KSB2016 is this weekend. The first day streams are set to start at 10:00 AM Friday Japan Time so convert accordingly. For US folk that means it’s starts tonight (9pm for me on US EST). There will even be Killer Instinct and King of Fighters 14 on the second day! There are also tournaments for UMvC3 7-vs-7 and Saint Seiya: Soldier’s Soul.
Supposedly there’s an English stream but I’m not sure who’s doing it. These are the streams listed on the website (someone tell me how to paste twitch URLS without creating embeds):
godsgarden
teamsp00ky (this is the English stream)
kvo2k13
st1ckbug
shi_gaming.
Physical copy of the PS4/PS3 game, region free EU version.
RED VINYL double LP record set of the Soundlive 2014 live recording of the soundtrack. Apparently a worldwide exclusive for this release.
CD OST
Full size “visual book” that looks to be packed with content including: “The history of the series, in-depth information and bios for every character, and even all of their battle dialogue. There’s also story boards, concept art, image boards, going really in depth into even the characters that appear in the stage backgrounds”
DLC code for Raven character (DLC will likely be region-specific)
That’s $40 worth of LE stuff that actually looks WELL worth it to me, with free international shipping to boot.
If you aren’t familiar with the game. Then TJ’s combos are probably the hardest as they are very fast and damaging and you can cash out with the target auto barrage ender. Once you start seeing the patterns and know “OK, this guy likes to go for auto-barrage because he wants to start getting meter ASAP” or “He’s going to do wind up launcher then recapture on the juggble”. Then you start to know where you can break and it becomes a lot easier as Autobarrage is one of the easiest moves to break in the game if you get them before the ender as it’s obvious break on the medium. TJ mains will know where to counter break you (On the medium) so it’s a very big gamble. He’s a good damage dealer but a lot more riskier at higher levels with people who know the meta and also against characters who can either keep him out like Glacius, or want him in like Hisako (Catching powerline with Hisako’s counter is guaranteed salt).
Well, there’s additional elements like manuals and character traits like Jago’s “around the world” loops so while there’s a “golden path” of Opener ->Double → Linker → Double → Ender, the character you pick can have different enders or different playstyles. If I played Cinder, I wouldn’t be relying too heavily on the system because it gives me garbage damage. I want to be trying to stack on as much “Potential” damage as possible via his bomb loops and inferno burnouts then cash it quick. I play Riptor so I don’t need to rely so much on huge damage combos as she’s got tons of reset options and nasty traps post ender so I can afford to shorten her path combos. If I play Aganos, I want to put up walls, chunk up when I knock you down and control space before punching you through the walls for his big damage than stacking damage through loops. There’s a lot more when you get into the character specifics.
Also I wouldn’t play combo assist. It’s legal in tournies but you are limiting your options significantly. It’s also significantly easier to read and break for people used to the game but that’s your penalty for combo assist. Use it to get on the path than relying on it.
Do people play fighting games on keyboard? I don’t mean like “random people on steam forums” but actually good players, like tournament level. I’m interested in whether consistency of inputs like qcf, dp, etc is affected greatly. I’m aware of the issues with n-key rollover and such, but that’s not so much an issue for me.
how much of there not being a lot of high-level keyboard users is due to the fact that keyboards are difficult to use at tournaments because of compatibility?
I was mainly responding to the wonderment of how people who know how to do combos in KI could be so bad at playing the game overall.
There are people who have rigged up keyboards to work on modern consoles as controllers but I don’t know if any of them are well known. However what is well known and widely used is the Hitbox: http://www.hitboxarcade.com/
It is essentially the same idea of using keys for every input, leaving no ambiguity of an analog stick. As someone who spent years playing fighting games on NeoGeo and Mame emulators (a time which coincidentally coincided with what was apparently the Dark Age of fighting games (if you only played Capcom fighters)) a Hitbox is something I’m definitely interested in. However since the actual Hitboxes only support PS4 I’d have to go the cheaper route of building my own using a PS360+ PCB, which requires too much work on my part.
There’s a fairly well known Melty Blood player, madscientist, that was able to wire a keyboard to a PS2 controller back in the PS2 MBAA days, and a Canadian player I know does fairly well using a literal piano keyboard as a controller. Biggest issue is like you say though, compatibility issues with console, and there’s also that most people learned fighting games on pads or sticks so they stuck with it.
so what did the j-impression turn out to be on Dissidia arcade? I thought it hadn’t come out yet but it’s been out since last year…
I’m guessing that hype was too low to generate immediate interest in the theoretical PS4 port?
edit: god damn it Ishimoto, what the hell are these arrangements
The buzz I heard was that it had some balance issues, and was compared pretty negatively to its direct competition in games like the Gundam VS series or Gunslinger Stratos. Plus, the starting roster was missing all of the bad guys, who had most of the interesting/weird playstyles.
We applied and are part of their indie showcase. Y’all have any tips for baby’s first fight man tournament? We’re not competing but Combobreaker is big enough for it to be fun without it…
Edit: I play lots of fight mans. I’m not good. I should’ve said any tips for going to, having fun at, or hanging at fight man tourneys.
Hey, congrats! What do you mean by “tips for baby’s first fight man”? As in you haven’t played a fighter before? Just play whatever game looks cool and mash buttons. You’ll figure out what the buttons do eventually.
I guess if there is one tip for every beginner it’s that when in doubt, block. People tend to try way too hard to throw out attacks at every moment instead of just blocking and waiting for a more comfortable moment.
I now understand why fatal combos get dropped often or you don’t see people do the “best” one every time. Maximizing fatal combos requires some very particular timing and spacing. Granted, as usual many of these Trial Mode combos are more practical with some modifications rather than used as-is.