F J O R D S Travelogue

I don’t know how to write intro sentences.

I saw a trailer for the game F J O R D S years ago, possibly on ganso selectbutton, and always intended to play it. I am also cheap and didn’t want to spend $7 on something I might hate when I could spend less than $7 on it, so I waited for it to go on sale. Some would say that waiting a few years to save $3 is madness, but I say that I have no good counterargument.

For whatever reason I had the itch to take a lot pictures while playing this game, and a lesser secondary itch to share them (hydrocortisone hasn’t helped). It felt like too many pictures to drop in the pictures thread, and way too many to drop in the massive “what game are you playing” one, so here is its own topic. I hope you enjoy it/don’t hate it/don’t ban me for wasting server resources Felix.

I should probably spend some time explaining what the game actually is, fortunately I brought pictures!

Here is the first room; it is quaint. The gigantic phone next to you is ringing, if you pick it up you get this message.

Never has a greater journey had a simpler beginning. That’s probably a lie.

Interesting design choice #1 that is hard to capture in images (that’s my excuse and I’m sticking to it): As the phone rings the characters ->, <-, A and K float above it. These are the only buttons you need to press in the game. I mean, other than Esc to back out of things or exit the game. Probably a design oversight there. You move with the left and right arrow keys while A makes you jump…

…as I was saying, while A shoots a grappling hook straight up as you can’t jump, although after you reach the ceiling and start to fall you can use the arrows to fall to the left or right. Worth noting is that you can only grapple up via the left side; while you can grapple on the right you fall too quickly to land on that one block tall gap right next to it. The game teaches you this in the first room so you won’t be surprised the next dozen times it comes up.

The K button makes you kill yourself, which is awfully grim. Imagine an existence where your only actions are walking, grappling and suicide. I feel sorry for our pizza guy friend here.

At some point I stopped hitting the up arrow on that door there and instead hit A, as I can’t even follow the most blatant instructions.

The outside world is so much bigger and prettier and full of waterfalls. Now I could climb up and over and take that little boat down the stream to the right, but there was the matter of that computer looking thing back in the first room.

After asking for help a couple times I stumble upon a bunch of variables I can switch to either true or false. If this ends up being another Hack ‘n’ Slash I will push the hell out of the K key.

I remember all the waterfalls so I set them to false.

…And voila! All the waterfalls are gone. I decide to hold off on the boat ride and go exploring to the upper right now that there is no longer a waterfall blocking…

…Water still kills me, I see. There is only one possible explanation for this: I am a witch.

And here is where this kind of minimalistic storytelling shines. You are playing as a witch who has the power to shape the world around them, but rather than play your power off as magic they blatantly show it is the result of 0s and 1s. This is not the power of the occult but the power of logic, of science. It reframes that initial phonecall as well, in ancient times the gods were on Mount Olympus but now we have Science Mountain. The gods are dead and we have replaced them with ourselves. The game does not celebrate this though, it shows the horror of such a situation. With no gods we lose purpose and morality, before we had to go on grand quests on behalf of the gods and now we are reduced to merely delivering pizza as there is no longer a higher ideal to strive towards. Is it no wonder that in such a world suicide is a mere button press away, and this is not considered horrific but rote?

Either that or it really is just about delivering pizza.

I will stop here for now as I am tired. I mean, I will stop here in case this intrigued anyone enough to try the game themselves in order not to spoil what is to come. Yeah, that sounds better.

Next time: I toggle other things to True and shenanigans ensue. Also pictures, both more and better. Here, have a teaser:

Shenanigans~

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thanks for reminding me to play this

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I always liked this game’s aesthetics but the state toggling never turned to depth in the couple hours I gave it.

Very fond of how fragile every background element looks against the inky void; the perception if stars, your eyes unable to resolve them cleanly without shaking

I’m not much further in than you likely were but I think depth might be the wrong expectation? I’ve played a couple other games with similar ideas like this and I think this micro-genre is more about playing around with a… mechanically customizable small thing than any kind of quest for mastery over it.

Of course many will want more than that and even those who enjoy them will likely put them down after a few hours. Unless they spend a extra time taking pictures and writing about said pictures like a maroon.


