Fading Brakelight Obscurity III - Green-Orange-Checkered Edizione

if anything came out of this, i at least saw a lot of people who were originally giving the game such superlative reviews re-evaluating some of their opinions.

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idk I really liked my Integra and the actual driving feels amazing. the user experience is still inexcusably bad but the actual “drive around and chill out and take hyperrealistic photos of your car” experience is still pretty fun and worthwhile

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At the same time the pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices.

This is dumb. Can’t wait to be saving up for a car only to find out it went up another million since i started grinding races.

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we decided to make buying cars in the videogame more like trying to book a flight on frequent flier miles, you’re welcome

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Sony said they were gonna have 10 live service games by March 2026 and I guess this is one of them, huh. Suddenly concerned for Destiny

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I have to second this. I can’t wait to play some this weekend on my driving setup. I’ll probably pick a slow FF car and just drive events or do hot laps without even thinking about the campaign.

It’s not the way the game was intended to be played, but it is an enjoyable way to play it.

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Neither the answer I was hoping for or expecting. This is insane.

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I don’t disagree that it still feels fantastic, but I just spent five years doing that with GT Sport and this reduces GT7 (on PS5) to a better graphics preset for GT Sport

I can enjoy it as that but it’s still disappointing that that’s all I have to sink my teeth into

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haha wow, from the GT7 store page:

someone is breathing down their necks to make this game earn gacha money no matter the price.

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the only selling I’m gonna do is trading in this game to get a better one amirite or amirite (I got a digital copy fuck)

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Yeah this is fair, and the game in its current state is an absolute ripoff for sure.

I wish Sony were as reactive as Microsoft at “making it right”.

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i’m probably still gonna play a little bit each day till i’m through the cafe stuff and unlocked everything… i too have a digital version so i’m stuck with this i guess.

today i got 5000 credits from a 4 star roulette ticket. i’m just gonna stop opening these things

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I had been wondering why Lotus didn’t appear in the brand shop, and was surprised to learn it was because they ended all their product lines in 2021. RIP to the legacy that gave us probably the most broken car in a driving simulator yet released, the Lotus Elise Exige in SEGAGT2002. With tuning it allowed you to fit 560hp into a 700lb frame. This car is probably the reason I played racing games at all.

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a driving game without lotus is pointless!!!

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Speaking of Lotus

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At the same time the pricing of cars is an important element that conveys their value and rarity, so I do think it’s important for it to be linked with the real world prices.

Huh, they’re really just laying out their design problems for their fans to…sympathize with?

I agree with them that the progression design should establish price differences between cars – it’s really important to establish a player’s ability to rank them, to convey real-world information about their differences, to create interesting moments in their used and resell lot, and all of that. A too-flat price curve is uninteresting and doesn’t convey as much information.

I’m assuming they have two competing desired experiences: hours of play per car, and differentiation in price between cars. You can’t tie the in-game car prices too close to real-world prices because those scale exponentially; they don’t want a target hour of play to get a top-end car to also get 20 low-end cars (gut-feeling, I’d probably put my desired ratio at 3:1 for a 95% tier car and at 25:1 for a 99% tier car (treating the very tippy-top like late-RPG goals)).

But it’s clear that they’ve solved the problem poorly, and asking people to remember the goal of their solution won’t make them happier about it. And like all these progression problems in modern AAA, the addition of a microtransaction channel immediately puts the designers into adversarial conflict with the players and costs them the ability to speak and be believed by an audience who can’t trust if they’re talking as designers or salespeople.

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If the prices are truly in line with real world prices, a pristine Integra Type R should cost like $60k.

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this is like, a society-wide problem nowadays somehow

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Double That

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damn and the phoenix yellow… i am feeling car windowshopping jealousy for the first time since… well… i first got my car

guess i should play more gran turismo

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