Elden Ring (Part 1)

these games are about a bunch of helpless dying people transgressing fading norms that you help along by silently murdering everything

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I think the sparse plot stuff in most From games works well because it’s just general atmosphere and they only have like ten people in the game who matter, max. Elden Ring is basically just epic fantasy as a Dark Souls game and I’m not sure having 30,000 similarly named guys all going ā€œheh heh hehā€ and not telling you where to go next actually works. I did some wiki-ing after reading some of the posts here and I’ve missed like 60% of the quests. I didn’t even know most of these guys had quests. The Ranni quest is pretty much the only one I finished and that’s because aside from the fact that it actively lies to you about where to go in the middle it is actually sort of straight forward and easily completed by going to new areas in the order you find them.

I’m with the consensus that I don’t know how to review this game. It’s a mess. I’m really glad I played it and that it exists but there’s just so much that’s absolutely mind bogglingly great mixed in with some of From’s worst, most boring and frustrating content.

As for my own play through, I got to Blood Castle and Other Big Tree and was getting instantly one-shotted by enemies so I just put a podcast on and grinded out 25 levels. I’m now viable again and having fun. I killed the Blood Guy. I don’t know what his lore is about or why he has a Big Egg Husband. I’m not doing any more trash dungeons because I have 80 hours in this game and I just want to see whatever cool stuff is left and finish it. In conclusion, Elden Ring is a land of contrasts.

Edit: I only found Blood Castle because I don’t want to miss any huge cool areas so I looked it up. It’s outrageously missable even by From standards. A whole blight town sized area randomly accessed from a teleporter at the edge of a map area down a little path with no lore or context. Feels like they just forgot to work it into the game proper

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Umbasa how many fucking gargoyles do I have to fucking fight this is idiotic.

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you can get there by following a quest as well, a fact that i overlooked entirely and had to look up and even then the reward for the quest seems like it would unlock a door but instead you have to use it from your inventory to be teleported there

game’s fucking weird

As one of the resident Open World Enjoyers I really do appreciate that this game makes many of the same mistakes that every Open World game does but proves that you can make a pretty good game anyway just by like…making cool shit?

Like, there are too many things to do in the world, much of it is irrelevant, it gets repetitive after a while, there is definitely a huge amount of fatigue to just thinking about how big this game is, etc. etc. But the fact is that there’s lots of Cool Stuff to look at, and that is enough for me to say I got what I wanted to out of this game

I guess what I’m saying is that instead of trying to design a ā€œgoodā€ open world game, I think people should be trying to fit as many cool ideas into their open world game because open world games inherently kinda suck, so at least fill it with really cool shit. Use the opportunity to make dumb shit that you like.

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yeah i feel this game transgresses even Banjo-Tooie with the obscure arbitrary backdoor entrances to sub-areas that you could see but not physically reach

i think i’d be ok with it (it would be imaginatively spurring) if there were a consistent rule, such as the inaccessible areas always being higher elevation. but when it can be anywhere just feels like a designer making me jump through hoops

would like to strongly encourage folks to skip areas they aren’t interested in and Go With The Flow quest wise for your first run. trying to play this as a completionist right off the bat sounds agonizing. go ahead and miss a quest, it’s fine

also re: one hits and armor being meaningless i would again encourage stacking more vigor and using a shield for your first run because you are learning the bosses and having the ability to make mistakes against bosses without losing your progress is great! fortification miracles also help turn big hits into survivable hits and only require 10 faith!

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also i found crafting really valuable as a strength melee fighter, i didn’t have to go out of my way to find ingredients and was able to keep myself stocked with throwables and greases (i try to keep one weapon set to pure physical so i can grease my way thru surprises)

the various liver and cured meat items are also great for bolstering your defenses! i prefer using the fortification incantations since i put a couple points into faith for utility but these items are almost as good!

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I’m in that late game people are complaining about. Barring the fact that it’s bigger and longer, is it really any different from the Dark Souls series?

Here’s the B material, returns are beyond diminished, it’s still better than other games, nothing will wrap up when I want it to, I’ll persevere if only through a sense of obligation, there will be a couple more cool things.

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my problem is i keep running into walls where i’m like ā€œokay what the fuckā€, like the Three Sisters area being completely abandoned because one guy randomly got mad at me in the woods like 45 miles away, and there being no indication that this is related at all?

