Click to play along:
You’re ascending floors in a white tower. As you get higher, you pass windows which make it clear that you’re scaling through the stratosphere. Pixel stars twinkle on and off as the occasional shooting star sprite streaks across the black matte.
As you cross a crystal bridge towards the Flame of Knowledge, you hear the sound of a badly compressed laughter WAV file.
Suddenly, you are thrust into a battle:
“Look at yourself, Dulandau–you’ve become twisted by magic. Let us return the flame, and we can help you.”
“Help me? Why I think you’ll find that I am beyond any need of help! You always doubted my powers. And now you will die by them!!”
Your battle menu comes up:
[…]
Your enemy vanquished, you walk towards the Flame.
As you near the Flame your character movement slows to an awed pace.
“Stop!”
The sprite of your love interest walks out of you.
“Hero, don’t do this.”
“What are you talking about?”
“Hero, I can see the way you’re looking at the flame. The way you want it.”
"What are you talking about
“I won’t let you succumb like Dulandau!”
Your love interest sprite touches your sprite.
“LET GO OF ME!!”
Your sprite nudges the love interest sprite to the ground, and you walk up to the Flame.
You enter another battle screen.
This time, you see your party lined up on the opposite side of the field. Your battle menus are filled with powerful fire magic.
[…]
“It is is done now, my master. Yes. Now I will bring your light to the world.”
A minimally animated image of flames overtaking a valley fills the screen. Thunder flashes, revealing black clouds, as a forced perspective image of your character appears, menacing over the horizon.
End credits roll.