Previously: Like all great writers I told rather than showed.

I decided that I’d rather my game to have waterfalls, so I went back to the PC and set them back to true, feeling mischievous I also set doors to false as I was curious if there was anything I could do if there was no door out of this room.

The door was still there, obviously it is exists beyond truth (also any suggestions that I just re-used a picture from earlier are fake new). Deciding that other doors might not be so lucky I set them to True.

Now we have more doors. In fact, a new door spawns where I stand whenever I press A (I still shoot the grappling hook). I am curious to see if this door takes me to a different location on that first outdoor screen or perhaps to a new location altogether.

I did not predict stepping into an alternate dimension. I would call it a dark world a la LttP but it is in fact lighter than the other one, yet calling it the bright world feels funky. Anyways, in this bright world if you pay close attention you will notice that the PC is gone and replaced with what I assume is a slice of pizza. As any sane person would I immediately make a run for alternate dimension pizza and am rewarded with…

A flashing visual effect that engulfs the whole screen and is hard to get a useful picture of. I assume it is a good thing as it didn’t kill me. I take the door back to the real world and… well I mean if turning on something as harmless as doors on results in the ability to switch dimensions then you know I have to check out what the other options do. Except for ghosts, ghosts are creepy and need to stay off.

Let’s see what magic does.

Instead of shooting a grappling hook it lets me levitate on a phantom block that either after a certain distance or when next to the ceiling becomes a real block. If you try using it when right next to the ceiling you will get squished because you were dumb.

Moving on to warp and…

Yeah, that fucks reality all kinds of up. You can unfuck reality with another press of A, but the deal is that if you move around in that warp bubble you will move a similar amount of space in the main reality. It isn’t one to one though, if you move up one block worth of space and return you will be at least three or four blocks higher. This is a helpful way to get around or through things but can also respawn you inside a block, killing you instantly. I’m pretty sure that’s how Nightcrawler died. There is also some residual distortion in reality afterwards, I’m pretty sure it’s harmless.

Escalators make escalators appear at certain points in the world so that it is more handicap accessible. You can’t spawn them yourself and they only lead up, just like real escalators.

Ferry makes a boat spawn under you each time you press A and grapple up. Bombs cause you to put a bomb down like Samus when you press A to grapple, except these will blow you up if you are within the blast radius. They both photograph poorly and that is totally why I neglected to take a picture of either.

Again, I’m not turning ghosts on. If you have a problem with that you go buy the game and do so yourself.

Oh yeah, there is a game! Let’s go look and spoil the hell out of it.

Let’s start simple and take that boat to the right.

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If we head straight right we eventually come to another door and another PC which we can use to affect reality.

…Fine, I’ll turn ghosts on.

Why did I listen to you people!?!?! Turning them back off hella fast.

Worth noting is that selecting travel at the PCs gives you the option to quick travel between them, yet only the ones you have reached aren’t garbled up. Then again, I haven’t tried typing in any of the garbled names to see if they let me travel there, should do that next time. Also, very thankful that those first two names weren’t switched up and I didn’t have a pizzagate command at my disposal. I don’t even want to think what that would entail.

This is what’s on the other side of that door, I believe it is called Slimeshore or something else icky. If you pay attention you may notice that this is the first room that can’t bypass without turning on some of your extra abilities. I am a peaceful man so naturally my first move is to enable explosives and blow shit up.

If Bomberman was wrong then I don’t want to be right.

We continue down this new path and find what I believe to be a small building, a PC I can’t reach and a whole lot of waterfalls. I’m as big a fan of waterfalls as anyone but they lose their luster when they become lethal and omnipresent. I think the only sensible move is to build a wall to keep the waterfalls out and make FJORDlandia great again. Also the ghosts, let’s keep them out too. Damn job-stealing rapist gang member ghosts.

Jeez, I thought the opening room was cramped. I don’t know if this guy is a scientist but the word “pizza” is floating from him so it is a good bet. The problem is getting said pizza to him. Remember back how you can’t fit into these one block gaps right next to the ceiling when grappling. Even more importantly, remember how every time I press A a bomb is laid. Not only can I not make it up there, I also blow myself up trying. Worse still, looking back at the outside space there is no way back up from where I am at with my current abilities. I am stuck, and when one is stuck there is only one option.

