Fading Brakelight Obscurity III - Green-Orange-Checkered Edizione

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absolut BEST picture material:

although the other snapshots which can be found here

are good as well.
Anyway, who wouldn’t want a true Playstation 1 Porker Racer (idk how they would fare up the hill to the Corkscrew though) like this?
Also loving the bodykit someone built to make his sports—, uh, utility tractor? —car more slippery, that’s the spirit :servbotsalute:

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FM8 is playable for some now I guess?

Reviews and impressions got me all :woozy_face:

Live service Forza? Bad performance on PC with an RTX 4080 Forza? Sparse single player that’ll get better over time as the game evolves Forza?

Part of me wants to plunk down a hundo to play it now. Part of me thinks I’ll skip this entry entirely and just keep playing GT7/Assetto.

I just don’t know!

Has anyone here played it yet?

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Apparently the bad PC performance was down to not letting shader compilation finish.

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yeah, the “for some” bit leaves me second guessing this new entry atm.

Not Sure Here what this means for me as an XB4 owner:
Should i get the version they sell via the MS-store (because if it is tied to the MS-account, i can play it on PC and the XB4, i guess?) … but it sounds like it doesn’t make a difference atm if it isn’t done yet :tarothink:

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The value proposition is wild. I usually don’t analyze it this much for a game. Especially one in a series I historically buy on day one.

$99.99 to play five days early + get all the extras.
vs.
$89.99 to get all the extras but not get to play early.
vs.
$69.99 to get the base game and not play early and probably get shamed a lot into upgrading to the 89.99 version.
vs.
$9.99 to play the base game for a month via gamepass not early and decide if you like it enough to actually buy it or commit to gamepass.

I don’t know what Microsoft’s play is here, but it sure feels like this game is a huge test of how many people they can pull into gamepass.

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they did the same tiered launch with starfield and i feel like a dope for paying to play it during my long weekend when i’m already a game pass subscriber

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FM apparently has XB360 era car models, like the nissan silvia, which is a running joke at this point. I still have a chip on my shoulder after T10 laid me off over the phone. Their online play has driver safety ratings which should prevent people from ramming you. One thing I really liked from FH5 was doing online lobbies, so maybe if that scene is good enough I’ll come along for the ride.

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  • new forza seems like a nonstarter
  • still got the baby physics and the lackluster car models?
  • main forza draw imo is their cool fictional tracks, and the new Hakone seems nice enough for a full-FIA curbs and fences type of experience
  • but now there’s less tracks? it doesn’t even have the nordschliefe?
  • i can see the appeal if you’re trapped in an xbox only household? less clear if you’ve access to Gran Turismo and Assetto? multiplayer?
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that is a good point, same here - before FM5, I’d have a streak of day 1 purchases for the FM series since part Tres.
(FM5 was missing the point entirely w/ its carpack-DLC-driven design being the core gameplay concept, FM6 being not-quite-there yet, and FM7 had the famous shit-the-bed lootbox launch-mess they quickly got rid of. Plus the massive f***up of not letting you do a private multiplayer lobby with a few AI-controlled cars, because why would you want to play with people you know, assembling a specific field of cars and try to have fun there.

Now, a few years later… once again: This release ‘strategy’ leaves me pondering what to do here, where in the old days™ it’d be a

plunk cash down day 1 and ~ fin ~

kind of deal.

No Nordschleife tho? Didn’t they learn after FM5 that tracks make the difference, because you need some road to drive your nice cars around on?

idk if someone does a target audience analysis for each new installment, but this sounds like someone has either not done any at all, or they are out of touch w/ their fanbase, once again :tronyell:

kinda on the fence here until I have read some reviews.

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All the jokes about how the S15 model is almost old enough to drink :rofl:

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uhhhhh unacceptable

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knowing t10 the reason theres fewer tracks is because they rely on outsourcing for a lot of the trackwork, which is slow and unreliable at times. but also t10 were, at least when i worked there, incredible cheapasses about paying track licensing fees. this is partially why Suzuki isnt in many mainline forza games. they are similarly cheap about getting access to reference cars, if they cant get access for free they wont bother. one fun fact; the reference car for the 959 is bill gate’s personal car

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Some say … that the Nordschleife will be a free Spring 2024 update.
I’ll believe it when I see it, but that track list is … well, let’s say, lacklustre at best if you aren’t an IMSA fanboy. It really feels like they didn’t care about dipping into their own backlog of tracks from FM3 or 4, but give us Kyalami and Barcelona?

Seriously… :waynestare:

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I read that the old tracks didn’t work with the new physics system because they weren’t high res enough, so that necessitated making them over again. If forza could use old and busted tracks, they would, and they have in the past. One example is VIR, which has 2 layouts which do not exist in real life and who’s curbs go in the opposite direction of the road.

This is a left turn, except if you go over the tarmac to cut the apex, the game thinks you’ve gone off track and invalidates your time. the real apex is that point up ahead marked by paint. that’s because in between marking off track areas (outsourced) and track art (internal) someone stuck those bits of tarmac there after the offtrack areas had been marked. When I brought this up to my manger he refused to actually look at it and said it was too late. This was present not just in FM6 DLC, but in FM7, a whole ass release later.

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it feels like what keeps happening with a lot of these major franchises lately is like… you can tell that when the tech lead leaves they take most of the team with them and then there’s an internal project to like, reboot it all as a next-generation sequel, except because “next-generation” is an arbitrary marker nowadays as far as hardware is concerned, consumers are basically getting technical debt refactors presented to them as new video games, and it usually takes like, a couple cycles for those to actually deliver on what was there before

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Aaaaaaaahhhhhhhhhhhhhhhh :tronyell: Yeah, that drove me up the walls!

driving a clean lap, only to have your lap(s) invalidated time and again made me accept the inevitable, i.e. why care about doing clean laps if the game just decides at a whim what does (or doesn’t) count as a clean lap, and in the end just stuck to a visual approximation of what would be an aceptable line in real world racing.

Re old tracks vs new physics system:
Understandable, OK … however.

They had at least three years, even when not considering that they must have been primed to work on a potential launch XB4 title … and T10 is an inhouse studio (are… were?) So idk, don’t want to give them the benefit of doubt what with how long this has been in the making, and we get pretty much most tracks we have had in FM7 already… otoh, Sebring’s missing, or i might have missed this in this random ytuber vid.

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The case with a lot of studios is that the tech is often old as balls. For T10 I think it was still mostly the FM2 engine when I worked there, just with a bunch of iteration. Other studios are mostly the same unless they’re using off the shelf engines, because the complexity and fidelity demanded by AAA means that you don’t really have a lot of other tech options and writing a brand new engine from the ground up is basically not possible. Switching engines means retraining your entire staff and throwing away a lot of internal tools and knowledge, and unless you’re a smaller studio that switch is basically not possible. So if you have money, like Microsoft, you can afford to hire whole outsourcing studios to do a lot of the work and a rotating cast of V-dash contractors forever.

I think MSFT’s core problem with their internal studios is the fucking contracting system. People can only stay 18 months and then they get rotated out, those are typically younger and less experienced developers that are nonetheless enthusiastic and have new ideas. the fulltimers are all…much older. You need new blood in there, and that’s impossible under the current system, there’s no fulltime positions open unless you’re a fulltime senior or lead already.

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stick around for the quick peak at the Giugiaro designed 70s Alfa NYC taxi van concept

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Well, local retailer didn’t have any of the physical FM versions, so i went back home w/o one, guess there won’t be an Installation-party today!

:tarothink:

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