Fading Brakelight Obscurity III - Green-Orange-Checkered Edizione

I have a 2 stroke RC car. That’s enough for me!

It’s ALWAYS overheating. It’s always breaking. It spews blue smoke while screaming like a person and goes 45mph.

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English subs available

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Spicy Talk!!


indeed :tarothink:
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Don’t really know what this is, but the animated open-wheel cars look sick.

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looks like a show about a young upstart driver in the regional Japanese Formula Championship

or Super Formula Lights

https://superformula-lights.com/en/

(the latter somewhat resembling an Indy Lights Feeder Series to the top-spec openwheeler-series Super Formula, whereas the regional championship seems rather in the spirit of a local feeder series for gaining license points… but ymmv, i am absolutely no pro in openwheeler-series-lineage that got super-convoluted (pun unintentional :smirk: ) when FIA decided to claim naming rights on F2 and F3 a few years ago, and introduced a nightmarish convoluted ranking and license points system all over its series)


btw, curious to see the show not having Halos on the cars featured in this series, either that's going to be used as a plot point (competitor/friend dies tragically, Halo is introduced due to heroic lobbying) or they didn't like the look of it (bizarrely stupid position to teach a young and naive audience about which risks should - or can - be taken for vanity reasons) — in either case, somewhat strange omission, but they surely have their reasons :tarothink:
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btw, still trucking strong in Snowrunner …

and when you have enough $$$ to throw around, swapping out parts and building a fleet of customized trucks for multiple occasions and sharing them in online mode/when sharing a session is more fun than i’d have thought.

:servbotsalute:

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jeeeeeeeez the Expert difficulty in Hotshot Racing is extremely rough. i was only barely able to clear the first two cups, after hours of trying on each. the rubber-banding is pretty cruel, you are really not allowed to make any mistakes on Expert, but no matter how perfect you are, they will always keep up. the only way to reliably win is to make a big move at the end of the race - the rest of the race is basically a formality and setup for the last 20 seconds

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tbh, that’s one of the gripes i have with HSR, exactly, knowing that you loiter around the front, preserving boost, for the last lap and executing perfectly in a manner to be sure to be in front when it counts.

That’s not a bad thing, btw, it’s just that it gets a bit formulaic after a while, and if you are used to a bit more chaos or surprises, it can become a bit boring to rinse&repeat as you’ve perfectly described it.




on a sidenote, mudding around in Snowrunner gives you ample time and mental capacity to process Racer Magazines GTP 101 vids about the new tech that will see its prime time debut later today during the Daytona 24h, a race that will be an interesting one to watch - brandnew class, brandnew cars, possibility of lower class (P2) cars spoiling the grand opening night and above all, a first glimpse of what’s to come later this year in Le Mans.

What’s new (and still wrapping my head around it) is the model of allocating a max budget of energy per stint and how that’s accomplished over the course of the event, and a few questionmarks remain about how these translate to strategy when the race winds down (is the energy budget allocated for time duration, i.e. with 30 minutes to go, do you get an allowance of 30 minutes (+1 lap to make sure you are fine if caught badly by race end), do you get the full allocation (e.g. 45 minutes worth) even if you won’t be able to deplete it, will it be a strategic thing (teams knows their capabilities and short-fill their car to gain 5 seconds or so over their competitors) … yeah, that’s a non-VG-thing i think about a lot, go figure) …
will be interesting to see how that one pans out (or: IF … there must be some contenders left tomorrow for it to matter).

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smiling and nodding at all these handsome boxy-ass cars

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15 years later, F-Zero became a real thing because of this person, and we all didn’t think it was possible, even with this instructional video laying the groundwork … :tarothink:

This guy apparently made a, never-released, fully procedural rally-stage generator for Assetto Corsa, like 4-5 years ago. Eventually morphed into his own bespoke dirt driving sim called Kompass, which has apparently also been mostly abandoned.

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release the don’t cut cut, etc.

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Someone at Nissan must have been forced to drive a current gen Micra, and hence this

Concept was greenlight for getting some tradefair acclaims back. Does it work?

:flushed:

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thanks to IMSA being nice, now you can re-watch the great race and see how it all unfolded, either the 24hs (in four parts)

or the (far too short to understand anything) race recap

:servbotsalute:
Kudos to IMSA for knowing how to handle an audience. if only the WEC wasn’t so greedy and uploaded each of the races only when the next one comes around :tronyell:

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You guys may know that Ridge Racer series is composed by fictional cars doing drifts at 400kph with support from a tri-bar N20 recharged while you’re cornering. But how about if you bring a virtual car from this crazy series to the reality?

Yes, for the fan’s delirium (as me), this just happened in the middle of 2000’s, when the notorious brake pads company and racing team Project Mu was responsible for bringing the Soldat Raggio to reality. The Soldat Raggio (a kind of Ferrari Enzo to the NAMCO’s world, once the car is considered an Italian supercar) appeared for the first time in 2004’s Ridge Racers for PSP, as the cover/protagonist car, and reappeared in all sequels since then. In 2006, with the Ridge Racers 2, we saw a special version for the car, called Yamasa Raggio. Yamasa is actually a real pachinko slot company, which (probably) sponsored the development for the real project.
A curious fact is that the real base for the virtual car was an NSX. In the virtual description of mostly Ridge Racer’s game which the Raggio is featured in, the car carries a V12 NA, while the real-life carries the original NSX’s V6, the C32B, twin-turbo with DIC-R fuel injectors, an ORC clutch and an ARC intercooler. According to reports, it performed better than the NSX at the time.

The car’s first public apparition happened at the 2006 Tokyo Auto Salon, with a complete livery, the same which can be seen on Ridge Racers 2. Unfortunately, it was the only Ridge Racer’s car to ever came to the real-life, and unfortunately this is all that I know for now.

Here’s the car pictured in a certain moment in a private test back in 2005, before the public apparition in early 2006.

“Hachi Machi” as someone would say

Anyway, this one off is probably sitting in a garage somewhere never to see the light of day, and as the early 00’s web continues to succumb to linkrot the car will continue to just be some kind of white whale. Maybe it’ll be like the SARD MC8 Road car, where it just appears one day on an auction site for 30k, and someone buys it and actually restores it to driving condition.

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:flushed:

those lines… beautiful … and pop-up headlights as well (because NA1), ooffff.
Who wouldn’t want to romp around town and countryside to proclaim his Love for NAMCO’s Mappy or Galaxian, in a well-balanced midship-rear-driven Sportscar. That is the only NSX-based kitcar I can wholeheartedly embrace for becoming something better than it originally was :servbotsalute:

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Absolutely wild what people bring out to the 'ring

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ok i laughed when it cut to the helicopter

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