enfin... l'avenir a refusé de changer (clair obscur)

That’s where I am in the game, too. But tonight I went back and explored a bunch of things I’d skipped, including some surprisingly large optional areas.

What this game has reminded me of most from the beginning is Dreams. The colors, lighting effects, quick movement, motion blur, soft textures, scattered objects, sketchy “ropes,” etc.

I don’t remember the last time I used the dodge function. It’s parry or nothing now. I realize now that I’m not fundamentally against the concept. I just thought I was because of my experience with Sekiro.

5 Likes