Some folks are saying you can just open the map and teleport to get out of that loop so I guess it’s just a pain in the ass rather than game corrupting.
Drawing a firm line down the middle of the Lands Between. I stay on my side and Malenia stays on hers.
I got her down to a quarter health in her second phase, but i just don’t know what to do about that crazy multi-leap attack that puts you in a tornado of sword attacks.
oh no the jars
I am glad they made a gargantuan version of my favorite game.
I killed Melania, but I can barely fight the first phase of the final boss! It seems undoable for melee, really!! I use all of my healing items or just get klobbered >: (
Edit: … holy shit, it’s about jumping
have you tried this mod?
dedicated roll button seems like it goes a way towards solving some of these issues with the vanilla game and from software’s… lackluster approach to configurability
I’ve now managed to kill every “Legend” boss without getting good except for Malenia. I need the dirt on her.
Sound to me you got pretty good.
I don’t think anything beyond the game, or anyone beyond yourself can judge if you “git gud”. You defeated then so gratz.
Now come on… Go for her. You know you want it =D.
As for myself I explored the east part of the Montaintops of Giants and the Consagrated Snowfield. I explored the former pretty good, fat guy with flames and blood whip whooped my ass pretty good, dragon was fun. When I got to the snowfield I though “yes, another area to fully explore” and then I saw a blizzard. I waited and it didn’t go away. And the PTSD from soloing the multiplayer area from DS2 last DLC settled in and… I ran. Thought I was gonna do that for entire area but the blizzard only existed on a small part of the area. So I explored that area and the evergaol city less cause it was giving me excruciating frame drops.
Now I’m at a big tree and properly pissed at having to walk on branches. I hated going to the Ashen Lake in DS1, and I still hate walking on branches now. Also the aambushes are too good here. Constantly getting surrounded and bombarded from every direction. Like I said… Properly pissed. But I still want to kill everything at least once.
You make it sound like I need to get to the airport before her plane takes off.
(The true good ending.)
=P yeah sorry for that, just being terrible at providing motivation.
The pain is really down to holding to dash vs toggle. Typically I map toggle sprint to my pinky and it’s a light tap to enable it until I stop moving
I know autohotkey, though, so I’m looking at their scripts for ideas, thanks
I feel very conflicted that for all of the “discourse” I saw nothing of this settled principle of equitable interface design
I kept wondering how to get to the mausoleum-looking building on the map and the cave indicated by the statue down on one side of the capital. When I looked at the map again last night, I realized that there was a road leading right to them.
Intending to simply see what the mausoleum looked like because it was already very late and I thought I should go to sleep, I of course ended up exploring the whole thing. It sure was annoying and it took me forever, but I love it.
And then I also cleared out the catacombs next door. I really like the way they reuse structures in some of these places to disorient you. If you’re going to repeat things in your game, this is the way to do it.
Sometimes I return to a place I’ve been before and discover that I missed a large part of it. I’d thought I’d seen most of the Shunning-Grounds, but I sure hadn’t. Which is a good thing, because that’s one of my very favorite areas in the game. Nice and oppressive.
Yah, when I played yesterday I went to two regions I’d already combed over and realized I’d missed like two whole castles and a couple other things. This just keeps delivering.
The Shunning Ground are huge.
Not in actual terms of cubic area, but all those pipes, so many ways, and so much paths to cover and explore.
I probably went through each path 3 times just to be sure the section was properly cleared out of items, and killed every enemy at least twice.
And I still have anxiety over having missed something.
It’s much more complex and a wonderful contrast with the Haligtree. Since you can see every path right away, it seems much more complex but in fact it isn’t.
One creates tension with overwhelming options, the other with the expectations of how many more you can get.
The goats knew all along