Never press K kids, there is always another option. Except for those times when there isn’t.

We return with escalators enabled and fortunately there is one here. We talk to this fine gentleman and he thanks us while asking if we want to sign up for his newsletter. I press K instead.

Next time: We break the game open and see what happens.

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Maybe my perceptions were colored coming off of Starseed Pilgrim and I was expecting something similar given the shared vibe. This one also fell into the hole of too exactly to my tastes where I can’t actually play more than a small portion at a time because I know it so intimately and feel shame

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See, Starseed Pilgrim is a game I smashed my head against for… (checks Steam) …about 8 and a half hours without getting much of anywhere (fun fact: hiding the instructions in a game that absolutely needs them is terrible game design IMO) so it may just be that we are wired differently in this regard.

BTW you may know this already but FJORDS is a SHARECART1000 game where all compatible games share a save file, a project which was started by Droqen of Starseed Pilgrim fame.

Yep! At one point I snuck them into the Sony PAX party at the Dave Chihuly glass garden in Seattle, one of the best uses of my limited brief hanger’s-on clout.

RIP droquen, who used to post here

Last time: We delivered pizza to this guy and he followed me home.

We’ve played things fairly straightforward so far, not really pushing the boundaries too hard or doing anything that odd. Let’s keep things that way.

…Okay, fine, let’s go see what kind of trouble we can get into.

We return to the place we bombed down through last time in order to reach the guy we delivered pizza to, this time we are gonna hop into the other dimension and see if that helps us at all. Worth noting is that in the other dimension all water disappears which seems unhealthy. I’m pretty sure water is an important thing to have.

And here…

hmm

…I don’t recognize this at all. >_>

makes note to check in game later

Moving on, we return to the first screen to the right of the intro area and resume our dimension hopping. Removing the water here allows a nice chance to descend, so we take a quick drop on the left hand side and see where it takes us.

…Well shit, that’s no good. Still may as well make the best of a bad situation and see what’s further down.

Some time later

…Oh. This… this is something. This is the edge of the world, the end of the abyss, whatever you want to call it. You fall into that pulsating mass of characters, die, and resume falling from the top of the screen in and endless loop of death and rebirth. It is hard to make out but among that mass there are a few characters standing among it screaming a single letter repeatedly into the void: K. I don’t know if they are trying to kill themselves and failing or are instead begging you to take your own life to escape this unending nightmare but either way it is grim as hell. This is the bleakest reality, where literally the only way out is suicide.

Press K to kill yourself, press F to pay respects.

I return with bombs and doors enabled to make my way down to that little section I was trapped outside of before falling into nothingness and worse. You may wonder why as it was pretty clear that there was nothing down there, but I have my reasons. I’ll tell you them later for both dramatic tension and because I didn’t take any pictures there.

Using only the door ability I make my way upwards from that initial screen and find this tantalizing path upwards. There is also a less tantalizing path to the left but c’mon, who isn’t gonna follow a sparse pathway of blocks heavenward?

Even more gravity defying blocks! You may notice a couple different colored blocks in the middle and upper left but they are in fact not blocks; they are graves. Fortunately ghosts are off because I’m not an idiot.

Hopping back into the other dimension and we have some more floating space pizza. I pointed out one of these in the first room but they are all over the bright world, making it a good idea to check out each’s room alternate version (this is my alluded to reason for checking out that seemingly tiny empty area earlier; there was a slice hiding there). I mean, I have no idea if gathering them actually does anything other than make the screen freak out for a bit when you grab it but it probably does something, right? Can you imagine a game where you collect a bunch of random objects for no reason other than the fact that they are there? How stupid would that be?

I want to point out a mechanical/stage design touch here. As noted you spawn a door whenever you press A, which also causes you to deploy your grappling hook and makes you enter any pre-existing door. You can note a door right below that slice of pizza because in the main world I pressed A to grapple up there and spawn that door in order to jump dimensions. The issue is that in the pizza dimension the door is still there, meaning that if I try to grapple up there to grab it I will instead enter the door back to the normal world.

