i think what i disliked about the last forza horizon i played was just that all of the progression and goal clearing stopped me from driving to tell me that i did the thing
can i turn all of those mini cutscenes that pop up every time i so much as drive down the street? is that a thing that still happens?
just to be clear i haven’t played a forza horizon since 2 so i’m just uninformed at this point
i liked it! i just wished that the game would stop preventing me from playing the game! i also thought it was a missed opportunity considering the game is diegetically centered around a music festival to not have like all of the info delivered via the radio so the player could just keep driving
somehow like @BustedAstromech i have become a dj atomika apologist
Oh, they can almost do this! Next game, able to assume SSDs as a baseline, if they can enshrine a value: ‘the player never, ever stops driving’, and religiously hold it – just seamless transitions into and out of races, all celebrations around the player with full control in their vehicle. It’d fix all their terrible scenes centered around the terrible avatars and put a real focus on whether breaks to the map to force progression are necessary.
It’d take a director with vision to force it through, but…
SSX Tricky is level-based, SSX 3 puts all of the “courses” on a mountain you can ride from top to bottom continuously. Both are great in different ways
i guess my last point of context for my thoughts on FH is that it’s free with game pass and i just enjoy the feel of the driving, even casually and just around the world, doing stuff at whatever pace i feel like it, listening to a streaming drum and bass radio station. like that’s the right combination of things for me to ignore how awful its aesthetics are, but i get it might not click for everyone
This and Psychonauts 2 have been interesting to watch reach wider audiences as a function of Game Pass. Removing the marginal per-game payment (and the download, if you stream it) makes it more akin to checking out a TV show in cost.