i still think the pc version had/has its advantages, but golly have i been jealous of switch owners
Yeah upon finishing the main story on PC my immediate thought was âI wish I could play this again on the Switchâ
I genuinely want to play it from start to finish in the much more expedient 2D mode
the sprite work is great but the 2D mode menus are kind of cramped, going back and forth to tockington pretty much gets your fill without enabling it in the main game
Yeah I might mess with 2D more when I play this again, but right now, Tockington is great for it.
I think Iâm gonna take a little break from this, I wasnât quite in the mood to go back to two dudes dungeoning and that part has already gone on a little long for my tastes
very bold of them to not even do a big boss fight at the end of part 1, there hasnât been a hard difficulty check since like getting the magic key
I think this game could maybe have a tiny bit more resource management than it does tbh, and every time itâs made me fight with a smaller party or heaven forbid one character after like hour 2 Iâve been annoyed about it. itâs too much better with a full team
my level has tracked almost exactly with my hours on the clock
I mean, I did become acquainted with every single human being in the world, and walked through every square foot of inhabited space, why not just spend the rest of my life on a boat in the middle of the ocean with my dad.
really enjoying part 2 now that itâs hit its stride
I think Iâve fought more bosses than random encounters
Playing DQ1 on the SNES remake, and holy crud is it easier â monsters give you so much more XP and Gold, and Inns are less extortionate. In 40 minutes of playing, Iâm fully geared up through the second town and am comfortably taking out Skeletons.
The sprite work is wildly inconsistent, the Ghosts and Mages are way worse and unlike the original, there isnât a separate sprite for before you can buy a shield.
11 just gets better and better geez
honestly feel like this might be the only big-budget JRPG out there made after the PS1 era to be successfully plotted and balanced and built out like a 90s classic
all the decisions are interesting, unlike almost every past dragon quest(!) it gets out of its own way virtually every time youâd want it to (my only complaint still being the handful of solo battles that act as boring level checks), itâs just open ended enough, it has so much heart in how it handles its characters (I liked the comment above along the lines of it feeling like it was written by old people in the best possible way), itâs pretty casually progressive in terms of gender dynamics &c. for a big japanese game, it gives you enough excuses to spend time with all of its edge cases (stronger monsters is really really on-the-money), there are as many side quests and excuses to minmax as you could wantâŚ
Iâve never been a big dragon quest head but when I said that thing in 2017 about nier automata being the best game square had published in a decade and also the most squaresoft game in that time, I didnât expect it to get displaced so quickly
also for the record I just got to this point with slightly under half of your playtime
gah, I am my own villain
3 korrok seeds
i 100%d this in 92 apparently
on pc though, i dunno how much more stuff there is on switch
hard monsters is typically a big time inflator too
except for felix or whatever
45 hours into a game that Iâm not anywhere close to done with is still a whole lot for me!!
Continuing to play the DQ1 SNES remaster, itâs real odd, like they decided to add all kinds of extra stuff to the towns that is just atmospherics for the most part. Now that player movement isnât 1:1 to blocks, stuff like searching for the Fairy Flute in Kol is weird and imprecise.
Another odd little touch is that when you swing at a monster, thereâs a little âaction lineâ VFX that plays over the sprite â if youâre using the Iron Axe, the line is noticeably different from the swords that youâre using for the other 95% of the game, with the line being much more arced and in a different location.
ETA: The translation that Iâm using is hilarious as well, my favorite so far is that âWerewolfâ from the NES version is now âWolf Mammalâ.