The game enjoys doing little things like this to prevent your pizza gathering. This one isn’t particularly hard to bypass, you just need to enter that realm from another point. What is tricky is the fact that with just the grappling ability there is no way to make it to the left side of the screen to continue to climb further up.

If instead of climbing up earlier we continue leftwards we end up here. I know that seems like a funky transition but believe me, it is legit. If you don’t trust me take the previous screenshots and stitch them together to form a world map, I’m sure not gonna bother. Also I don’t know how.

This slice is a pain to get to because every break in that wall is right next to the ceiling making grappling tricky. Explosions only destroy the block under it, not adjacent to it. Magic… probably would have worked but there was some problem I kept running into. Worse still, dying here usually kicks you back to the last door you entered for reasons I don’t fully grasp as death usually returns you to where you entered the screen.

I eventually make it over here, grab the slice and spawn a boat to continue exploring to the left. Unfortunately, just like in real life, boats only go to the right. I don’t think it is a dead end but I’m not sure how to proceed, which forces me to make a grave choice…

Get it, grave choice, because they are ghosts and they are near tombstones…

I decide to face my fears and see what exactly the ghosts do.

Naturally the occasional sprite flicker means that they are invisible for the first frame of that gif, because ghosts are jerks. Assume it is right next to me in the first frame before I make contact in the second. The bad news is that it kills me, the good news is that it is only temporary. You more or less become the ghost if you make contact and can fly a certain distance away from the tombstone before you once again separate. This makes it easier to reach the blocks on the left side of the screen, although the magic blocks I have enabled would have also done the trick. Regardless, let us journey higher and higher!

We come across a… sky river? I’m pretty sure rivers don’t work like that, although to be fair I have never used magic blocks and ghosts to climb high into the sky. Perhaps they are up there hiding behind the clouds.

Fortunately I have boats set to true as this is totally a single journey up here and not pictures from several different attempts masquerading as such. I am curious where the sky river leads to, I’m sure it’ll be somewhere nice and pleasant.

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You know, sometimes I get tired of always being so very wrong. That said, that boat ride through a world falling apart concluding with a wall of chaos… you don’t immediately end up trapped in that endless abyss of death shown in that last image. There is a single screen where I am not sure but I believe you come face to face with god before falling from grace into said abyss. God appears to everyone differently so I won’t show you what my picture was, at least not yet. One day I hope to return here and manage to make contact with it, until then I want you to live with your own vision of it.

Also will have to make sure I hit the screencap button quicker…

I’m sure you were also wondering what was above the sky river.

The answer is unending torment.

I have no idea how I got here nor how to get back, I believe it involved falling out from under the sky river somehow via magic block shenanigans. Still its a decent looking spot of land so have at it.

This was too goofy of a mishap to not share. Boats will believe it or not sail over land, again only to the right, so in my attempts to bomb through to that little circle of land on the left (it has a pizza slice in it) I forgot I had boat enabled and jumped onto one right after I blew a hole through the bottom of the earth. What makes it funny is that for whatever reason the boat falls at at most 1/4 of the speed you normally fall at, giving me plenty of time to take in this extended pratfall.

Okay, one last trip for the day.

The furthest right screen where I first came across ghosts, I am curious what is waiting above if I ignore the door and instead journey upwards. Maybe it’ll be another sky river!

Oh my, it is escalator city! I forgot I had those turned on. A couple notes as there is a lot to take in there. One, all those escalators together look cool. Two, those dots floating above them are actually blowing away from that top bit so I assume if I get up there they will blow me off screen. Three, that tiny building there is surrounded by tiny bits of water that make approaching it very difficult.

I hate to say it, but I don’t think I would have been able to reach it if not for the ghosts. It is easy to see the one floating there near the middle of the screen, but there is a second one floating through the rocks under said building. You see, ghosts are immaterial and hence can fly through walls and objects that would usually stop us, just as we can move through ghost walls and objects that would stop them (source: wikipedia). I wait for said ghost to come near to the spot I am standing at, jump into it and float right through all that rock right up to the doorway. Thanks ghost, sorry about all that rapist murderer gang-member talk last post, I was on Ambien.


