Final Fantasy 7: The Original, The Remake, The Legacy

also the very significant differences in targeting some spells – like how blizzard moves much slower than aero or fire and requires you to anticipate an enemy standing still for a couple seconds for it to connect – is a very cool asymmetry that I feel like JRPGs refused to adopt from CRPGs for about 30 years until now, except it seems like some of the bossfights just don’t take it into account at all?

like good luck hitting the hell house when it has the fire barrier mode up

except crpgs adopted it from dragon quest (3+)

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If they did it that way here though they could very easily end up in a situation where players who didn’t make the correct choices or weren’t thorough enough or whatever hit a boss fight that they just can’t win no matter what they do. That might make for an interesting game, like if they give you a chance to back out and go back and find the tools you need to fight the boss or get better at the game or whatever, but it runs into the issue of 95% of the player base just dropping the game when they reach that point rather than continue on or get better at it.

For example I’m at the Cutter & Sweeper battle at the Wall Market coliseum and I wiped twice before turning it off last night. I think third time is the charm for me but if it wasn’t would the game let me walk away from that and go find some random monsters to grind on until I was ready?

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ah whereas I just beat them, and the fight after them, and the boss fight after that all on my first try last night and with the feeling the whole time that I’d specced wrong

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the quirks of FF7R’s unwieldy but strong magic reminds me a lot of dragon’s dogma, where sorcerers could easily drop minibosses with a single spell if you had the patience/foresight to line everything up right

(play dragon’s dogma)

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My personal worst thing about Nier automata was having Platinum Action Tools but there’s barely any reward for using them and rarely make any fights easier or faster for mastering them. They’re mostly just nice flourishes. Also lack of a consistent combo structure.

I will give Kingdom Hearts a half credit for making magic more like special attacks with defined use cases (Fire is a bullet, blizzard a shotgun and thunder a AOE) that had good button feel but kinda feel weird when using ice or thunder on single targets just for the weakness bonus exp/damage.

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Kinda just want Yoko Taro to focus entirely on making an amazing shmup and then pen a manga or light novel to go with it.

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final fantasy has always wanted to be an action rpg since ATB was invented

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Hiroyuki Ito designed ATB and worked on XII which was real-time, Kitase directed X and produced XIII which were fully turn-based long after they could have made an action game so it depends on who you ask.

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I finished this last night at 2:30am and I’ve got some seirous thinking to do before I come to anything like a real “opinion” of the whole thing, but I thoroughly enjoyed the experience of it. I was bracing myself for something I’d hate more than the ending I saw, which I’m not entirely sure what to do with.

Anyway, I’m having, I think, a harder time coming to something like serious analysis on this one. And it’s a familiar struggle from watching adaptations of beloved material. (Btw, I’m adapting the following from another conversation I had about this with friends)

I feel like every adaptation of a known property requires like multiple viewer positions and FF7R has me inhabiting more roles and viewing it as more simultaneous texts than even most. Like, while playing this I felt like I was playing the following things simultaneously:

  1. An adaptation of a thing beloved by a 15 year old dork (like, see my above confession about what impact this had on me in high school)
  2. An adaptation of a thing that has been the subject of 22 years of constant discourse and reevaluation, which I have been participating in on some level almost continuously
  3. The nth Final Fantasy game
  4. A statement about what “FFVII” IS after Square’s decades of sequels, expansions, and revisions that often (I’d argue) departed from the tone of the original
  5. Square’s follow up to FFXV, specifically
  6. A late eighth-generation major studio spectacle

And maybe more. It’s a wild thing to experience, and trying to develop a definitive response has been hard. I love so much of this game. I don’t often feel like I need to replay a game to have a strong critical opinion of it, but I feel like I might for this game. Or at least it needs to percolate in my brain and I need to read more. This game is just so close to me emotionally.

Btw, I’m also of the opinion that FF7 didn’t need a remake. Yeah, its graphics have “aged” and there’s definitely “quality of life” nonsense that it “could use” (and I guess recent ports have added?) and it could definitely bear at least a minor retranslation. But I replayed the game for the first time in a decade last year and it was great.

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I know i’ve been snarky about this, but in all honesty I think if they actually do release a “sequel” that covers more of the game I will probably go back and play this before playing the sequel.

In the demo, the battle system did seem like a genuine improvement over FFXV to me, and some lps I’ve seen of higher level combat seem even better.

I am just… really in the mood for a game that involves a longer journey right now. I mean I know Midgar is much more expansive in this than in the original, and even “being outside” and “interacting with other people” is a pretty novel thing to simulate in isolation, but going back decades the main thing that appeals to me about JRPGs is the way they represent long distance travel.

You’d think FFXV would appeal to me more on this basis but … you’d be wrong I guess.

I just like world maps I guess lol… I’m curious to see how they handle that in the sequel, because that’s actually one thing I think the original FF7 really nailed, and is a true step forward from FF6. There’s just something really cool about the contrast between the low poly world map and the detail of the prerendered backgrounds in towns and stuff.

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30 posts were split to a new topic: selectubutton SUCKS… or does it???

my main takeaway after finishing this game is like all fantasy media you can track exactly how trashy and epic any given scene is by how much it respects gravity

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What are the good Final Fantasy games I can get on PC or PS4?

“i wonder how close to the inscrutable floating chaos cacophony of like say the ffxv leviathan scene this game will get?” i ask myself as i am completing fun shenmue town quests

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I mean, you can get them all on PC, you just shouldn’t buy or play them in the forms they’re commercially available

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holy shit yeah, the first thing that popped in my head as an example was the last fight in kingdom hearts 2 youre so right im stealing this

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all the PSX ones are on PC and PS4 in versions where you can do shit like turn off encounters or give yourself endgame stats

they all look like shit to varying degrees tho

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Yeah if you’re up for doing some fiddling computer shit the PSX games are way better emulated.

But I think they’re on sale on PSN right now so there’s the convenience factor.

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