Full-Life

valve revolutionize vr game space by developing a wave shooter

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Should have called it Half-Life 3-D.

There’s another game I keep mistaking this for – I think the other one is by Inkle and is about translating hieroglyphics?

yeah that’s heaven’s vault

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The answer is ā€œall of the aboveā€ according to the website


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VR movement with analog stick has gotten much, much better in the past few years, as a handful of small tricks has made it palatable to a large portion of the audience. Valve put analog sticks on their new controller because this has been mostly figured out, and if it tracks similar games it’ll be the preferred control scheme unless the player is more susceptible than average to VR sickness.

what are the tricks that make it palateable?

I haven’t kept up with it beyond playing the games, but the techniques I’m aware of include:

  • ā€˜Tunneling’ – blacking out the peripheral screen areas while moving
  • Dropping acceleration curves for movement, responding near-instantly to the degree of stick movement, but within a gentle range. This is the sort of thing I’ve seen tuned over time
  • Avoiding height changes (stairs, ramps) as much as possible
  • Avoiding high-contrast areas moving across the screen while the player is moving (say, bright hovercars streaming by)
  • No headbob or other camera shake (this was known from Day 1, though)
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made me think an Invisible Man fps would be kind of cool.

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everything about this feels weirdly off-brand to me

like the voice acting sound direction and visual design all feel like another studio trying to make what they think a half life game should be. the combine voices sound all wrong. the sound effects sound all wrong! it’s not ā€œbadā€ exactly I just feel like it doesn’t have that classic half life atmosphere.

might still be cool though. really don’t want to spend an assload on VR gear for it tho

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is the voice that says ā€œall this is my faultā€ supposed to eli? because it sounds nothing like his voice in the original games at all. I’m assuming that’s supposed to be him in the monitor when she says ā€œthey’ve got dadā€ too but it also doesn’t look anything like his original model.

also what are the odds that this gets delayed forever lol

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I mean they have a release date. Valve usually releases games when they have a release date. I’m pretty confidant this is going to come out.

As for why it looks off brand, I think this is very much a ship of Theseus deal. Valve has virtually nobody there who worked on the original games by this point. And I imagine all the new folks felt a lot of pressure to match the older work, so you get the sensation that this is a cover of their previous stuff, rather than a continuation.

Because it is.

Still, looks pretty good to me! And I’d definitely get this if I had a VR rig.

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yeah it definitely looks good I’m just being a big baby

ugh what’s the most cost effective VR rig to play this thing on I know literally nothing about any of them

Windows Mixed Reality headsets were dirt cheap after they basically trickled them out as HCI toys and they’re still fully compatible with SteamVR and Oculus stuff (the latter with shims)

if you can find a deal on one, I’d still say go for it, I paid like a grand total of $500 for both my Windows Mixed Reality and PSVR headset combined

Valve’s own headsets (the Vive and now the Index) have always been fairly expensive and finicky to set up, they aren’t really interested in making low-end hardware in this space but they’re good about compatibility

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But is this coming to the Labo VR kit?

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oh wow the windows mixed reality stuff is very cheap

what’s the catch tho

as always when valve announces a game, i am excited to enjoy alyx’s innovations in future games not made by valve

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honestly no catch other than that launching apps from the windows environment into the steam environment &c. gets kind of stupid

buy that, I love mine

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but

what if I never leave the holodeck :sweat:

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