If I didn’t think it would make me violently ill the full PSVR support sounds tempting.
The PSVR support salvaged GT Sport for me so I’m pretty sure it would do the same for me in GT7 as well, especially since it isn’t limited to arcade mode stuff this time around
i admit i am tempted to give sony 549 us dollars
i’m going to wait and see if modders hack it to work on pc because if i can’t be an anime girl in vr chat what’s the point
from what i understand PSVR2 is not going to be properly compatible with PC anytime soon, if ever. it was a lot of work to get the first one working (and it still isn’t great - PS4 camera support is still WIP and not great at the moment), and this one is a lot more complex
from the developer of the current PSVR on PC mod solution:
https://www.reddit.com/r/PSVRHack/comments/ykbbq5/comment/iuvc07l/?context=3
You would be wasting your money, as there is no guarantee you could ever use it on a PC, and quite a good chance that you won’t be able to. The original PSVR is (electronically) equivalent to a monitor and so it it is relatively simple to get a video signal up on it. Reading sensors etc. took a lot of reverse engineering, and at least a year from release before anyone figured that out. It then took a couple more years before it was usable as a PC VR headset. Tracking and controllers (using the original hardware) is still very much a work in progress, over 5 years from release. That is without Sony making any effort to prevent non PS4 users from using it.
The PSVR2 is unreleased. It’s quite possible that Sony have encrypted the signals (which all run over USB) to prevent non-PS use. Even if they haven’t it would take a lot of reverse engineering (read several years) just to get an image on the headset. Then there is the tracking, which would need to be developed, as there isn’t a ready-made SLAM tracker available for Windows (assuming of course the camera protocol was reverse-engineered). Then the controllers etc. etc. I would say it is very unlikely that the PSVR2 would be useable for PCVR within 5 years of its release. So, it would be a very expensive paper-weight, and by the time it was usable (if ever) it would be completely obsolete.
For further context, on USB headsets, refer to the Quest, which has been out for 3.5 years. In that time, no one has managed to figure out anything non-sanctioned about it, even with the ability to develop and debug software on the headset. It is completely locked down. Expect the same with PSVR2, but with absolutely no “in” available.
some more recent details following up on that article about what happens when you plug the PSVR2 into a PC
same dev as above, iVRy_VR
I think it’s absolutely hilarious (and pretty naive) that they thought they could just fire up SteamVR and have it do anything. That would require Valve having written PSVR2 drivers and baked them into SteamVR without anyone knowing or noticing.
Yes, it is encouraging that there is a “cinema mode” available to PC users. However the article doesn’t state that they actually got anything to display on the PSVR2, just that Windows recognised it as a screen. That puts it on the level of an original PSVR1 (where headset needs to be given USB commands to work in “cinema mode”), or a more recent model where it starts up in “cinema mode”. That is good news in that the display signal probably isn’t encrypted, but at best leaves something that requires at least as much reverse-engineering as a PSVR1. Really, it’s a lot more work than PSVR1, even if Sony has done nothing to prevent its use on non-PS5 platforms.
What most people don’t realise though, is that even with all of this, there is a very small subset of PCs that would be able to support this at all (even with Sony-sanctioned PC drivers). It looks like it needs to be plugged into a port that can both provide alt-DP connected directly to the “VR” GPU, and that can provide enough power to run the headset. I don’t have a PC that could run this headset, and I have a lot of PCs and GPUs. Even so, it’s possible to build a cable that can split out the power, USB-C and DP into separate connectors. That cable doesn’t exist at present (although the DP cable for the Pico Neo3 Link is close).
I am getting a PSVR2 next week, and will start the job of “hacking” it to work on a PC. Once I have it, it will be possible to make comments on “how hard” it will be to get it working on a PC. It’s definitely worth bearing in mind that this is a very long way away from being usable on a PC in any form.
For those optimistically believing that Sony will make a PC (SteamVR?) driver for this, forget that idea for the next few years. It doesn’t track with how the market, or Sony works.
bummer! i heard the build quality is pretty nice
yeah, it sounds like a quality headset.
basically it seems like it’s a good piece of hardware but that it’s locked to PS5 as well as being incompatible with PSVR1 are real knocks
some reports of bridge-of-nose-pinching depending on face-shape, though most folks seem to find it pretty comfortable
during my hunt for a fuckin covid test I went to multiple drugstores in the seattle area, all of them having a shelf of Kinsmart model cars. they’re pullback style but they have really good detail and build quality for the price. Plus they seem to do very specific and weird cars, like do you want a model Toyota Rav 4?

