me, having beaten this guy before: how the fuck am I supposed to beat this guy
Kingdoms of Amalur: Rightwing Tax Dodge (2012)
it looks like the boss room where i gave up on playing god of war (2005)
as a professional picker of nits, haver of it both ways, and legitimizer of emulation, I really admire the attempt to actually engage with the compromises here, even though I do think the entire premise is still fundamentally unjustified, given what we know about market effects and externalities around βdefinitive editionsβ of games being the only ones for sale &c. &c.
iβve also been playing this! (albeit on PS4, or else iβd say letβs team up)
Didnβt the shopkeeper noblewoman in Latria sing when you were near her? I think Iβve realized that the chanting BGM in Latria must actually just be her and sheβs used as a diagetic BGM track instead of the towers being filled with grunts and bells and Rydyells. Except her singing doesnβt seem to get noticeably louder when I get near her so Iβm not 100% sure if I fabricated the memory of the singling lady.
And as much clowning as there is about the PS+ Exclusive help videos, I actually did end up using it to find some doorway I kept missing, the one you need to go to after you pick up the key on the arrow bridge with the t-posing statue ballista. So I guess mission accomplished by Sony there.
I like how on that pathway leading up to the prisoner above the Foolβs Idol fight people have been putting messages βBeginners should try here laterβ to try and get new players to fight the boss first and get extremely confused.
nah, you are right. i remember the singing stopping when you prompt dialogue with her.
i was watching Jimquisitionβs review of Demonβs souls ps5 andβ¦ I really wanted to like this remake, but the characters look like action figures!
I donβt want to seem to be bashing the game for free, but everything that makes the atmosphere of a From Software game special, has been killed hereβ¦
Itβs totally off.
Letβs take Bloodborne: itβs hazy for a reason. The art is part of the game, itβs like a horror van gogh. If it was done differently (like a cartoon), the mood would have been killed.
every time i see the fire effects, i cannot believe it
Considering how similar the descriptions are in the original, I think standardizing this type of no-nonsense item description is fine
Sorry, I was flipping between the two to show that one of them was missing a period.
Oh, canβt unsee it now.
I feel like Iβm experiencing a Twilight Zone episode in which Iβm being fed a version of Dark Souls One that is more janky than it actually was in the original version. I am probably just misremembering the entire From experience
ok that oneβs pretty wild
their shield slam did always have extra range in front, like a shockwave that breaks your guard open if trying to lame them out
it also only does like 50 damage but thatβs about as much hp as you had lol
In Dark Souls 2, we call those shockwaves.
The Souls games have always been far jankier than their unfortunate βperfect game for hardcore gamers gameβ reputation.