As I’ve mentioned a few times, I’m passionate about existentialist literature, especially Camus and Kafka. As a hobby project (to both practice translation and to perform a very close reading of early Camus), I’m currently retranslating Camus’s seminal essay The Myth of Sisyphus from French to English – I’ve finished the first half so far.
I’ve come to believe Camus’s works have a strange connection with videogames and that this is indeed part of why they’ve fascinated me all along. I sometimes wonder if the movement had started in the 21st century instead of the 20th, what the founding authors of existentialism would have had to say about them. As it was, Camus had a lot to say about A) works of art, B) seemingly meaningless distractions – indeed he was interested in collapsing the illusory boundary between those two things.
Although the connection is clear to me, it seems to be a newish idea – probably because it requires a deep interest in both the experience of playing videogames and in existentialist arguments. On this forum, people have the former, as well as the general knowledge and life experience to understand the latter, so I’d like to spell out my ideas, which – like Camus’s philosophy in general – are simple and evident in essence, but which I haven’t really been able to express yet because they require significant context-setting.
So, in this first post in a series, before I start to really discuss videogames, I’ll sketch out the beginnings of Camus’s absurdist philosophy in particular, taking him for the purpose of discussion as “the” representative of existentialism (even though he himself rejected the label), as well as the basics of Aquinas’s theology, taking him as “the” representative of pre-existentialist thinking. With this foundation laid, it will make more sense later when I call this or that characteristic of videogames “existential” – and as you read this intro with videogames in mind, some connections will likely start to spark in your own minds without my needing to point them out.
–
The Myth of Sisyphus famously begins with this pointed challenge (all English translations my own):
In his very first paragraph, Camus has already mentioned my theme, “games”… to dismiss them as unimportant and irrelevant. Did I instantly prove my thesis wrong?
This legendary passage is a masterful, many-edged troll: we sense that Camus intends to shock us into honest thinking by the means of hyperbole and dissimulation of his conclusions. Likewise, his dismissal of the foundations of physics and theory-of-mind as mere “games” cannot be a true dismissal – indeed, later in the same essay he demonstrates an intense interest in such questions. What is going on here? Can it be that by saying physics is as important as a mere game… he is also implying that a mere game is as important as physics?
The question of why keep on living is too weighty for me to fully answer it here – Camus’s essay spells out his answer over a hundred pages. Instead, in these posts I want to connect Camus’s question to a different, lighter question – why do we keep playing a videogame, instead of dropping the controller the first time we die and never coming back? And what does one refusal to die tell us about the other?
–
To understand Camus it helps to first understand some key cultural points of reference that were still universal for his generation – Greek philosophy and myth, as filtered through Christian thinkers, especially Aquinas. At some level we are all still familiar with this stuff but the ideas are now free-floating common sense, so let me briefly reattach them to a name.
Thomas Aquinas (13th century) was the second most important theologian after Augustine. (I have not yet read him so apologies if I caricature his ideas.) His greatest contribution was to enrich Christianity with the rediscovered and reinterpreted ideas of Aristotle.
In the realm of morality and meaning, Aquinas reframed the ideas of sin and holiness in the syllogistic logic of the Greeks. What is holy is what serves the purposes of God either directly or via a chain of reason, and what is sinful is what serves purposes opposed or neutral to God’s. Thus Aquinas would say that a dice game is sinful, as it causes febrile emotions that distance us from God, and its purpose is to gain money which is not a holy purpose.
Aquinas went on to spell out the nature of the holy purposes. One of particular interest to me is that he believed exploring and understanding God’s creation brings us closer to Him. Aquinas enthusiastically spread Aristotle’s natural philosophy not for the purpose of mastery over nature, but for appreciation of the natural order (I wanted to say “for its own sake” but the point with Aquinas is precisely that there is no such thing, it is always “for God”).
Aquinas’s framework remained dominant in Catholic countries as long as the Church did, but by the time Camus wrote in 1942, science, revolution and the proto-existentialist philosophers had utterly demolished the foundations of his theology.
–
The Myth of Sisyphus is thus not a direct reaction to Aquinas, but rather a reaction to the reactions to Aquinas. Camus sees no need to kill God yet again, and does not even bother to mention theology until later in the essay. Instead he spends the first pages of Myth summarizing what “everyone knows” about the psychological angst of the modern individual in a profane world. He coins “the absurd” to refer to the clash between the wrenching aspiration for ultimate meaning and the cosmos that coldly denies it at every turn. The following passage practically merits Camus’s Nobel prize for literature on its own:
A few pages later, Camus explains how futile and frustrating it feels to try to use modern science to understand the Universe (contra Aquinas who believed he could understand God by studying natural philosophy):
–
I’ll end this post for now as I’ll never post anything if I wait to write something “complete”. In my next post(s) I’ll start to explain Camus’s positive ideas for living with the absurd and start to get into the ambiguous place of videogames, which perhaps can help us live up to Camus’s ideal of the “absurd life” in some ways, or perhaps leave us trapped in the “poisoned peace” instead.
For now, just one teaser:
The anguish of the absurd arises because humans are faced with a cosmos profoundly alien to their aspirations, and attempts to anthropomorphize the world by covering it with reason, purposes and symbols prove irredeemably hollow. It was only possible for us to be comfortable in the world when we believed God created both the world and humanity in His image. But what if the reverse happens – what if humans attempt to create a world in their image?

i will respond to your previous response at some point in the coming days.