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He looks hungry, he must be a scientist. I check the PC and discover this is the Echochamber, or as the game calls it the Echochambr as character limits are legit. I go give him some pizza and he tells me what he’s been up to.

I hope no one else was planning on going for a nobel prize this year, as it is all sewn up now.

So that is the end of the pictures what I took. I will post again later when I have more (sometime between Sunday night and the heat death of the universe), although it may be less… comprehensive than what I’ve done so far. Or maybe more so. Definitely one or the other. Definitely maybe.

Also on the off chance at any point anyone sees something in a screen that they’d like me to try, feel free to ask here and I’ll either give it a shot or tell you to :gotohell:

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It is getting a bit crowded in here and the new guy just keeps shouting “feed me” repeatedly like an unholy mix of Audrey II from Little Shop of Horrors and Ryback, so time to get some fresh air.

I warp back to where we found the last bloke to see what else is around. I found and retrieved the floating pizza but what I’m really curious about is where these various indoor rivers go.

Oh no, I must be in Angel Land!

…You see, Angel Land is where Kid Icarus takes place and that game is one of the more famous early examples where walking off the side of the screen causes you to wrap around back to the other. It’s a pretty smart reference.

cough

Let’s just leave.

…Crap, I can’t get out of here because of those stupid tiny rivers. Also I already regret turning off the escalators.

A computer transfer later and back to this screen as I’m curious if going up will reveal anything interesting.

Yay, more sky blocks! My favorite. I’m sure following them will only lead to good things.

flashes back to all the other times I said something similar

realizes that these words are always written up later, hence I already know what is in the next screen

Yeah, still feeling good. What’s the worst that can be up there, a floating island full of ghosts?

Goddammit you flickering ghosts, you are ruiners of dramatic tension and terrible comedy bits! While they are currently invisible I assure you that there are a lot of ghosts up there.

This is a subtly annoying room if you have magic enabled. I am trying to get to the innermost nook there to grab me some pizza and yet getting out of that lowest part right before it results in me spawning a block that seals that area off. The right tactic is probably to return later with different abilities. Instead…

An odd details about these magic blocks is that while if you use them to smash you into the ceiling in the normal world the result is your death, that is not the case here. You just end up wedging yourself into the block above you, and pressing the button again moves you up a single block. Doing this I can brute force my way to the pizza. This might be a glitch but given how the rest of the game operates how would you even know?

For completeness sake here is the next screen up, the underside of the sky river.

And here is me just about to grab the pizza slice here. The… slight complication here is that grabbing said slice knocks me back into the proper world, which would put me in the path of that distortion cloud, which kills me and causes me to plummet back down to earth. I hold to the right to see if I can get to another screen…

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Wow, that was convenient. Totally did it on purpose.

So those flying dots that I thought were indicating a breeze? They are not a breeze and they kill me, so it might be a death ray. Oddly enough you can drop through their path unharmed if you are fortunate enough which is kinda funky. You can’t really time it so it feels kinda arbitrary. I don’t think you can lift your way through them in time.

Here is the next screen over to the right. That little hidey-hole above the death breeze rays is where the pizza is hidden, fortunately they also do not exist in the alternate pizza dimension. That door there… we’ll save what’s on the other side for next time.

Next time: …I mean, I just said what was waiting next time. Here’s another hint:

Slight shift in approach moving forward: While I mainly wanted to share images of this game I felt I had to spend some time explaining the game play and mechanics in order for said images to have enough context. I think I’ve reached that point (I probably reached it at least a full post ago) so for the most part we’ll drop the “how I mechanically approached this screen” stuff unless I feel it adds enough to be worthwhile.

Last time we were just outside a door. On the other side we get…

This slightly greener haunted place with another door in the middle of the screen. I am not the kind of man who can resist a centrally located door.

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Said door leads to this tunnel named the SlimeTunnl. Eww. The presence of that computer down near the end is a blessing as it is almost impossible to make it up to that door if you have magic enabled.

On the other side of the tunnel is the Slime Crypt. Double eww, dead slime is so much nastier than living slime. The presence of those death rays is a problem as there is no easy way to avoid them, although you can take your chances just dropping down and hoping they miss. That is mildly annoying so I just used the warp ability to tear the fabric of spacetime in order to get past them instead.

