“…a dark quest for justice”
“Deeper, natural cave formations lead to supernatural, demonic halls…”
“…Dark Nightmares or Holy Avengers…”
“…a dark quest for justice”
“Deeper, natural cave formations lead to supernatural, demonic halls…”
“…Dark Nightmares or Holy Avengers…”
gotta link to it
a ‘Holy Mace’ might be just the thing to shatter pesky demons.
Exquisite
This document really emphasizes how much of the game design of Diablo was cribbed directly from roguelikes, Angband specifically – the randomized dungeon layout that would be static for each session of the game, the town level with its “general store” that allows access to the dungeon levels, the randomness of item generation, etc.
thanks for the reference
We could all use a bit more Tolkein stuff in our gaming brains