Elden Ring 2

It almost feels like I don’t sufficiently appreciate the design work they put in for other parts to say the sewer is still one of my very favorite areas. I think I’ve probably seen all of the major environments now, other than the Haligtree. I’ve heard good things about that part, so I’m looking forward to it when I figure out exactly where it is. (I know I’m close.)

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wait how much shit is on the plateau?? i thought i was nearing endgame for christ’s sake

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plateau is like halfway, depending on whether you consider a lot of the optional content that weaves together the underground areas and Liurnia to be pre-plateau or not

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this game is too fucking big!!!

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It’s been more than a month since the release and I’ve been playing this nearly every day like a second job. I love how big it is. I don’t personally care for cake, though.

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I had to google ‘no horse ahead’ the other day. I kind of figured out the ultimate meaning from context (liar ahead) but the specifics of the meme are on par with the sumerian dog joke for me

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(Tweet text translates to “how did she get down exactly?”)

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Second boss I had to use an Ash in NG+.

The second fucking Astel on the Consagrated Snowfield mine.

I place that boss on the “Major Bullshit” ranking.

Mimic tear and the death’s poker L2+R1 has been a godsend in mopping up the last couple minidungeon bosses. With my low skill and clumsiness I’m really grateful for every bit of help and probably wouldn’t have been able to see much of the game otherwise

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spooky

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I’ve seen that before and while I assumed it was the shadow of some structure moving unusually quickly due to sunrise or sunset. but I doubt that can actually be the case because the day night cycle never otherwise moves fast enough for there to be perceivable moving shadows like that? like days and nights last an hour each, which in my experience is much longer than comparable open world games. a little googling shows that skyrim’s day/night length is 36 minutes each and breath of the wild’s only a scant 4.8 minutes each. you would see this kind of effect during sunrise/sunset in botw but elden ring is so slow that it can’t be that with how rapidly moving it is.

I’ve seen some comments that tie it into sir gideon in a way that’s very end-game spoilery, but I have to wonder if it’s an indication of a heretofore undiscovered secret or foreshadowing future DLC.

(incidentally… elden ring is the first game where the timescale actually feels right and properly tuned to the game’s general pace. underappreciated aspect imo. it’s way too fast in botw)

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Why is the Spear of Longinus in this game

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we have the Sword of Longinus too

godslayers_greatsword_colossal_swords_elden_ring_wiki_guide_200px

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I’m at the endgame of NG+… Still not feeling great attachment to the game here. Not in the same sense as Sekiro, Bloodborne, damn even Dark Souls 3 and Demon’s Souls got me the same way.

I am one of those people who find meaning through mindless repetition. Why wouldn’t I and play through all the difficulty NG+ cycles on previous games. Something about getting better and better at a fixed design proposition that are the mega-dungeons the previous games (as in you are never out of the dungeon).

I’m not saying that’s how people should play those games, or that’s how games should be done. Only that they connected to me someplace very deep, so I would appreciate that what I just said doesn’t get interpreted as a personal attack to other people’s personal tastes and/or how they connect with the same tittles.

In Elden Ring that connection is… Simply not there and I still can’t put my finger on “why”.l, which is leading me to this post. I can’t understand if it is exhaustion from the game being so big, or still bumped from the lack of a metroidvanian world structure, if I find the level/dungeon design overwhelming and in the end just a plenty of hit-and-run or bait-with-arrows exercises, or even that the bosses are too bipolarized in either insignificant or you have to call on ashes making the fight feel empty. Maybe it’s something else that I can’t even put into words that wouldn’t be worst than how I am trying to express myself right now.

I was seriously hoping that NG+ would teach me something, but it’s been a breeze as I expected (been the FromSoft standard that the difficulty spike comes in later NG+ cycles) and nothing is coming out of it. No deeper understand or epiphany of any sorts like in the other games.
The narrative I am reading with the keypad is not as engaging or compelling as before. Granted is a much better story (gameplay, fingers) than probably the greatest majority of what I can find out there… But not strong enough.

Maybe it’s not as much a matter of exhaustion but of how dense, intense it feels. Maybe diluted is a better fit. Too much cake is not something I disagree with, but feels closer to bread than pastery. And I can’t find the butter to go with it anywhere in the game.

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Currently Googling if Jesus counts as a demigod.

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I had my second-ever scary dream inspired by a From Software game. (I wouldn’t go as far as to call them nightmares, but they were intense.)

  • The first one was years ago when I was first playing Dark Souls. A car pulled up to the house and I opened the front door to see the car’s door opening. A dark figure resembling an undead assassin charged at me up the walkway at an inhuman speed.
  • This new one was clearly inspired by the Haligtree. I was using some type of telescoping stilts to move between enormous rock “shelves,” hoping to eventually reach the ground. I had to trust that the stilts would collapse just enough but not too much and that I’d be able to aim myself at just the right angle. When I reached one shelf, I was suddenly overcome with an extreme acrophobia and I knew I couldn’t continue.
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Watching Elden Ring videos and realizing too late that Bloodhound’s Step would’ve been the perfect difficulty modifier for me (rather than Mimic Ash).

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I’m in the capital after joining the volcano manor gang

The last time I’ve been challenged by non-chariot enemies is like 25 hours ago against Moon Mom. I don’t really mind, I’ve embraced the cheese of 70 int + summons. Bosses die so quick to comet spam my skeletons don’t even have time to show how they can resurrect. I’ve also been pumping every other level into vigor so I don’t die. Since I don’t die I’ve also been using rune arcs, so I die even less. Power fantasies suck but maybe I deserve one after Sekiro.

Turns out Souls is still pretty good when it’s easy; the geography, level design, and traps are so expertly done. It’s a lot less memorable experience, though, obviously. I won’t remember anything about the plateau and mountain in 1 month

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