elaborate save/completion screens

i love the neat layout and ridiculous amount of info packed into the save screens for megaman x5 and x6, they make progress feel more satisfying. what are some other games that do this kind of thing?

image

image

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perhaps not as elaborate but I feel like Crash Bandicoot 2: Cortex Strikes Back’s rotating progress readout on the pause screen is at least similar in spirit:

the indignity of this being an emulator screenshot rendered at high resolution with weird errors and then badly JPEG compressed, poor crash

It flashes through I think three or four different screens of what you’ve collected and who you’ve defeated. It got more elaborate in Crash 3, but I’m a sucker for 2’s sweet spot of complexity honestly.

7 Likes

Love Banjo Kazooie’s load screen. It’s not elaborate with data, but it’s Banjo’s house, complete with banjo and kazooie doing three different things, one per game file. Witness below in the timestamped video which also explains that if you use three cheats your saved game gets erased (whoa)

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I wish I could find a better image, but the best metroidvania, Kirby and the Amazing Mirror, has a % completion screen and also kirbys run around!

image

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this is a bit of a dodge but i’ve always admired the audacity of the four digit save count and the millisecond tracking

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Silent Hill end screens are info-heavy and have nice tunes

https://youtu.be/cROGuOybuS4?t=4921
https://www.youtube.com/watch?v=eUCi3DEEvlc

SH2's save screen has quite a bit of info for what it is functionally with initials for endings you obtained on a save file. It and SH3 get style points for the red brain-probe dissolve swoosh.

https://youtu.be/jx1rYjrFw3A?t=3892
https://www.youtube.com/watch?v=W5u1kTM3wE8

SH3 is probably the series peak in giving you a scrollable list of data and times for each boss kill.

https://youtu.be/PRXdCuBPfTs?t=4598
https://www.youtube.com/watch?v=VepkMlahIFM

SH4's, like the game itself in context with the rest of the Team Silent games, is offbeat, with some barely-there ambient playing and less info than the previous games

https://youtu.be/nX0MjvW9wBg?t=7567
https://www.youtube.com/watch?v=hQXYL3cUGno

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slightly tangential but im also inclusing in this thread “menus that fill in or expand over time” since they give me the same feeling that i was thinking about when i made this thread

this kind of thing:
itemmenu

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That La Mulana is extremely top tier for that but I really enjoy the Ys games for it as well:

image

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Take note, gentle adventurer! You must distinguish the game-directed inventory, which promises the fulfillment of a stamp book gradually filled-in according to an immutable, cosmic logic,

from the RPG inventory, which promises only as much help as an unlimited line of credit at the Container Store, and whose failings are entirely your own!

4 Likes