Full-Life

Here’s my strong opinion: the game’s gonna own

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god I hate how awesome this looks I don’t wanna buy a VR headset :cry:

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I’ve come to expect progression systems in AAA games and I’m more surprised when there isn’t one. I’ve come to expect a lot of not-good things from post-Portal 2 Valve.

The pre-order bonus Half-Life Alyx SteamVR environments came out today and you could play them if you had an Index, if someone who had an Index hosted a room, or if you just sneakily copied some files around.

It was fun joining a public room full of people frothing for this game, and we learned we could explore out of bounds if you walked to the edge of your physical room, rotated in game, and then physically turned around and kept walking.

Here's some screenshots that I'll put behind a spoiler wall uhhh just in case.

There are 3Dfx cards in this game!!

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why not image?

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GOTY

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Gather up all the secret PC parts hidden in the game, assemble them and you can play Half-life 1 and Ricochet using an in-game physical keyboard.

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This is how I got hl2

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9600 XT in my case

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How likely is it that the final stage of this game is an epilogue thing that has you stealthing and killing through City 17 apartments and ends with you busting into a room with like 6 Combine guards, beating them all down then going over to the knocked out nerd on the floor and slapping Gordon awake?

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Oh it might have been a 9600 now that I think about it

I was in high school and working at best buy at the time and they may as well have paid me in gift cards

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yup, yup, yup

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If anyone spoils this game for me I’ll pwn them into the next century… and that’s a promise.

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I feel cool getting spoiled because I know I’ll forget the plot details in the >2yrs it’ll take for me to get a decent HMD + new CPU.

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now that’s environmental storytelling

headcrab zombies have a bunch of human-ish behaviors in this game, they look to put them in situations where they’re dimly fumbling with some machine or working out some role they must been ingrained in before their brains was munched

avoiding reading this thread but I finally got to dig into this and I love it so far

it feels very continuous from where valve was as a studio after portal 2. feels “half lifey” in all the right ways, for the most part. idk how to evaluate it since this is pretty much the first full length VR game I’ve played and I may just charmed and wowed by the spectacle and novelty of it all, but I do love me some good spectacle and novelty.

idk I’ll probably have more critical thoughts later but rn I’m just fanboying