or, “I want to drive my car on my television.”
all these obsequious Forza npcs calling me by my irl name feels wrong
I put mine in as “Prime Minister”
really excited that was an option
nothing like Forza Horizon to bring on a wave of misanthropy
to think I ever complained about DJ Atomika
it’s somehow both the worst example of over the top faux-empowerment and the only game that’s extremely worth playing in spite of it
I feel like I’m living in a streamer house
highly recommend this but I have never played a burnout paradiselike for “progression”
just hammering the elevator “door close” button hoping it’ll go away, not even wired up
Speaking of Yuuko from Nichijou, what that Forza Horizon video made me feel was not misanthropy exactly but more precisely this
maybe it’s just because i’ve played a few of these now, but the progression here seems a lot better to me? i might have just learned that it’s all just scattershot anyway, so just drive around and do what turns up. there’s not anything to miss out on.
yeah that was one of the things, for exactly that reason, that I immediately loved about FH4 (easily Microsoft’s best game of the previous generation btw, I had played FM6 a tiny bit when it was free on Win10 and had been enjoying driving games more and more in recent years but they absolutely hit it out of the park with that one) but I gather it left a lot of folks cold/confused
I’m assuming they’re talking about
- incredible dump of new events after you do anything. Where do I go? The game wants to say, “wherever you want”, but because it forces you to look at the map and pick, it doesn’t communicate like Breath of the Wild, it instead seems to say you are making forward progress while giving you no indicator
- like 3 currencies that each have vague metaphors and are accrued at times when your attention is elsewhere
- unclear penalties for failure. If I don’t place in a race, should I do it again? Or do something else? The true answer is that completing it will probably unlock new races but because there are so many ways to unlock races (some gated on currency progression), it isn’t clear.
- the way the game matches your opponents to the car you bring in. Instead of clear race tiers against clearly-matched opponents, it’s super-Bethesda auto-leveling to maintain flow at all times
I don’t think it’s doing a good job of getting across its two main values: openness and rewards for every player action, though those are technically present, the confusion is adding anxiety and disguising their presence.
it definitely feels a bit odd in FH5 where you make a choice about which big series (of 5) you want to unlock and spend time with next, and then after a race and a half it’s asking you to pick the next one. the progression feels so fast that it’s almost broken, but this time round i’m basically reading it as 'we didn’t want to put all of this on the map at once.
i guess the loot element of cars also feels a bit odd, but i am just treating the specs as different styles rather than quality.
i like how in the forza fucking BENCHMARK all the cars still ram eachother like destruction derby
You’re not just supposed to cruise around destroying billboards?
Huh
Discourse went briefly on the fritz and I saw that last post repeated like 7 times
It went back to exactly one post after reloading but seemed more fitting before somehow
ultimately i like forza horizon more than any other big map checklist game because basically every action is fun because of the driving, not because of the objectives.
don’t need to play video games anymore bc i have perfected the art of mentally awarding myself 10,000 gamer points every time i complete a menial task. i am thinking of getting some trophies and other trinkets i can earn as i go about my stupid little life as well.