Yeah the dungeon is fixed ! Unless the map / math riddles are randomly generated, which I highly doubt.
Combat is simpler compared to other dungeon crawlers, but there’s a higher focus on exploration, which is not immediately apparent. You’ll use exploration abilities like Stairs up / Stairs down a lot, you’ll have to triangulate new / lost party member’s positions using in game coordinates, you’ll solve « map riddles » akin to Red dead redemption’s treasure maps
would actually say it feels more like a minimalist Etrian Odyssey than a Wizardry-a-like but that’s because the mechanics are built around manipulating when and where you have Dungeon Encounters
I’ve made it to floor 40. My team now includes a very good doggo as our leader, and a ninja-ish dude as his back up. We made it through the 30s pretty good, only to get wiped on floor 40. So back to the drawing board to make a B squad to the rescue.
Once you are levelled enough to kill them, Teasure Hunters give you so much money, wow.
I love that the battle music in this game is just “Uemastu, what classical songs do you want to play on your guitar?” and they just let him go with that.
I’m on floor 76 right now and my enthusiasm is starting to wane a bit even though I have the perfect party of Sir Cat, Elva, K-2000, and Jufren
gotta go back and pick up all the map and math riddle treasures (I’ve only gotten 6 each so far but I have the clues for twice as many)
When you get to the floors that have toll tiles I have to advise that you don’t try for floor completion until you find an ability that protects you from them else you’ll be like me and end up with 1 million gold of debt that takes forever to fix.
Thanks for the recommendations! Im really digging this. I just opened up the first teleport. I haven’t had much trouble yet because I made some lucky gear buys early on (that longbow!) and had my team accidentally balanced ahead of time with a mix of both targeted and wide physical and magical attacks to handle those Wizards with their reflect defenses as soon as they joined the mix.
Got my first party wipe on floor 15, and now I’m trying to level only three (I swear I had more) reserves to rescue them. I probably should have more evenly leveled everybody as I went.
I love the increasingly overpowered movement/map abilities it showers on you. It fakes you out that it’s going to be a well-balanced, steadily-paced RPG at first but gradually reveals more and more ways to utterly break the game
Oops, I forgot to do any dungeon encounters for the entire midgame
More like Math Encounters amirite. Nobody told me this game has like 100 optional math-ish puzzles and that the ultimate late-game enemies are mostly themed around math and physics