valve revolutionize vr game space by developing a wave shooter
Should have called it Half-Life 3-D.
Thereās another game I keep mistaking this for ā I think the other one is by Inkle and is about translating hieroglyphics?
yeah thatās heavenās vault
VR movement with analog stick has gotten much, much better in the past few years, as a handful of small tricks has made it palatable to a large portion of the audience. Valve put analog sticks on their new controller because this has been mostly figured out, and if it tracks similar games itāll be the preferred control scheme unless the player is more susceptible than average to VR sickness.
what are the tricks that make it palateable?
I havenāt kept up with it beyond playing the games, but the techniques Iām aware of include:
- āTunnelingā ā blacking out the peripheral screen areas while moving
- Dropping acceleration curves for movement, responding near-instantly to the degree of stick movement, but within a gentle range. This is the sort of thing Iāve seen tuned over time
- Avoiding height changes (stairs, ramps) as much as possible
- Avoiding high-contrast areas moving across the screen while the player is moving (say, bright hovercars streaming by)
- No headbob or other camera shake (this was known from Day 1, though)
made me think an Invisible Man fps would be kind of cool.
everything about this feels weirdly off-brand to me
like the voice acting sound direction and visual design all feel like another studio trying to make what they think a half life game should be. the combine voices sound all wrong. the sound effects sound all wrong! itās not ābadā exactly I just feel like it doesnāt have that classic half life atmosphere.
might still be cool though. really donāt want to spend an assload on VR gear for it tho
is the voice that says āall this is my faultā supposed to eli? because it sounds nothing like his voice in the original games at all. Iām assuming thatās supposed to be him in the monitor when she says ātheyāve got dadā too but it also doesnāt look anything like his original model.
also what are the odds that this gets delayed forever lol
I mean they have a release date. Valve usually releases games when they have a release date. Iām pretty confidant this is going to come out.
As for why it looks off brand, I think this is very much a ship of Theseus deal. Valve has virtually nobody there who worked on the original games by this point. And I imagine all the new folks felt a lot of pressure to match the older work, so you get the sensation that this is a cover of their previous stuff, rather than a continuation.
Because it is.
Still, looks pretty good to me! And Iād definitely get this if I had a VR rig.
yeah it definitely looks good Iām just being a big baby
ugh whatās the most cost effective VR rig to play this thing on I know literally nothing about any of them
Windows Mixed Reality headsets were dirt cheap after they basically trickled them out as HCI toys and theyāre still fully compatible with SteamVR and Oculus stuff (the latter with shims)
if you can find a deal on one, Iād still say go for it, I paid like a grand total of $500 for both my Windows Mixed Reality and PSVR headset combined
Valveās own headsets (the Vive and now the Index) have always been fairly expensive and finicky to set up, they arenāt really interested in making low-end hardware in this space but theyāre good about compatibility
oh wow the windows mixed reality stuff is very cheap
whatās the catch tho
as always when valve announces a game, i am excited to enjoy alyxās innovations in future games not made by valve
honestly no catch other than that launching apps from the windows environment into the steam environment &c. gets kind of stupid
buy that, I love mine
but
what if I never leave the holodeck