oh right also greatshields have a hidden stat that makes even the shittier ones better than kite shields because they make enemy weapons bounce off, that may not be new to elden ring
The desperate rush to the one of the final ones in the main game is pretty great too.
Shit i never played the dlc maybe it is time.
if it’s the one i’m thinking of that was a fun little quest
i think this is something like a good core dragged through the poor taste of wealthy excess
it does make it funny that the failing empire this time around has the ugliest, gaudiest, gold everywhere on everything aesthetic. maybe it’s even ugly on purpose considering i’ve picked up some gilded turds.
i have been given what sounds to me like an opportunity to betray the duty i have been given and i am kinda happy about that. hooray for conspiracy!
its silly really, that just putting me in the role of a traitor is making me have a bit more fun with it, even tho its still just one of the given roles they’ve provided for me
Is it still impossible / not recommended to play Nightreign solo?
Not at all. I played Nightreign only solo and it was fine and often fun.
Edit: oh wait, I meant that I played with strangers, not friends. I imagine it is still really tough to play it truly solo.
Ok! Thanks. Yeah, I was going to play by myself, so it seems it’s not going to be a good idea ![]()
it’s doable but it hurts !!
My son 100%ed Nightreign playing entirely on their own, so yeah, doable and painful.
My friends play it by themselves and get by. I thought we were only going to play together but they’re all underemployed so I guess that was too much to ask for lol.
Solo is doable but the pacing feels very different to me. There’s more exploration of each little mini-dungeon, and, since being downed is insta death, more corpse runs and you may need to deliberately drag out or semi-cheese boss fights since there’s also nobody else to take agro. You’re not gonna be able to cover nearly as much ground so it’s not as much of a madcap dash trying to clear as many areas as possible, but the scaling adjusts and the general timer structure seems about the same so the power/leveling arc is similar.
Overall the priority is gearing yourself up, dungeon-diving a bit more and taking it slower on each obstacle vs being part of a little online bug swarm coalescing around points and quickly scuttling out.
I’ve gone in solo to try to do some of the character specific story tasks without being a burden on a group and it’s totally hellish. I had a lot of fun playing with strangers or even with one pal and a stranger though.
I still never unlocked that last character that you have to do through a solo fight.
accidentally got married cause i didn’t read the button prompt
the level design is maybe the worst of any in the post souls format they stuck themselves in and its kinda depressing
also there are big turtles and they’ll be surrounded by messages calling it a dog and i get it i also stop to look at the turtles
also every single spot with a female npc will have the worst damn messages and im not sure you should’ve trusted gamers with that power
i have a big hammer that feels nice. saw an npc summon with a bigger hammer and i suppose that could be goals. i just want to concuss dragons and break giant legs.
almost all enemy movesets feel repurposed from previous games, which is a given, its fromsoft, but there’s so much of it and its mashed together in a way that feels like they really needed to cram as much of anything they could in here, even for the worse. places as well, when its not an open field, feels like retreads and remixes of previous layouts, and the mini dungeons suffer from being built like chalice dungeons, from a few recognizable prefab pieces
i am on one hand afraid of missing things that might be cool but on the other i just keep finding shit like the weapon skills that i never use or another regular enemy turned into a boss that gives you a ghost summon and theres a lot of those because it seems like any enemy up to a certain size can he found somewhere as a summon
but if i missed a spot with an npc i like then I won’t continue their little story but instead i get all these things, little meaningless mini rewards all over the place all the time and i suppose it was always that but its too much because you need to stuff everything in there why is it everything? the crafting materials is annoying too, like, i dunno i suppose i find a zone with flammable slimes i can use stuff i picked up to make flame items but why isn’t it enough to just find a pile of combustible bombs next to the slimes area? the excess is so much, its way too much
I like elden ring a lot but yeah at a certain point the items and pickups just become like reverse breadcrumbs and if a place is empty I know I’ve been there, but aside from that I never look at what I take or even register what it was
Nightreign feels like a happy home for all these items/weapons/skills I always collected but never used. Like I’ve learned all the spells even though in the base game I never touched 99% of them
imooo it picks up quite a bit when you get to the orange plateau area. caelid is generally cool and it’s the place where i most enjoyed jumping off my horse to tackle a random fort but beside the divine tower not a lot of level design screams out at me
im pretty sure the jellyfish i brought was a reward for one of the early mini dungeons and this is what i mean is a problem because there’s fomo about missing something like this which is why i have to raid 40 tombs half of which just give me the summon for gaggle of anonymous zombie man with different weapon