I’m just fully looking up What’s Up now because I have no idea what I’m supposed to be doing. Without that, I would have the following edges to press on:

  1. An abandoned tower that I have no idea why it’s empty
  2. An elevator I need half a key for that I have no idea where to start looking
  3. An underground area that is completely kicking my ass so I assume is endgame content
  4. I could try and fight some tree guys I guess? They keep killing me right away though
  5. Uhhhhhh

So yeah I dunno, I’m glad this game is a little bit opaque because being dragged by the nose through an open world sucks but it does seem like there are some real weird decisions in the midgame. Am I even in the midgame? I have no idea.

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Anyway this is me complaining about a game I’ve spent 50+ hours playing which is like those steam reviews that say ā€œDON’T BUY THIS GAME THE DEVELOPERS DON’T CAREā€ from someone with 380 hours in it, i.e. very silly. I’m enjoying this game, I will have fond memories of it, I just am kinda fed up with it as well. I wish it was over, I guess?

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oh for sure the quest trigger bugs like that are absolutely frustrating and i hope they fix them soon.

when i said ā€œjust vibe with itā€ i meant more like the ones where you’re just supposed to run into an npc in 6 specific places and you just never happen to walk by them in place #2

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Thanks I also looked up so I don’t miss this blood castle as I travel towards the end.

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I got absolution and 1 of the 3 people in Ranni’s tower wasn’t there and I guess doesn’t exist cool.

Yeah what this game really gets right is it’s just full of weird little ideas. Even if the big story stuff doesn’t really gel, I still enjoy rounding a corner and finding a weird camp of specific guys all crowding around a weird stone or whatever whose item description says ā€œprecious to some kind of weird guy.ā€ Because it’s at least a little story, you know? And I think that open world stuff works really well here through the entire game, and it beats the pants off meeting an NPC with 24 minutes of cinematic VO who tells you that he’s going to mark your map with the locations of 127 weird stones you can find and exchange for unique armour pieces at his store or you can buy them with real American dollars.

But there’s no reason a game can’t extend to you some freedom and also put a bit more thought into its puzzle and quest design. After looking up the answer to the heretic’s rise puzzle and realizing the problem was that A. the start of the puzzle is an arbitrary location far away and B. the indicator of where to go is invisible at night due to some FX rendering issues, I had a revelation that what often seems to be intentional laconic flavour in FromSoft’s quest and puzzle setups actually might just be that this is something they don’t do very well—a place where more or less they just haven’t moved on from the 90s and realized players aren’t just going to instantly know to go back to places they haven’t seen in 30 hours at exactly the right time with zero prompting.

Before this game I was playing Horizon: FW—a game that has moved as far as possible in the opposite open world direction as it is possible to go—and let me tell you there is no comparison in how much better Elden Ring is, warts and all.

If I were going to change some things about this game, honestly a log indicating characters I’d met and what they’d told me would be a good, more hands-off substitute for a ton of quest markers and checklists. Tighter design around puzzles and quests to the point where they were basically solvable without a wiki. Rebalancing the game with the expectation players aren’t going to be doing quite as much of the side content so it doesn’t suddenly spike in difficulty at arbitrary points. Also armour and items should be noticeably useful instead of having effectively subliminal effects. None of this stuff is game-breaking, but it could honestly have been better and when there’s so MUCH game it tends to pile up after a while.

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I played this game past 3:00 a.m. on a work night yet again.

It seems like every time I revisit a place in the game I find a lot of things I’d missed before. And there are still some pretty large areas on the existing map I haven’t yet been able to reach.

Apparently Patches is supposed to become a merchant if you let him live. I have checked back several times and that never happened for me. But he did show up briefly in the Radahn fight, which is kind of funny. (I did not win the Radahn fight, or even come close.)

I did Varré’s quest (the guy by the Rose Church), which means I actually tried invading other players a few times. I still wish I’d get invaded at least occasionally, but I never play co-op except to get past some bosses.

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i have appreciated having a space to discuss this game without being attacked by ā€œITS THE BEST GAME EVERā€ people countered by ā€œNO ITS NOTā€ people

thanks everyone

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invading is weirdly fun, i did it like 7 times in a specific mine and half the time i got disconnected and the other half the time i died, except for the 1 remainder where the host died offscreen within 2 minutes of me invading

he probably moved to a different location by then

you can get invaded solo if you get the taunter’s tongue, by jumping off the balcony at roundtable hold and fighting the guy down there

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i invaded three times for varre and i managed to hit one person once for about a tenth of their hp bar