Dammit, give me my $12 back, Rudie!
Watching this Yoshihiko thing, Iād like to have a game with those dumb spells that might be kind of useful in a roundabout way
[quote=āmeauxdal, post:39, topic:480, full:trueā]
My biggest gripe with DQ3 via iOS is that you canāt use landscape view at all. You have to use portrait view at all times. It makes the game easy to play with one hand, but when you really want that āgamingā feel with the two-handed grip, youāre SOL.[/quote]
this is what turned me off DQ8 on iOS, and that the game looks pretty poor on the 3DS put me off that version. I really would like to play 8 again but itās always one thing or another
Just go with the flow~ but thereās a sidequest to get your panther buddy back, make sure you hit that at some point (i donāt remember how to start it but knowing Dragon Quest itās probably some NPC in some town saying āegad i saw a big cat in a cave to the southwest cor blimeyā
I seem to recall finding slime knights really useful too. They can hit good, take hits good, you can give them good gear, and they learn how to heal good.
Noted, thank you
I have a slime knight, as it happens, hooray
this motif bugs me because i really want it to resolve into a major chord, itās just one note away ;~;
Rudie is spot on for DQVI. Itās bad, donāt do it.
SO PUMPED for VII 3DS. Gonna break out that old strat guide all the time to not miss pieces though.
it does resolve to a major chord, it just ends on the dominant V instead of resolving back to the I
/pedantry
@boojiboy7 @Rudie
You guys I canāt seem to find why DQ VI is so bad! Iām playing DQVI DS right now, probably like a third of the way in, and Iām just really enjoying everything. Maybe itās the pure RPG comfort food feel. Iām not at all turned off by the lack of a groundbreaking story or wildly innovative systems - itās a DQ game, I kinda came for the traditional style. I also find it really works well as a portable game, to grind out a few levels on a new class or fill that slot in my monster log in a short session when I have a few minutes to pop open my sleeping DS, or playing for 15-20 minutes before I go to sleep.
I accept that the dream/real world is not used to great effect; itās no Link to the Past. I guess Iām just liking the easy traditional style and customary DQ charm - and I really love the DS remake style.
FWIW, I LOVE DQIV. Havenāt ever really gotten into DQV mainly because of dread of excessive micromanaging of monsters. (but Iāll play it - maybe next RPG!). Played a lot of VII and IX but finished neither. But yeah, Iām liking VI a lot right now and plan to finish it.
Question about DQ1-3: which versions should I play? I bought the iOS ports (have an iPhone 6 and an iPad Air 2), I also own the GBC remakes. Of course, could also play the NES versions (or SFC remake) via emulator on my PC - but to me theyād have to be a lot better to make up for the lack of portability.
Iām absolutely bonkers but I hate the 2D/3D DS remake stylings and canāt accept a DQV without small baby sprites. I played through all of DQIV DS but Iām tempted to go through the NES version one day because the simplistic detail and negative space used in NES games rings in my head as some sort of evocative.
Granted, the PS2 remake of DQV does look pretty cute in its own way.
I watched my friend play through DQV PS2 ages ago. It felt extremely slow walking around in 3d though its orchestrated OST was gorgeous.
My experience with DQV is permablended into the first generation SNES (basically a slightly fancier NES game) aesthetic so I canāt imagine the game any other way when thinking about it.
I played DQVI a little bit. Going to the continue screen, there was only one single save on the cart: TONY at 9 minutes into the game.
Why did he only play for 9 minutes?? He wrote his name on the back of the cartridge with permanent marker. I donāt understand.
I went down into the city and sold my town's fabrics and immediately used it to buy a Thief Key and then broke into the Inn and took whatever thing was in there. Then I grinded a bit to take in the monster animation.Then I thought, āman, Iād just play a game that was purely these battle mechanics. I should make that.ā
And then I remembered that was basically Etrian Odyssey. So I saved DQVI and continued my Etrian Odyssey Untold 2 game. I have to finish the story mode so I can make my original party in party mode or whatever the non-story mode is! Itās kind of a slog though I always get charmed by the writing when I get back into the game.
ETRIAN ODYSSEY THREAD NOW j/k
Speaking of DQās battle system: one thing thatās really charming about it is how the enemies donāt always attack. They can just observe the situation, break into song, make a scary face, do a silly dance, or lots of other mundane but interesting actions that give them lots of personality. Earthbound takes this idea and really runs with it, and itās a shame not a lot of other RPGS do so.
Tonally, it makes monsters slightly goofy and might make battles not as serious, but something like that could be adjusted in the writing. Imagine if Fallout/Batman/Asscreed/whatever is the popular game of the moment had enemy encounters when suddenly the monster would sit back and dance at you to try and hypnotize you.
Well, that wouldnāt work so well in full action games because youād inevitably just try and shoot/slice/punch the enemy in the head while itās doing nonsense. Itād still be ridiculous and charming though.
Someone make a Fallout/Skyrim/whatever mod to incorporate random enemy behaviors like this!
Shoot, we should put this into Indivisible. BRB reporting this idea to the team.
Iām replying to you @Persona because I think you nailed something amazing, but you didnāt let yourself go far enough.
I think that this makes battles far more than just fights but real, genuine encounters. Pokemon uses this a lot in the wild to give the Pokemon personalities. Final Fantasy has enemies that once engaged might just run away. This is used to a great extent in the MonHun, Elder Scrolls, etc. Hell, Grand Theft Auto V.
Itās also great, because the tendency to want to resolve to the I gives it a propulsive feel. The jingle is for recruiting a new party member - letās get out there! The adventure is just beginning!
sheesh, donāt get me started on the myriad masterstrokes present in sugiyama scores
No I think Iād rather like to get you started.
Speaking of which, no matter what trailer it is, I always get tingles whenever the title theme plays and it gets to the march part right after the opening horns or strings or whatnot. Such a great song no matter how many times I hear it, in whatever permutation it appears in.
Itās really weird in Dragon Quest Heroes how it starts with āMonsters and Humans lived side-by-side, but now? GENOCIDE.ā
Yeah, DQ Heroes is a really weird game, both as a DQ game and as a Dynasty Warriors game. I have a lot of fondness for the strangeness of the mashup, though.