About to hire a fire truck to finish the 8h endurance race, after the wheelbase flew out the window?
Been drifting in Assetto Corsa and messing with animated gif color palettes:
ooooh i love the first one
seconded, first palette hits animation panel sweet spot!
with neither fh 4 or 5 currently wanting to boot at all on my (and apparently thousands of other) PCs, pinched fh3 instead
now to learn how to uhh tune? yes tune! a vehicle
The best part of car tuning in videogames is that it is a lot of fuck around and find out.
doubtless, and because i can’t even drive well in the first place i have a lovely moving target to hit too
only driving games i’ve ever done are mario karts, so
the sheer girth of ac’s mod catalogue is starting to interest me
what are the good openworld downloads for it? (since this is why i went for horizon at all really)
I’m at work on my phone so I can’t link everything, but my favorites so far are:
High Force
Shutoko Revival Project
Pacific Coast Highway
Union Island
Mulholland Drive
There seem to be so so many! And there are paid maps you can pick up on Patreon that have hundreds of kilometers to explore.
There are also some really excellent cars from modders. I barely even drive Kunos cars anymore outside of the NA Miata.
Setup can be a bit daunting, but Content Manager helps a lot. If you do decide to delve, I can help with whatever questions you might have. @Victor is probably better versed than me in this stuff.
Honestly I don’t care at all about Horizon anymore. Cruising highways in AC in the cockpit view with club music playing and absolutely no UI is the closest thing I’ve ever felt to going for a good real life drive to get my mind off things.
i have the content manager down and running now, not daunted yet but
There are some mods that will tell you not to use content manager to install. But for the most part you can install with it.
Shutoko Revival in particular has a YouTube video explaining the manual install process. It’s easy if you follow along, but you have to set aside the time.
is it particularly obvious where one downloads new cars from?
I created an account at racedepartment.com. Their downloads are slow, but it’s a great repository.
There’s a YouTube channel called SirSpatsGaming that links good free mods all the time as well.
Meanwhile,
It looks like a Mazda MX-5-sized roadster behind the lens but, in reality, it measures 4535mm long, 1913mm wide and 1329mm tall. That makes it more than half a metre longer than the MX-5
And here I was wondering for a moment…
To hear it warms my cold old heart.
It…might be better to self-discover the both over and underwhelming MUGENified reality of Assetto life. Really the ‘final fantasy tactics real game is the menus and FAQs and Documentation you read along the way’ of driving software.
Also, I think one thing to keep in mind is that, really, there are only really three or four Assetto maps that actually approach the kind of open-world, multi-branched experience of driving in the large commercial asset-streaming-engine (<- this is its major limitation) driving games, really. But yeah, there’s a good collection of mid to large size tracks; some of which exist in the open-world/free-roam continuum, and others that are really more on the simple non-racetrack/point-to-point road spectrum; where you can maybe rack up the miles if not always engage in exactly the same kind of route planning freedom as Horizon-adjacent videogames.
Along with the certified classics Dale has already listed, some examples:
Glen Shiel
LA Canyons
MK Shimonagawa
MK Ugase City
Bella Vista Route
Burnout Paradise
NFS:Most Wanted
NFS: Underground 2
FDR Drive
Kowloon
California Coast - GRID2
California Highway - Project Cars
Cannonball Run U.S.A
Applecross Hillclimb
Gatineau Park
Road to Lake Louise
Lake Louise
Fonteny
Fujimi Kaido - Forza
Santa Monica Mountains
Fluela Pass
Sydney West
Berowra Valley National Park
Targa Florio '73
Tianmen Mountain
Transfagarasan
Wicklow Mountains
Topanga Canyon
The Evo Triangle
Slea Head
Nsuka/Naruto Skyline 0.93a
Mount Stenth
Emerald Bay
Murree-Monal
Okuibuki Motorpark
Loch Ronnach
Aspertsham
Carbon Test/CarbonTNT
Hong - GRID
Lago d’Endine
Mezciems
Mountain Route
Osaka Loop
Real Monaco / ‘r3b3ld3 Project’
Sterkfonteindam
Some of it is borderline on the openworld/freeroam aspect, but mostly steering clear of explicit rally-stages/touge.
But, uh…also I may have on and off spent the last couple months and a couple hundred? hours Blender frankensteining + SDK and INI wrangling together new self-Assetto-converted Genki/Sega/mobile-game datamined model rips, ethically questionable repurposing pre-existing community-conversions of commercial creations, and variously edited scratch-made amateur maps into what has become…a fairly large-ish track. WIP, etc.
Bye .
Good. Lord!
Daaaang yall.
What are the relative machine requirements for AC and its popular tracks?
Its not the most optimized engine. Pretty variable performance based on settings, etc. But I think once you’re into the PS4 Pro-ish performance range you should be able to do pretty much anything at reasonable framerates, just perhaps not with all the whizbang options enabled. Worth keeping in mind: game is largely single-threaded. But like, I know some people drive on laptops with the keyboard on extreme shadows-disabled RTX-very-off potato configs.
So, like, until Jan I was running a R9 380X 4GB GPU, with an i7 4870k CPU @ 4ghz, 12gb of ram. 10-30 car multiplayer + traffic lobbies on SRP would usually run between 30-60 @ 1080p; lots of stuff locked at 60fps for singleplayer.
Now on a 1080ti GPU, 1440p pretty much always locked at 60fps no matter what on vaguely “High” settings. But, like, I still only have dynamic headlight shadow-casting enabled for the closest 2 vehicles, enable rain and magically double your load, there are probably literally close to 1000 checkboxes in the Content Manager settings, etc.