entrapment tactics

Koei Tecmo has been doing weirdly well at other people’s games. They also were devs for Dragon Quest Builders 2 (which was even Omega Force even).

1 Like

finally finishing this up after putting it down for a couple weeks with like two main story battles to go

my main complaint is that having a good balanced experience over the entirety of its pretty long playtime requires a bit too much meta planning on the part of the player – making sure you have enough characters around in the late game so it doesn’t feel lonely, not having to do some braindead easy random battles just to have enough money to keep your gear repaired, and qualifying for the master classes are all pretty unintuitive and it’s too damn long for multiple playthroughs, so knowing the right way to plan things out is way more important than it should be in order to succeed at the game and have fun.

that it’s good enough to entertain all that is still saying something though

1 Like

also having all the fire emblem characters I’ve never heard of in smash is even weirder coming off of this, like they just gonna put edelgard in there now

i dicked around too much and figured i had longer to built support ranks, now i find myself wanting to restart. i’ve got three months left and barely any C ranks in the other houses

wild that all this militairy drama has never been obvious to IS and they always went more anime instead

I misread this as edgelard and laughed

3 Likes

Fire Emblem lies about hit rate for the player’s gratification. It has done so for decades and it’s been distractingly apparent in 3 houses

When the game displays a 70% hit rate, instead of rolling one number from 0 to 100 to determine whether an attack would hit, the game actually rolls two numbers then averages the result.
As normal, the attack is registered as a hit if the averaged result is below 70, a miss if above 70

Now you might think that averaging two rolls is like rolling once (there’d still be the same chance to get any number from 0 to 100 right?) but that’s not the case at all!

It’s pretty obvious if you think about dices: If you roll two dices, there’s a much higher chance you’ll get a 3 (1+2 or 2+1) than a 2 (1+1 only) and there’s a way way higher chance you’ll roll a 7 (1+6, 2+5, 3+4, 4+3, 5+2 or 1+6)

This skews results towards the average. In Fire Emblem this means there’s a much higher chance you’ll get a number close to 50 rather than close to 0 or 100

In FE a 80% displayed hit rate translates to something absurd like a 95% real hit rate, so the player almost never experiences the pain of missing with a high hit rate in a TRPG. And a character with high evasion like Petra (enemies having ~20% displayed hit rate against her later, which translates to almost nothing) is almost invincible, especially in a forest.

Too much Fire Emblem will fuck up your perception of probabilities and you’ll never be able to play X-Com again

12 Likes

The 2010s X-Coms also lie about probabilities, just more subtly…

i finally finished this on the crimson flower route (because destroying the church with the power of lesbians is something i can’t resist.) as somebody who’s got my own share of mental health issues, i really really appreciate how well three houses handles characters with serious trauma and depicts their efforts to cope and survive instead of offering like, magical resolutions to serious, lifetime problems like depression and PTSD, or pulling judgy bullshit like persona team games.

this game is a massive fucking time investment but god damn was it worth it.

yeah it’s remarkable how successful this game is at being, like, what the persona fanbase seems to actually want

1 Like

keep reading ‘edelgard’ as ‘edgelord’

actually read through this thread and it turns out i’m not the first

this has made a better first impression than any fire emblem in the last 15 years sure, getting rid of the triangle helps

1 Like

hell yeah i’ll take a Huge 8 Pack Guy & Goth Gang secret house storyline

Big wrestling stable vibes there.

1 Like

i love that one of the dark secrets of the church is that they have a bunch of hot weirdos that love accessorizing with giant ass chains hidden in the basement. very normal religion.

also yuri’s eyeshadow!!! what a look! nintendo u better let them kiss The Almighty King of Grappling

fighting the evil church with my mate edgelord seemed like the best way to play this

reached the point where i’m steamrolling everything on hard classic though

the dlc difficulty is a little too unforgiving and if there was something between that and hard that’d be the sweet spot for me

also the storylines are so long that adding a fourth house is the weirdest dlc choice to me

anyway

3 Likes

i finished this
it’s the best fe i’ve played for sure but some stuff still bothers me, getting a string of bad level ups fuckin sux, hard classic felt very easy by the midgame because i had a bunch of units with such high evasion they just never got hit (and i hadn’t read anything re: builds beforehand, went in totally blind)

i started a new file on golden deer and one shot the death knight with lysithea so now i know how you break this one i guess i can move on

1 Like


1 Like

I think

if you find yourself, in the course of your career as a game designer

filling out an Excel chart detailing with thirty-two bits of floating-point precision how characters’ chests have grown taking into account your lore

something has gone very wrong

5 Likes

i did say ‘for fucks sake’ out loud when cornelia first showed up