change of pace.
It is for a little bit, but theyāre enamored with the stupid āput the plug in the socketā puzzle that was like ālook physics existā in the original hl2, and also I think they did a really bad job adhering to the rules of half life levels, i felt like i was going out of bounds on accident constantly or Iād walk up to one of the alien netting things you usually break and see outside the map because itās not actually the way forward lol. itās like when you play a l4d map and the guy is putting door handles on every door when he should just be doing it on the ones you can use. also when I played there was a playthrough ending crash in the vortigaunt village which I hope they fixed but if they didnāt lmk and Iāll tell you the incredibly fucked up way you have to get around it.
Thanks! I havenāt played the original Half Life, but Iāve sensed occasionally that this remake committed a few level design crimes that werenāt there in the original. In the worst chapter ever where you have to go around a half submerged area in circles several times, at one point I got confused and went a different direction than intended and ended up softlocked because a ladder had been pulled up for no apparent reason. I had to use the console to turn gravity off and float outta there.
Seconding that nu-Xen blows, the team sure are great at remaking an old game, but not at making something new. Total slog.
OK, so I got to Xen in Black Mesa, and maybe it just hasnāt worn out its welcome yet, but right now I feel like itās the highlight of the entire game! All this natural alien splendor exploding onto my screen after all those grey offices, itās really exciting. Cool music too. And I even kind of like plugging things in. The way the big blue maple leaves unfurl is so satisfying. Weāll see where Iām at with this when Iām still plugging things in an hour later, I suppose.
I was impressed at first, especially as I am familiar with the original. But the Xen levels are long. I grew to feel exhausted by them over time.
By the time you get through that initial research bunker complex with the HEV zombies and thereās endless trenches of the plants you have to explode it starts to feel like you got tricked into thinking itās cool. They really rely on the juxtaposition between environments.
Finished Black Mesa. Xen really was long! I didnāt hate it, but I definitely would have cut about 20 minutes of cable plugging and 45 minutes of conveyor belt riding. The vortigaunt village was my favorite setpiece in the whole game.
Iām going to play Half Life 2 next. Iām really looking forward to finally getting through that game. Iāve only played the first couple of acts before.
Oh wow if youāve never gone the distance with HL2 you owe it to yourself to push on past whatever was blocking you before. I know some of the vehicle sections after you get out of City 17 can drag a bit if youāre not feeling them but just keep going. The pay off is worth it.
Did they ever put a toggle in HL2 that lets you go back to the launch behavior of unequipped guns not reloading themselves?