finished dqvi sfc. hits way better than the remake, no question. big surprise huh (have i announced publicly that i have become an evangelist for dqxi original over dqxi s?). that snes soundtrack really beats ass. i love dq remakes but the foundational texts must be prioritized. for example dqii hd-2d was pretty great, some real real interesting stuff going on there, but it also needed to shut the fuck up. should have had half as many words in it. at most. maybe more importantly they should have been better words (dqi hd wasn’t as bad). anyway, as far as vi goes,
vi has a real great ending, like a top two dragon quest endings ending. maybe the best dungeons in the series, in a way?? real brutalizer of a final boss, i’d say it might be the hardest one. the greater plot skeleton feels almost radical. all the individual self-contained stories are lovely, and a shocking number of them involve very little to no combat at all-- depending what route you take through the game you could a have a few hours straight of just little adventure game sequences. beautiful. pretty unbelievable how structurally open the whole thing is, actually, i think that’s much more key to its identity than “two world maps” or whatever. they haven’t gone further in that direction before or since
pretty mechanically compelling too. a lot of stuff established that persists to this day. i also suspect yuji horii was really inventing something here, even if culture still hasn’t come to terms with it:
it’s too bad this english patch is the best one we have, it really is full of holes. some of them are really funny at least. nobody mentions that it lists the stats as strength, speed, agility, wisdom, style?? (changing “agility” to “speed” for some reason, and what it calls agility is actually resilience??) (don’t get me wrong though, it’s totally playable!)
anyway i guess i have another favorite dragon quest now. how many is that. at this rate i’m gonna have to re-open my heart for a dqix playthrough someday
now, as far as dopplegangers hunting and evading each other, detectives navigating to specific coordinates in order to be sucked through unexplained holes in spacetime, an unspeakable secret evil on the other side of a mysterious ring of electric blue flames, the ambiguous nature of identity, and literally living inside a dream…