or a Toyota Celica?
or maybe something more exotic, like this incredible McLaren F1 GTR

anyway these wormed my way into my subconcious, which made me had a dream I found a bunch of these. Am I going to go on a shopping spree now?! probably!!
I have several of these. I bought this Porsche Carrera GT from a 7/11 when I was very drunk because it had been languishing on the shelf for months
Yeah I looked forward to seeing these when getting my vaccines ![]()
i am twitter moots with the fella who imported the twingo, and twitter moots with victoria scott, so seeing them both post about driving the twingo through Avenue of The Giants was…an incredible crossover. living vicariously through the internet
That looks a bit under-inflated to maybe give it a bit more bounce. I’ve never thrown shit at ours but they generally look a lot more substantial than this when inflated.
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That are some good model cars, wow … and tbh, i also kinda dig the RAV4 (3 door version) now, since the current model is a kludgy box, i mean
no thanks
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… otoh,
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YES PLEASE, aye…
When i read that Twingo article, i felt sooo understood, these cars belong on the road and should be driven, not collected. Young people should get access to cheap cars and learn how to drive with them, but no, first it were boomers that got greedy (was talking shortly to a dork who owns 10-15ish Audi 100 Coupes
waiting for them to become expensive and sell them off, or an otherwise nice old bloke driving an Alpine A108 who’s owning two more A110s but complaining that fresh or young blood is missing in their Alpine Club … guess what, 70k+ $ is a bit steep, #hashtag1st world problems i guess!) and now you see more and more fxxking tech bros and coin hipsters (yeaaaah i know that is a prejudice and i am being bratty here) treating them as assets and being smug about it at c&c meetings, and that really is making me a bit cross (read this post in
BUT ENOUGH OF THE HATE, let’s spread love, not hate ![]()
the good news is that the twingo has a two-seater folding roof twin that is dirt cheap and available, the Renault Wind … not sure whether the 1.2L I4 is enough, but ~5k for open top driving is increasingly hard to find since MX5s have become commodity assets, and due to its stance, it should be darty enough for a downhill romp.
If its 9k you can spare, the Peugeot 208 with > 150 bhp would be a test drive I’d take, simply because they don’t build them like this anymore, nowadays everything has to be a 1.5t tank
… love, no hate Ok Ok ![]()
Also, JDM wildcard here is the Suzuki Swift with a 1.6 I4 engine, though i actually like the looks of the current gen model better tbh… I’ve never sat in/driven one though, but the stance would suggest it could be a darty model to zip around town.
Like, why would you…?
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been working on fixing up/remaking the semi-broken Assetto conversion of Carface80’s original (made for GTA5) City Turbo II model.
Also rigging up the Motocompo that was in the back of it as a functional bike. Did I decide to export a rigged driver with properly mapped animations? No, instead decided on the sensible path of making Ryo’s hands, shoulders and forearms appear to the game as instrument gauge dials that pivot and rotate around floating points in space based on steering and throttle input.
Damn dude we gotta talk mods some time!
Before:
After:
Before:
After:
Before:
After:
Some before and after shots of the current state of the City. New PBR(ish) materials throughout. New AO maps with lazy auto-uv unwraps. Various cleanup/tweaks of the 3d model, subdividing circles, splitting meshes up, (hastily) fixing topology, etc. Newly modeled stereo. Working gauges, got the turbo-display up and running in a fun hacky way, stereo/clock LCDs work, cluster warning lights. Functioning external lights with full refraction setup, new pattern normal maps, wobbly exhaust. Yokohama tire textures and slyly de-badged Wilwood disc+caliper models from ACMP modder’s library resource. Torque curve I matched up to a few-frame tv-display of some import reseller’s promo commercial Youtube vid where they took their overpriced car to the dyno to prove it’s still good. Etc, etc, etc.

Right now I’ve got mostly realistic values plugged in for the headline stuff, weight, power, gear ratios, wheelbase, track width, inertia box, extended physics 185/60 tires, colliders, etc. But the suspension geometry is extremely fudged by bashing together the front end from Arch’s AE86 and his 325ix rear-end for somewhat period-appropriate mac-strut and trailing-arm stand-ins. Before these animals just fully copy-pasted from the Kunos Fiat 500…so if you squint that’s progress that’s a win.















