exquisite and enjoyable phrases from the Diablo 1 Design Document

“…a dark quest for justice”

“Deeper, natural cave formations lead to supernatural, demonic halls…”

…Dark Nightmares or Holy Avengers…

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gotta link to it

http://www.graybeardgames.com/download/diablo_pitch.pdf

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a ‘Holy Mace’ might be just the thing to shatter pesky demons.

Exquisite

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This document really emphasizes how much of the game design of Diablo was cribbed directly from roguelikes, Angband specifically – the randomized dungeon layout that would be static for each session of the game, the town level with its “general store” that allows access to the dungeon levels, the randomness of item generation, etc.

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thanks for the reference

We could all use a bit more Tolkein stuff in our gaming brains

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i like how they include belphegor the toilet demon right before the gantt chart. real

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