Broco meant the translators, and yeah, they are credited, although I personally was speaking to their obscurity in terms of the fact that like… literally no one talks about these people and apparently no one has tried to contact them for an article either. Or maybe they have and there’s been some weird legal shit.
In terms of post-production interviews I’d love most of all to get an exhaustive rundown from the level designers/concept artists, like what real life material were they looking at, what was the iterative process, what got scrapped, etc, but second to that would be a discussion with the translators
Also @8128 and maybe @Mothra and @gary and I will be playing through some of Demon’s soon, maybe we can somehow figure out how to combine footage with audio recordings