This is what lies below, I’m sure it also has some disgusting slime-based name. This is probably where they drop all the corpses after a Dragon Quest adventure is wrapped up. Worth noting is that right after you drop below that river (probably a river of slime knowing this place) there is that little gap with literally no blocks above it, so if you only have your grappling thing available you are stuck and have to K yourself.

I sometimes wonder how many times I’ve had to K myself on this journey. I think I lost a little piece of myself each time.

If you exit to the right you end up in one of these situations where you fall off the bottom of the screen and reappear at the top repeatedly until something breaks your eternal fall. I am 80% sure this is not happening because of all the dimensional hopping I’ve done to this point.

What I did not realize at the time is that the next screen over is the SlimeShore place that was above the first scientist I located. I blame this on a certain something I’ll get to eventually, although the more alert probably already know what it is.

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Going north puts you on the outside of this previously encountered area, and going to the right causes these two rooms to repeat endlessly. I am 60% sure that this is not due to all my warping and tearing of the fabric of spacetime. After looping for a bit I decide to see if there is anything waiting above.

Waiting above is a Void Portal and I am 40%… 20%… I am open to the possibility that I maybe might have broken the universe. It happens. The door up there is probably a safer option, but who among us hasn’t dreamt of stepping into the void in order to see what lays on the other side?

Turns out what lays on the other side is one of the scientists who placed the pizza order. All things considered I’d better get a hell of a tip for this. I mean, it did take more than a half hour, and I did spend much of that time just screwing around…

I thought the universe was made of rooms? I feel a vigorous debate will be necessary to sort this out, either that or a bloody holy war.

I returned here via a… circuitous route. I went back to the void portal and went down to try and get into the area I did not recognize as the Slime Shore from earlier, then went into the door on the left which brought me back here and left me rather confused until I put two and two together. We warp up a bit and take a trip to the right.

What a nice, slime-free place. Going up takes us to a previously explored area so I eventually make my way down that intriguing central canyon.

Down here is another tiny room, once again surrounded by water but also with the addition of a death ray shooting straight across the door. This… was a problem. How to get into that room without dying in the process?

I tried putting as many magic blocks in its path as possible hoping that it’d block it, doing it in the phantom zone in order to avoid death while doing so. No such luck, turns out phantom blocks fade away as soon as you return to the real world.

I tried blowing it up with bombs. It did not damage it in the least, in fact it floating in space with every block around it blown away only served to make it more intimidating.

I tried warping reality around it so severely that it would cease to exist. instead I woke up in a world where apparently Hillary lost the election? Sorry about that.

I even tried turning off the waterfalls to see if it would at least remove the bits of water nearby it. No such luck so I turned them back on.

And here is where it dawned on me exactly why I did not recognize some previously encountered areas when I came across them earlier: I turned off the waterfalls for some reason and neglected to turn them back on. How many waterfalls have I missed out on because of this oversight? It probably explains why I did not know that waterfalls block death rays until just now.

This place looked a lot smaller outside. Anyways, another science guy is here so I just have to drop into that boat on the bottom right, warp around to the left and…

You warped around last time! How the hell am I supposed to get back over there? The door just takes me back to that Void Portal, that’s not helpful in the least right now.

We skip back a bit and get another science guy.

Place is getting pretty crowded, I wonder how they all are doing.

Uh-huh.

I see.

Gotcha.

I know where you are going with…

Ahhhhhhh!!!

After this the game crashed back to desktop. Trying to restart the game greets you with only a few seconds of this before it closes itself once more. Like all toys F J O R D S is fun to break, but once it is finally broke the fun is over.


I must admit to a twinge of sadness. There were some other placed I’d like to explore, and looking back on that trailer reveals certain things that I never had the chance to come across. Still overall I thought it was a worthwhile experience, in terms of a… platform adventure game it isn’t mechanically solid enough to soar in that regard, but as a thing to try and push against the borders of and try to break it is a worthy few hours.

Now I’m gonna go try Starseed Pilgrim a few times since it came up earlier, I looked up mechanically what I was missing out on. Break every rule I say.

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