Last time: We delivered pizza to this guy and he followed me home.
We’ve played things fairly straightforward so far, not really pushing the boundaries too hard or doing anything that odd. Let’s keep things that way.
…Okay, fine, let’s go see what kind of trouble we can get into.
We return to the place we bombed down through last time in order to reach the guy we delivered pizza to, this time we are gonna hop into the other dimension and see if that helps us at all. Worth noting is that in the other dimension all water disappears which seems unhealthy. I’m pretty sure water is an important thing to have.
And here…
hmm
…I don’t recognize this at all. >_>
makes note to check in game later
Moving on, we return to the first screen to the right of the intro area and resume our dimension hopping. Removing the water here allows a nice chance to descend, so we take a quick drop on the left hand side and see where it takes us.
…Well shit, that’s no good. Still may as well make the best of a bad situation and see what’s further down.
Some time later
…Oh. This… this is something. This is the edge of the world, the end of the abyss, whatever you want to call it. You fall into that pulsating mass of characters, die, and resume falling from the top of the screen in and endless loop of death and rebirth. It is hard to make out but among that mass there are a few characters standing among it screaming a single letter repeatedly into the void: K. I don’t know if they are trying to kill themselves and failing or are instead begging you to take your own life to escape this unending nightmare but either way it is grim as hell. This is the bleakest reality, where literally the only way out is suicide.
Press K to kill yourself, press F to pay respects.
I return with bombs and doors enabled to make my way down to that little section I was trapped outside of before falling into nothingness and worse. You may wonder why as it was pretty clear that there was nothing down there, but I have my reasons. I’ll tell you them later for both dramatic tension and because I didn’t take any pictures there.
Using only the door ability I make my way upwards from that initial screen and find this tantalizing path upwards. There is also a less tantalizing path to the left but c’mon, who isn’t gonna follow a sparse pathway of blocks heavenward?
Even more gravity defying blocks! You may notice a couple different colored blocks in the middle and upper left but they are in fact not blocks; they are graves. Fortunately ghosts are off because I’m not an idiot.
Hopping back into the other dimension and we have some more floating space pizza. I pointed out one of these in the first room but they are all over the bright world, making it a good idea to check out each’s room alternate version (this is my alluded to reason for checking out that seemingly tiny empty area earlier; there was a slice hiding there). I mean, I have no idea if gathering them actually does anything other than make the screen freak out for a bit when you grab it but it probably does something, right? Can you imagine a game where you collect a bunch of random objects for no reason other than the fact that they are there? How stupid would that be?
I want to point out a mechanical/stage design touch here. As noted you spawn a door whenever you press A, which also causes you to deploy your grappling hook and makes you enter any pre-existing door. You can note a door right below that slice of pizza because in the main world I pressed A to grapple up there and spawn that door in order to jump dimensions. The issue is that in the pizza dimension the door is still there, meaning that if I try to grapple up there to grab it I will instead enter the door back to the normal world.
The game enjoys doing little things like this to prevent your pizza gathering. This one isn’t particularly hard to bypass, you just need to enter that realm from another point. What is tricky is the fact that with just the grappling ability there is no way to make it to the left side of the screen to continue to climb further up.
If instead of climbing up earlier we continue leftwards we end up here. I know that seems like a funky transition but believe me, it is legit. If you don’t trust me take the previous screenshots and stitch them together to form a world map, I’m sure not gonna bother. Also I don’t know how.
This slice is a pain to get to because every break in that wall is right next to the ceiling making grappling tricky. Explosions only destroy the block under it, not adjacent to it. Magic… probably would have worked but there was some problem I kept running into. Worse still, dying here usually kicks you back to the last door you entered for reasons I don’t fully grasp as death usually returns you to where you entered the screen.
I eventually make it over here, grab the slice and spawn a boat to continue exploring to the left. Unfortunately, just like in real life, boats only go to the right. I don’t think it is a dead end but I’m not sure how to proceed, which forces me to make a grave choice…
Get it, grave choice, because they are ghosts and they are near tombstones…
I decide to face my fears and see what exactly the ghosts do.
Naturally the occasional sprite flicker means that they are invisible for the first frame of that gif, because ghosts are jerks. Assume it is right next to me in the first frame before I make contact in the second. The bad news is that it kills me, the good news is that it is only temporary. You more or less become the ghost if you make contact and can fly a certain distance away from the tombstone before you once again separate. This makes it easier to reach the blocks on the left side of the screen, although the magic blocks I have enabled would have also done the trick. Regardless, let us journey higher and higher!
We come across a… sky river? I’m pretty sure rivers don’t work like that, although to be fair I have never used magic blocks and ghosts to climb high into the sky. Perhaps they are up there hiding behind the clouds.
Fortunately I have boats set to true as this is totally a single journey up here and not pictures from several different attempts masquerading as such. I am curious where the sky river leads to, I’m sure it’ll be somewhere nice and pleasant.
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You know, sometimes I get tired of always being so very wrong. That said, that boat ride through a world falling apart concluding with a wall of chaos… you don’t immediately end up trapped in that endless abyss of death shown in that last image. There is a single screen where I am not sure but I believe you come face to face with god before falling from grace into said abyss. God appears to everyone differently so I won’t show you what my picture was, at least not yet. One day I hope to return here and manage to make contact with it, until then I want you to live with your own vision of it.
Also will have to make sure I hit the screencap button quicker…
I’m sure you were also wondering what was above the sky river.
The answer is unending torment.
I have no idea how I got here nor how to get back, I believe it involved falling out from under the sky river somehow via magic block shenanigans. Still its a decent looking spot of land so have at it.
This was too goofy of a mishap to not share. Boats will believe it or not sail over land, again only to the right, so in my attempts to bomb through to that little circle of land on the left (it has a pizza slice in it) I forgot I had boat enabled and jumped onto one right after I blew a hole through the bottom of the earth. What makes it funny is that for whatever reason the boat falls at at most 1/4 of the speed you normally fall at, giving me plenty of time to take in this extended pratfall.
Okay, one last trip for the day.
The furthest right screen where I first came across ghosts, I am curious what is waiting above if I ignore the door and instead journey upwards. Maybe it’ll be another sky river!
Oh my, it is escalator city! I forgot I had those turned on. A couple notes as there is a lot to take in there. One, all those escalators together look cool. Two, those dots floating above them are actually blowing away from that top bit so I assume if I get up there they will blow me off screen. Three, that tiny building there is surrounded by tiny bits of water that make approaching it very difficult.
I hate to say it, but I don’t think I would have been able to reach it if not for the ghosts. It is easy to see the one floating there near the middle of the screen, but there is a second one floating through the rocks under said building. You see, ghosts are immaterial and hence can fly through walls and objects that would usually stop us, just as we can move through ghost walls and objects that would stop them (source: wikipedia). I wait for said ghost to come near to the spot I am standing at, jump into it and float right through all that rock right up to the doorway. Thanks ghost, sorry about all that rapist murderer gang-member talk last post, I was on Ambien.
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He looks hungry, he must be a scientist. I check the PC and discover this is the Echochamber, or as the game calls it the Echochambr as character limits are legit. I go give him some pizza and he tells me what he’s been up to.
I hope no one else was planning on going for a nobel prize this year, as it is all sewn up now.
So that is the end of the pictures what I took. I will post again later when I have more (sometime between Sunday night and the heat death of the universe), although it may be less… comprehensive than what I’ve done so far. Or maybe more so. Definitely one or the other. Definitely maybe.
Also on the off chance at any point anyone sees something in a screen that they’d like me to try, feel free to ask here and I’ll either give it a shot or tell you to 